diff --git a/DisCatSharp/Clients/DiscordClient.Dispatch.cs b/DisCatSharp/Clients/DiscordClient.Dispatch.cs index 5d89069cb..011037037 100644 --- a/DisCatSharp/Clients/DiscordClient.Dispatch.cs +++ b/DisCatSharp/Clients/DiscordClient.Dispatch.cs @@ -1,3148 +1,3152 @@ // This file is part of the DisCatSharp project. // // Copyright (c) 2021 AITSYS // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Globalization; using System.Linq; using System.Security.Cryptography; using System.Threading; using System.Threading.Tasks; using DisCatSharp.Common.Utilities; using DisCatSharp.Entities; using DisCatSharp.Enums; using DisCatSharp.EventArgs; using DisCatSharp.Exceptions; using DisCatSharp.Net.Abstractions; using DisCatSharp.Net.Serialization; using Microsoft.Extensions.Logging; using Newtonsoft.Json.Linq; namespace DisCatSharp { /// /// Represents a discord client. /// public sealed partial class DiscordClient { #region Private Fields private string _sessionId; private bool _guildDownloadCompleted = false; #endregion #region Dispatch Handler /// /// Handles the dispatch. /// /// The payload. internal async Task HandleDispatchAsync(GatewayPayload payload) { if (payload.Data is not JObject dat) { this.Logger.LogWarning(LoggerEvents.WebSocketReceive, "Invalid payload body (this message is probably safe to ignore); opcode: {0} event: {1}; payload: {2}", payload.OpCode, payload.EventName, payload.Data); return; } await this._payloadReceived.InvokeAsync(this, new(this.ServiceProvider) { EventName = payload.EventName, PayloadObject = dat }).ConfigureAwait(false); DiscordChannel chn; ulong gid; ulong cid; ulong uid; DiscordStageInstance stg = default; DiscordIntegration itg = default; DiscordThreadChannel trd = default; DiscordThreadChannelMember trdm = default; DiscordScheduledEvent gse = default; TransportUser usr = default; TransportMember mbr = default; TransportUser refUsr = default; TransportMember refMbr = default; JToken rawMbr = default; var rawRefMsg = dat["referenced_message"]; switch (payload.EventName.ToLowerInvariant()) { #region Gateway Status case "ready": var glds = (JArray)dat["guilds"]; await this.OnReadyEventAsync(dat.ToObject(), glds).ConfigureAwait(false); break; case "resumed": await this.OnResumedAsync().ConfigureAwait(false); break; #endregion #region Channel case "channel_create": chn = dat.ToObject(); await this.OnChannelCreateEventAsync(chn).ConfigureAwait(false); break; case "channel_update": await this.OnChannelUpdateEventAsync(dat.ToObject()).ConfigureAwait(false); break; case "channel_delete": chn = dat.ToObject(); await this.OnChannelDeleteEventAsync(chn.IsPrivate ? dat.ToObject() : chn).ConfigureAwait(false); break; case "channel_pins_update": cid = (ulong)dat["channel_id"]; var ts = (string)dat["last_pin_timestamp"]; await this.OnChannelPinsUpdateAsync((ulong?)dat["guild_id"], cid, ts != null ? DateTimeOffset.Parse(ts, CultureInfo.InvariantCulture) : default(DateTimeOffset?)).ConfigureAwait(false); break; #endregion #region Guild case "guild_create": await this.OnGuildCreateEventAsync(dat.ToDiscordObject(), (JArray)dat["members"], dat["presences"].ToDiscordObject>()).ConfigureAwait(false); break; case "guild_update": await this.OnGuildUpdateEventAsync(dat.ToDiscordObject(), (JArray)dat["members"]).ConfigureAwait(false); break; case "guild_delete": await this.OnGuildDeleteEventAsync(dat.ToDiscordObject()).ConfigureAwait(false); break; case "guild_sync": gid = (ulong)dat["id"]; await this.OnGuildSyncEventAsync(this._guilds[gid], (bool)dat["large"], (JArray)dat["members"], dat["presences"].ToDiscordObject>()).ConfigureAwait(false); break; case "guild_emojis_update": gid = (ulong)dat["guild_id"]; var ems = dat["emojis"].ToObject>(); await this.OnGuildEmojisUpdateEventAsync(this._guilds[gid], ems).ConfigureAwait(false); break; case "guild_stickers_update": var strs = dat["stickers"].ToDiscordObject>(); await this.OnStickersUpdatedAsync(strs, dat).ConfigureAwait(false); break; case "guild_integrations_update": gid = (ulong)dat["guild_id"]; // discord fires this event inconsistently if the current user leaves a guild. if (!this._guilds.ContainsKey(gid)) return; await this.OnGuildIntegrationsUpdateEventAsync(this._guilds[gid]).ConfigureAwait(false); break; /* Ok soooo.. this isn't documented yet It seems to be part of the next version of membership screening (https://discord.com/channels/641574644578648068/689591708962652289/845836910991507486) advaith said the following (https://discord.com/channels/641574644578648068/689591708962652289/845838160047112202): > iirc it happens when a user leaves a server where they havent completed screening yet We have to wait till it's documented, but the fields are: { "user_id": "snowflake_user", "guild_id": "snowflake_guild" } We could handle it rn, but due to the fact that it isn't documented, it's not an good idea. */ case "guild_join_request_delete": break; #endregion #region Guild Ban case "guild_ban_add": usr = dat["user"].ToObject(); gid = (ulong)dat["guild_id"]; await this.OnGuildBanAddEventAsync(usr, this._guilds[gid]).ConfigureAwait(false); break; case "guild_ban_remove": usr = dat["user"].ToObject(); gid = (ulong)dat["guild_id"]; await this.OnGuildBanRemoveEventAsync(usr, this._guilds[gid]).ConfigureAwait(false); break; #endregion #region Guild Event case "guild_scheduled_event_create": gse = dat.ToObject(); gid = (ulong)dat["guild_id"]; await this.OnGuildScheduledEventCreateEventAsync(gse, this._guilds[gid]).ConfigureAwait(false); break; case "guild_scheduled_event_update": gse = dat.ToObject(); gid = (ulong)dat["guild_id"]; await this.OnGuildScheduledEventUpdateEventAsync(gse, this._guilds[gid]).ConfigureAwait(false); break; case "guild_scheduled_event_delete": gse = dat.ToObject(); gid = (ulong)dat["guild_id"]; await this.OnGuildScheduledEventDeleteEventAsync(gse, this._guilds[gid]).ConfigureAwait(false); break; case "guild_scheduled_event_user_add": gid = (ulong)dat["guild_id"]; uid = (ulong)dat["user_id"]; await this.OnGuildScheduledEventUserAddedEventAsync((ulong)dat["guild_scheduled_event_id"], uid, this._guilds[gid]).ConfigureAwait(false); break; case "guild_scheduled_event_user_remove": gid = (ulong)dat["guild_id"]; uid = (ulong)dat["user_id"]; await this.OnGuildScheduledEventUserRemovedEventAsync((ulong)dat["guild_scheduled_event_id"], uid, this._guilds[gid]).ConfigureAwait(false); break; #endregion #region Guild Integration case "integration_create": gid = (ulong)dat["guild_id"]; itg = dat.ToObject(); // discord fires this event inconsistently if the current user leaves a guild. if (!this._guilds.ContainsKey(gid)) return; await this.OnGuildIntegrationCreateEventAsync(this._guilds[gid], itg).ConfigureAwait(false); break; case "integration_update": gid = (ulong)dat["guild_id"]; itg = dat.ToObject(); // discord fires this event inconsistently if the current user leaves a guild. if (!this._guilds.ContainsKey(gid)) return; await this.OnGuildIntegrationUpdateEventAsync(this._guilds[gid], itg).ConfigureAwait(false); break; case "integration_delete": gid = (ulong)dat["guild_id"]; // discord fires this event inconsistently if the current user leaves a guild. if (!this._guilds.ContainsKey(gid)) return; await this.OnGuildIntegrationDeleteEventAsync(this._guilds[gid], (ulong)dat["id"], (ulong?)dat["application_id"]).ConfigureAwait(false); break; #endregion #region Guild Member case "guild_member_add": gid = (ulong)dat["guild_id"]; await this.OnGuildMemberAddEventAsync(dat.ToObject(), this._guilds[gid]).ConfigureAwait(false); break; case "guild_member_remove": gid = (ulong)dat["guild_id"]; usr = dat["user"].ToObject(); if (!this._guilds.ContainsKey(gid)) { // discord fires this event inconsistently if the current user leaves a guild. if (usr.Id != this.CurrentUser.Id) this.Logger.LogError(LoggerEvents.WebSocketReceive, "Could not find {0} in guild cache", gid); return; } await this.OnGuildMemberRemoveEventAsync(usr, this._guilds[gid]).ConfigureAwait(false); break; case "guild_member_update": gid = (ulong)dat["guild_id"]; await this.OnGuildMemberUpdateEventAsync(dat.ToDiscordObject(), this._guilds[gid], dat["roles"].ToObject>(), (string)dat["nick"], (bool?)dat["pending"]).ConfigureAwait(false); break; case "guild_members_chunk": await this.OnGuildMembersChunkEventAsync(dat).ConfigureAwait(false); break; #endregion #region Guild Role case "guild_role_create": gid = (ulong)dat["guild_id"]; await this.OnGuildRoleCreateEventAsync(dat["role"].ToObject(), this._guilds[gid]).ConfigureAwait(false); break; case "guild_role_update": gid = (ulong)dat["guild_id"]; await this.OnGuildRoleUpdateEventAsync(dat["role"].ToObject(), this._guilds[gid]).ConfigureAwait(false); break; case "guild_role_delete": gid = (ulong)dat["guild_id"]; await this.OnGuildRoleDeleteEventAsync((ulong)dat["role_id"], this._guilds[gid]).ConfigureAwait(false); break; #endregion #region Invite case "invite_create": gid = (ulong)dat["guild_id"]; cid = (ulong)dat["channel_id"]; await this.OnInviteCreateEventAsync(cid, gid, dat.ToObject()).ConfigureAwait(false); break; case "invite_delete": gid = (ulong)dat["guild_id"]; cid = (ulong)dat["channel_id"]; await this.OnInviteDeleteEventAsync(cid, gid, dat).ConfigureAwait(false); break; #endregion #region Message case "message_ack": cid = (ulong)dat["channel_id"]; var mid = (ulong)dat["message_id"]; await this.OnMessageAckEventAsync(this.InternalGetCachedChannel(cid), mid).ConfigureAwait(false); break; case "message_create": rawMbr = dat["member"]; if (rawMbr != null) mbr = rawMbr.ToObject(); if (rawRefMsg != null && rawRefMsg.HasValues) { if (rawRefMsg.SelectToken("author") != null) { refUsr = rawRefMsg.SelectToken("author").ToObject(); } if (rawRefMsg.SelectToken("member") != null) { refMbr = rawRefMsg.SelectToken("member").ToObject(); } } await this.OnMessageCreateEventAsync(dat.ToDiscordObject(), dat["author"].ToObject(), mbr, refUsr, refMbr).ConfigureAwait(false); break; case "message_update": rawMbr = dat["member"]; if (rawMbr != null) mbr = rawMbr.ToObject(); if (rawRefMsg != null && rawRefMsg.HasValues) { if (rawRefMsg.SelectToken("author") != null) { refUsr = rawRefMsg.SelectToken("author").ToObject(); } if (rawRefMsg.SelectToken("member") != null) { refMbr = rawRefMsg.SelectToken("member").ToObject(); } } await this.OnMessageUpdateEventAsync(dat.ToDiscordObject(), dat["author"]?.ToObject(), mbr, refUsr, refMbr).ConfigureAwait(false); break; // delete event does *not* include message object case "message_delete": await this.OnMessageDeleteEventAsync((ulong)dat["id"], (ulong)dat["channel_id"], (ulong?)dat["guild_id"]).ConfigureAwait(false); break; case "message_delete_bulk": await this.OnMessageBulkDeleteEventAsync(dat["ids"].ToObject(), (ulong)dat["channel_id"], (ulong?)dat["guild_id"]).ConfigureAwait(false); break; #endregion #region Message Reaction case "message_reaction_add": rawMbr = dat["member"]; if (rawMbr != null) mbr = rawMbr.ToObject(); await this.OnMessageReactionAddAsync((ulong)dat["user_id"], (ulong)dat["message_id"], (ulong)dat["channel_id"], (ulong?)dat["guild_id"], mbr, dat["emoji"].ToObject()).ConfigureAwait(false); break; case "message_reaction_remove": await this.OnMessageReactionRemoveAsync((ulong)dat["user_id"], (ulong)dat["message_id"], (ulong)dat["channel_id"], (ulong?)dat["guild_id"], dat["emoji"].ToObject()).ConfigureAwait(false); break; case "message_reaction_remove_all": await this.OnMessageReactionRemoveAllAsync((ulong)dat["message_id"], (ulong)dat["channel_id"], (ulong?)dat["guild_id"]).ConfigureAwait(false); break; case "message_reaction_remove_emoji": await this.OnMessageReactionRemoveEmojiAsync((ulong)dat["message_id"], (ulong)dat["channel_id"], (ulong)dat["guild_id"], dat["emoji"]).ConfigureAwait(false); break; #endregion #region Stage Instance case "stage_instance_create": stg = dat.ToObject(); await this.OnStageInstanceCreateEventAsync(stg).ConfigureAwait(false); break; case "stage_instance_update": stg = dat.ToObject(); await this.OnStageInstanceUpdateEventAsync(stg).ConfigureAwait(false); break; case "stage_instance_delete": stg = dat.ToObject(); await this.OnStageInstanceDeleteEventAsync(stg).ConfigureAwait(false); break; #endregion #region Thread case "thread_create": trd = dat.ToObject(); await this.OnThreadCreateEventAsync(trd).ConfigureAwait(false); break; case "thread_update": trd = dat.ToObject(); await this.OnThreadUpdateEventAsync(trd).ConfigureAwait(false); break; case "thread_delete": trd = dat.ToObject(); await this.OnThreadDeleteEventAsync(trd).ConfigureAwait(false); break; case "thread_list_sync": gid = (ulong)dat["guild_id"]; //get guild await this.OnThreadListSyncEventAsync(this._guilds[gid], dat["channel_ids"].ToObject>(), dat["threads"].ToObject>(), dat["members"].ToObject>()).ConfigureAwait(false); break; case "thread_member_update": trdm = dat.ToObject(); await this.OnThreadMemberUpdateEventAsync(trdm).ConfigureAwait(false); break; case "thread_members_update": gid = (ulong)dat["guild_id"]; await this.OnThreadMembersUpdateEventAsync(this._guilds[gid], (ulong)dat["id"], (JArray)dat["added_members"], (JArray)dat["removed_member_ids"], (int)dat["member_count"]).ConfigureAwait(false); break; #endregion #region Activities case "embedded_activity_update": gid = (ulong)dat["guild_id"]; cid = (ulong)dat["channel_id"]; await this.OnEmbeddedActivityUpdateAsync((JObject)dat["embedded_activity"], this._guilds[gid], cid, (JArray)dat["users"], (ulong)dat["embedded_activity"]["application_id"]).ConfigureAwait(false); break; #endregion #region User/Presence Update case "presence_update": await