diff --git a/DisCatSharp/DiscordConfiguration.cs b/DisCatSharp/DiscordConfiguration.cs index c47950077..606e5e98d 100644 --- a/DisCatSharp/DiscordConfiguration.cs +++ b/DisCatSharp/DiscordConfiguration.cs @@ -1,268 +1,268 @@ // This file is part of the DisCatSharp project. // // Copyright (c) 2021 AITSYS // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. using System; using System.Net; using DisCatSharp.Net.Udp; using DisCatSharp.Net.WebSocket; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; namespace DisCatSharp { /// /// Represents configuration for and . /// public sealed class DiscordConfiguration { /// /// Sets the token used to identify the client. /// public string Token { internal get => this._token; set { if (string.IsNullOrWhiteSpace(value)) throw new ArgumentNullException(nameof(value), "Token cannot be null, empty, or all whitespace."); this._token = value.Trim(); } } private string _token = ""; /// /// Sets the type of the token used to identify the client. /// Defaults to . /// public TokenType TokenType { internal get; set; } = TokenType.Bot; /// /// Sets the minimum logging level for messages. /// Typically, the default value of is ok for most uses. /// public LogLevel MinimumLogLevel { internal get; set; } = LogLevel.Information; /// /// Overwrites the api version. /// Defaults to 9. /// public string ApiVersion { internal get; set; } = "9"; /// /// Sets whether to rely on Discord for NTP (Network Time Protocol) synchronization with the "X-Ratelimit-Reset-After" header. /// If the system clock is unsynced, setting this to true will ensure ratelimits are synced with Discord and reduce the risk of hitting one. /// This should only be set to false if the system clock is synced with NTP. /// Defaults to true. /// public bool UseRelativeRatelimit { internal get; set; } = true; /// /// Allows you to overwrite the time format used by the internal debug logger. /// Only applicable when is set left at default value. Defaults to ISO 8601-like format. /// public string LogTimestampFormat { internal get; set; } = "yyyy-MM-dd HH:mm:ss zzz"; /// /// Sets the member count threshold at which guilds are considered large. /// Defaults to 250. /// public int LargeThreshold { internal get; set; } = 250; /// /// Sets whether to automatically reconnect in case a connection is lost. /// Defaults to true. /// public bool AutoReconnect { internal get; set; } = true; /// /// Sets the ID of the shard to connect to. /// If not sharding, or sharding automatically, this value should be left with the default value of 0. /// public int ShardId { internal get; set; } = 0; /// /// Sets the total number of shards the bot is on. If not sharding, this value should be left with a default value of 1. /// If sharding automatically, this value will indicate how many shards to boot. If left default for automatic sharding, the client will determine the shard count automatically. /// public int ShardCount { internal get; set; } = 1; /// /// Sets the level of compression for WebSocket traffic. /// Disabling this option will increase the amount of traffic sent via WebSocket. Setting will enable compression for READY and GUILD_CREATE payloads. Setting will enable compression for the entire WebSocket stream, drastically reducing amount of traffic. /// Defaults to . /// public GatewayCompressionLevel GatewayCompressionLevel { internal get; set; } = GatewayCompressionLevel.Stream; /// /// Sets the size of the global message cache. /// Setting this to 0 will disable message caching entirely. Defaults to 1024. /// public int MessageCacheSize { internal get; set; } = 1024; /// /// Sets the proxy to use for HTTP and WebSocket connections to Discord. /// Defaults to null. /// public IWebProxy Proxy { internal get; set; } = null; /// /// Sets the timeout for HTTP requests. /// Set to to disable timeouts. /// Defaults to 20 seconds. /// public TimeSpan HttpTimeout { internal get; set; } = TimeSpan.FromSeconds(20); /// /// Defines that the client should attempt to reconnect indefinitely. /// This is typically a very bad idea to set to true, as it will swallow all connection errors. /// Defaults to false. /// public bool ReconnectIndefinitely { internal get; set; } = false; /// /// Sets whether the client should attempt to cache members if exclusively using unprivileged intents. /// /// This will only take effect if there are no or /// intents specified. Otherwise, this will always be overwritten to true. /// /// Defaults to true. /// public bool AlwaysCacheMembers { internal get; set; } = true; /// /// Sets the gateway intents for this client. /// If set, the client will only receive events that they specify with intents. /// Defaults to . /// public DiscordIntents Intents { internal get; set; } = DiscordIntents.AllUnprivileged; /// /// Sets the factory method used to create instances of WebSocket clients. - /// Use and equivalents on other implementations to switch out client implementations. - /// Defaults to . + /// Use and equivalents on other implementations to switch out client implementations. + /// Defaults to . /// public WebSocketClientFactoryDelegate WebSocketClientFactory { internal get => this._webSocketClientFactory; set { if (value == null) throw new InvalidOperationException("You need to supply a valid WebSocket client factory method."); this._webSocketClientFactory = value; } } private WebSocketClientFactoryDelegate _webSocketClientFactory = WebSocketClient.CreateNew; /// /// Sets the factory method used to create instances of UDP clients. /// Use and equivalents on other implementations to switch out client implementations. /// Defaults to . /// public UdpClientFactoryDelegate UdpClientFactory { internal get => this._udpClientFactory; set => this._udpClientFactory = value ?? throw new InvalidOperationException("You need to supply a valid UDP client factory method."); } private UdpClientFactoryDelegate _udpClientFactory = DCSUdpClient.CreateNew; /// /// Sets the logger implementation to use. /// To create your own logger, implement the instance. /// Defaults to built-in implementation. /// public ILoggerFactory LoggerFactory { internal get; set; } = null; /// /// Sets if the bot's status should show the mobile icon. /// Defaults to false. /// public bool MobileStatus { internal get; set; } = false; /// /// Use canary. /// Defaults to false. /// public bool UseCanary { internal get; set; } = false; /// /// Refresh full guild channel cache. /// Defaults to false. /// public bool AutoRefreshChannelCache { internal get; set; } = false; /// /// Sets the service provider. /// This allows passing data around without resorting to static members. /// Defaults to null. /// public IServiceProvider ServiceProvider { internal get; set; } = new ServiceCollection().BuildServiceProvider(true); /// /// Creates a new configuration with default values. /// public DiscordConfiguration() { } /// /// Utilized via Dependency Injection Pipeline /// /// [ActivatorUtilitiesConstructor] public DiscordConfiguration(IServiceProvider provider) { this.ServiceProvider = provider; } /// /// Creates a clone of another discord configuration. /// /// Client configuration to clone. public DiscordConfiguration(DiscordConfiguration other) { this.Token = other.Token; this.TokenType = other.TokenType; this.MinimumLogLevel = other.MinimumLogLevel; this.UseRelativeRatelimit = other.UseRelativeRatelimit; this.LogTimestampFormat = other.LogTimestampFormat; this.LargeThreshold = other.LargeThreshold; this.AutoReconnect = other.AutoReconnect; this.ShardId = other.ShardId; this.ShardCount = other.ShardCount; this.GatewayCompressionLevel = other.GatewayCompressionLevel; this.MessageCacheSize = other.MessageCacheSize; this.WebSocketClientFactory = other.WebSocketClientFactory; this.UdpClientFactory = other.UdpClientFactory; this.Proxy = other.Proxy; this.HttpTimeout = other.HttpTimeout; this.ReconnectIndefinitely = other.ReconnectIndefinitely; this.Intents = other.Intents; this.LoggerFactory = other.LoggerFactory; this.MobileStatus = other.MobileStatus; this.UseCanary = other.UseCanary; this.AutoRefreshChannelCache = other.AutoRefreshChannelCache; this.ApiVersion = other.ApiVersion; this.ServiceProvider = other.ServiceProvider; } } } diff --git a/DisCatSharp/Net/WebSocket/IWebSocketClient.cs b/DisCatSharp/Net/WebSocket/IWebSocketClient.cs index 81aa701dd..3925c5f3c 100644 --- a/DisCatSharp/Net/WebSocket/IWebSocketClient.cs +++ b/DisCatSharp/Net/WebSocket/IWebSocketClient.cs @@ -1,116 +1,117 @@ // This file is part of the DisCatSharp project. // // Copyright (c) 2021 AITSYS // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. using System; using System.Collections.Generic; using System.Net; using System.Threading.Tasks; using DisCatSharp.EventArgs; using DisCatSharp.Common.Utilities; using Microsoft.Extensions.DependencyInjection; namespace DisCatSharp.Net.WebSocket { /// /// Creates an instance of a WebSocket client implementation. /// /// Proxy settings to use for the new WebSocket client instance. + /// Service provider. /// Constructed WebSocket client implementation. public delegate IWebSocketClient WebSocketClientFactoryDelegate(IWebProxy proxy, IServiceProvider provider); /// /// Represents a base abstraction for all WebSocket client implementations. /// public interface IWebSocketClient : IDisposable { /// /// Gets the proxy settings for this client. /// IWebProxy Proxy { get; } /// /// Gets the collection of default headers to send when connecting to the remote endpoint. /// IReadOnlyDictionary DefaultHeaders { get; } /// /// Gets the service provider. /// internal IServiceProvider ServiceProvider { get; set; } /// /// Connects to a specified remote WebSocket endpoint. /// /// The URI of the WebSocket endpoint. Task ConnectAsync(Uri uri); /// /// Disconnects the WebSocket connection. /// /// The code /// The message /// Lala Sabathil,06.07.2021 /// Lala Sabathil,06.07.2021 Task DisconnectAsync(int code = 1000, string message = ""); /// /// Send a message to the WebSocket server. /// /// The message to send. Task SendMessageAsync(string message); /// /// Adds a header to the default header collection. /// /// Name of the header to add. /// Value of the header to add. /// Whether the operation succeeded. bool AddDefaultHeader(string name, string value); /// /// Removes a header from the default header collection. /// /// Name of the header to remove. /// Whether the operation succeeded. bool RemoveDefaultHeader(string name); /// /// Triggered when the client connects successfully. /// event AsyncEventHandler Connected; /// /// Triggered when the client is disconnected. /// event AsyncEventHandler Disconnected; /// /// Triggered when the client receives a message from the remote party. /// event AsyncEventHandler MessageReceived; /// /// Triggered when an error occurs in the client. /// event AsyncEventHandler ExceptionThrown; } }