this.OnPresenceUpdateEventAsync(dat, (JObject)dat["user"]).ConfigureAwait(false); break; case "user_settings_update": await this.OnUserSettingsUpdateEventAsync(dat.ToObject()).ConfigureAwait(false); break; case "user_update": await this.OnUserUpdateEventAsync(dat.ToObject()).ConfigureAwait(false); break; #endregion #region Voice case "voice_state_update": await this.OnVoiceStateUpdateEventAsync(dat).ConfigureAwait(false); break; case "voice_server_update": gid = (ulong)dat["guild_id"]; await this.OnVoiceServerUpdateEventAsync((string)dat["endpoint"], (string)dat["token"], this._guilds[gid]).ConfigureAwait(false); break; #endregion #region Interaction/Integration/Application case "interaction_create": rawMbr = dat["member"]; if (rawMbr != null) { mbr = dat["member"].ToObject(); usr = mbr.User; } else { usr = dat["user"].ToObject(); } cid = (ulong)dat["channel_id"]; await this.OnInteractionCreateAsync((ulong?)dat["guild_id"], cid, usr, mbr, dat.ToDiscordObject()).ConfigureAwait(false); break; case "application_command_create": await this.OnApplicationCommandCreateAsync(dat.ToObject(), (ulong?)dat["guild_id"]).ConfigureAwait(false); break; case "application_command_update": await this.OnApplicationCommandUpdateAsync(dat.ToObject(), (ulong?)dat["guild_id"]).ConfigureAwait(false); break; case "application_command_delete": await this.OnApplicationCommandDeleteAsync(dat.ToObject(), (ulong?)dat["guild_id"]).ConfigureAwait(false); break; case "guild_application_command_counts_update": var counts = dat["application_command_counts"]; await this.OnGuildApplicationCommandCountsUpdateAsync((int)counts["1"], (int)counts["2"], (int)counts["3"], (ulong)dat["guild_id"]).ConfigureAwait(false); break; case "application_command_permissions_update": var aid = (ulong)dat["application_id"]; if (aid != this.CurrentApplication.Id) return; var pms = dat["permissions"].ToObject>(); gid = (ulong)dat["guild_id"]; await this.OnApplicationCommandPermissionsUpdateAsync(pms, (ulong)dat["id"], gid, aid).ConfigureAwait(false); break; #endregion #region Misc case "gift_code_update": //Not supposed to be dispatched to bots break; case "typing_start": cid = (ulong)dat["channel_id"]; rawMbr = dat["member"]; if (rawMbr != null) mbr = rawMbr.ToObject(); await this.OnTypingStartEventAsync((ulong)dat["user_id"], cid, this.InternalGetCachedChannel(cid), (ulong?)dat["guild_id"], Utilities.GetDateTimeOffset((long)dat["timestamp"]), mbr).ConfigureAwait(false); break; case "webhooks_update": gid = (ulong)dat["guild_id"]; cid = (ulong)dat["channel_id"]; await this.OnWebhooksUpdateAsync(this._guilds[gid].GetChannel(cid), this._guilds[gid]).ConfigureAwait(false); break; default: await this.OnUnknownEventAsync(payload).ConfigureAwait(false); this.Logger.LogWarning(LoggerEvents.WebSocketReceive, "Unknown event: {0}\npayload: {1}", payload.EventName, payload.Data); break; #endregion } } #endregion #region Events #region Gateway /// /// Handles the ready event. /// /// The ready. /// The raw guilds. internal async Task OnReadyEventAsync(ReadyPayload ready, JArray rawGuilds) { //ready.CurrentUser.Discord = this; var rusr = ready.CurrentUser; this.CurrentUser.Username = rusr.Username; this.CurrentUser.Discriminator = rusr.Discriminator; this.CurrentUser.AvatarHash = rusr.AvatarHash; this.CurrentUser.MfaEnabled = rusr.MfaEnabled; this.CurrentUser.Verified = rusr.Verified; this.CurrentUser.IsBot = rusr.IsBot; this.GatewayVersion = ready.GatewayVersion; this._sessionId = ready.SessionId; var raw_guild_index = rawGuilds.ToDictionary(xt => (ulong)xt["id"], xt => (JObject)xt); this._guilds.Clear(); foreach (var guild in ready.Guilds) { guild.Discord = this; if (guild._channels == null) guild._channels = new ConcurrentDictionary(); foreach (var xc in guild.Channels.Values) { xc.GuildId = guild.Id; xc.Discord = this; foreach (var xo in xc._permissionOverwrites) { xo.Discord = this; xo._channel_id = xc.Id; } } if (guild._roles == null) guild._roles = new ConcurrentDictionary(); foreach (var xr in guild.Roles.Values) { xr.Discord = this; xr._guild_id = guild.Id; } var raw_guild = raw_guild_index[guild.Id]; var raw_members = (JArray)raw_guild["members"]; if (guild._members != null) guild._members.Clear(); else guild._members = new ConcurrentDictionary(); if (raw_members != null) { foreach (var xj in raw_members) { var xtm = xj.ToObject(); var xu = new DiscordUser(xtm.User) { Discord = this }; xu = this.UserCache.AddOrUpdate(xtm.User.Id, xu, (id, old) => { old.Username = xu.Username; old.Discriminator = xu.Discriminator; old.AvatarHash = xu.AvatarHash; return old; }); guild._members[xtm.User.Id] = new DiscordMember(xtm) { Discord = this, _guild_id = guild.Id }; } } if (guild._emojis == null) guild._emojis = new ConcurrentDictionary(); foreach (var xe in guild.Emojis.Values) xe.Discord = this; if (guild._voiceStates == null) guild._voiceStates = new ConcurrentDictionary(); foreach (var xvs in guild.VoiceStates.Values) xvs.Discord = this; this._guilds[guild.Id] = guild; } await this._ready.InvokeAsync(this, new ReadyEventArgs(this.ServiceProvider)).ConfigureAwait(false); } /// /// Handles the resumed. /// internal Task OnResumedAsync() { this.Logger.LogInformation(LoggerEvents.SessionUpdate, "Session resumed"); return this._resumed.InvokeAsync(this, new ReadyEventArgs(this.ServiceProvider)); } #endregion #region Channel /// /// Handles the channel create event. /// /// The channel. internal async Task OnChannelCreateEventAsync(DiscordChannel channel) { channel.Discord = this; foreach (var xo in channel._permissionOverwrites) { xo.Discord = this; xo._channel_id = channel.Id; } this._guilds[channel.GuildId.Value]._channels[channel.Id] = channel; /*if (this.Configuration.AutoRefreshChannelCache) { await this.RefreshChannelsAsync(channel.Guild.Id); }*/ await this._channelCreated.InvokeAsync(this, new ChannelCreateEventArgs(this.ServiceProvider) { Channel = channel, Guild = channel.Guild }).ConfigureAwait(false); } /// /// Handles the channel update event. /// /// The channel. internal async Task OnChannelUpdateEventAsync(DiscordChannel channel) { if (channel == null) return; channel.Discord = this; var gld = channel.Guild; var channel_new = this.InternalGetCachedChannel(channel.Id); DiscordChannel channel_old = null; if (channel_new != null) { channel_old = new DiscordChannel { Bitrate = channel_new.Bitrate, Discord = this, GuildId = channel_new.GuildId, Id = channel_new.Id, //IsPrivate = channel_new.IsPrivate, LastMessageId = channel_new.LastMessageId, Name = channel_new.Name, _permissionOverwrites = new List(channel_new._permissionOverwrites), Position = channel_new.Position, Topic = channel_new.Topic, Type = channel_new.Type, UserLimit = channel_new.UserLimit, ParentId = channel_new.ParentId, IsNSFW = channel_new.IsNSFW, PerUserRateLimit = channel_new.PerUserRateLimit, RtcRegionId = channel_new.RtcRegionId, QualityMode = channel_new.QualityMode, DefaultAutoArchiveDuration = channel_new.DefaultAutoArchiveDuration }; channel_new.Bitrate = channel.Bitrate; channel_new.Name = channel.Name; channel_new.Position = channel.Position; channel_new.Topic = channel.Topic; channel_new.UserLimit = channel.UserLimit; channel_new.ParentId = channel.ParentId; channel_new.IsNSFW = channel.IsNSFW; channel_new.PerUserRateLimit = channel.PerUserRateLimit; channel_new.Type = channel.Type; channel_new.RtcRegionId = channel.RtcRegionId; channel_new.QualityMode = channel.QualityMode; channel_new.DefaultAutoArchiveDuration = channel.DefaultAutoArchiveDuration; channel_new._permissionOverwrites.Clear(); foreach (var po in channel._permissionOverwrites) { po.Discord = this; po._channel_id = channel.Id; } channel_new._permissionOverwrites.AddRange(channel._permissionOverwrites); if (this.Configuration.AutoRefreshChannelCache && gld != null) { await this.RefreshChannelsAsync(channel.Guild.Id); } } else if (gld != null) { gld._channels[channel.Id] = channel; if (this.Configuration.AutoRefreshChannelCache) { await this.RefreshChannelsAsync(channel.Guild.Id); } } await this._channelUpdated.InvokeAsync(this, new ChannelUpdateEventArgs(this.ServiceProvider) { ChannelAfter = channel_new, Guild = gld, ChannelBefore = channel_old }).ConfigureAwait(false); } /// /// Handles the channel delete event. /// /// The channel. internal async Task OnChannelDeleteEventAsync(DiscordChannel channel) { if (channel == null) return; channel.Discord = this; //if (channel.IsPrivate) if (channel.Type == ChannelType.Group || channel.Type == ChannelType.Private) { var dmChannel = channel as DiscordDmChannel; await this._dmChannelDeleted.InvokeAsync(this, new DmChannelDeleteEventArgs(this.ServiceProvider) { Channel = dmChannel }).ConfigureAwait(false); } else { var gld = channel.Guild; if (gld._channels.TryRemove(channel.Id, out var cachedChannel)) channel = cachedChannel; if(this.Configuration.AutoRefreshChannelCache) { await this.RefreshChannelsAsync(channel.Guild.Id); } await this._channelDeleted.InvokeAsync(this, new ChannelDeleteEventArgs(this.ServiceProvider) { Channel = channel, Guild = gld }).ConfigureAwait(false); } } /// /// Refreshes the channels. /// /// The guild id. internal async Task RefreshChannelsAsync(ulong guildId) { var guild = this.InternalGetCachedGuild(guildId); var channels = await this.ApiClient.GetGuildChannelsAsync(guildId); guild._channels.Clear(); foreach (var channel in channels.ToList()) { channel.Discord = this; foreach (var xo in channel._permissionOverwrites) { xo.Discord = this; xo._channel_id = channel.Id; } guild._channels[channel.Id] = channel; } } /// /// Handles the channel pins update. /// /// The guild id. /// The channel id. /// The last pin timestamp. internal async Task OnChannelPinsUpdateAsync(ulong? guildId, ulong channelId, DateTimeOffset? lastPinTimestamp) { var guild = this.InternalGetCachedGuild(guildId); var channel = this.InternalGetCachedChannel(channelId) ?? this.InternalGetCachedThread(channelId); var ea = new ChannelPinsUpdateEventArgs(this.ServiceProvider) { Guild = guild, Channel = channel, LastPinTimestamp = lastPinTimestamp }; await this._channelPinsUpdated.InvokeAsync(this, ea).ConfigureAwait(false); } #endregion #region Guild /// /// Handles the guild create event. /// /// The guild. /// The raw members. /// The presences. internal async Task OnGuildCreateEventAsync(DiscordGuild guild, JArray rawMembers, IEnumerable presences) { if (presences != null) { foreach (var xp in presences) { xp.Discord = this; xp.GuildId = guild.Id; xp.Activity = new DiscordActivity(xp.RawActivity); if (xp.RawActivities != null) { xp._internalActivities = new DiscordActivity[xp.RawActivities.Length]; for (var i = 0; i < xp.RawActivities.Length; i++) xp._internalActivities[i] = new DiscordActivity(xp.RawActivities[i]); } this._presences[xp.InternalUser.Id] = xp; } } var exists = this._guilds.TryGetValue(guild.Id, out var foundGuild); guild.Discord = this; guild.IsUnavailable = false; var eventGuild = guild; if (exists) guild = foundGuild; if (guild._channels == null) guild._channels = new ConcurrentDictionary(); if(guild._threads == null) guild._threads = new ConcurrentDictionary(); if (guild._roles == null) guild._roles = new ConcurrentDictionary(); if (guild._threads == null) guild._threads = new ConcurrentDictionary(); if (guild._stickers == null) guild._stickers = new ConcurrentDictionary(); if (guild._emojis == null) guild._emojis = new ConcurrentDictionary(); if (guild._voiceStates == null) guild._voiceStates = new ConcurrentDictionary(); if (guild._members == null) guild._members = new ConcurrentDictionary(); if (guild._scheduledEvents == null) guild._scheduledEvents = new ConcurrentDictionary(); this.UpdateCachedGuild(eventGuild, rawMembers); guild.JoinedAt = eventGuild.JoinedAt; guild.IsLarge = eventGuild.IsLarge; guild.MemberCount = Math.Max(eventGuild.MemberCount, guild._members.Count); guild.IsUnavailable = eventGuild.IsUnavailable; guild.PremiumSubscriptionCount = eventGuild.PremiumSubscriptionCount; guild.PremiumTier = eventGuild.PremiumTier; guild.BannerHash = eventGuild.BannerHash; guild.VanityUrlCode = eventGuild.VanityUrlCode; guild.Description = eventGuild.Description; guild.IsNSFW = eventGuild.IsNSFW; foreach (var kvp in eventGuild._voiceStates) guild._voiceStates[kvp.Key] = kvp.Value; foreach (var kvp in eventGuild._channels) guild._channels[kvp.Key] = kvp.Value; foreach (var kvp in eventGuild._roles) guild._roles[kvp.Key] = kvp.Value; foreach (var kvp in eventGuild._emojis) guild._emojis[kvp.Key] = kvp.Value; foreach (var kvp in eventGuild._threads) guild._threads[kvp.Key] = kvp.Value; foreach (var kvp in eventGuild._stickers) guild._stickers[kvp.Key] = kvp.Value; foreach (var kvp in eventGuild._stageInstances) guild._stageInstances[kvp.Key] = kvp.Value; foreach (var kvp in eventGuild._scheduledEvents) guild._scheduledEvents[kvp.Key] = kvp.Value; foreach (var xc in guild._channels.Values) { xc.GuildId = guild.Id; xc.Discord = this; foreach (var xo in xc._permissionOverwrites) { xo.Discord = this; xo._channel_id = xc.Id; } } foreach(var xt in guild._threads.Values) { xt.GuildId = guild.Id; xt.Discord = this; } foreach (var xe in guild._emojis.Values) xe.Discord = this; foreach (var xs in guild._stickers.Values) xs.Discord = this; foreach (var xvs in guild._voiceStates.Values) xvs.Discord = this; foreach (var xsi in guild._stageInstances.Values) { xsi.Discord = this; xsi.GuildId = guild.Id; } foreach (var xr in guild._roles.Values) { xr.Discord = this; xr._guild_id = guild.Id; } foreach (var xse in guild._scheduledEvents.Values) { xse.Discord = this; xse.GuildId = guild.Id; if (xse.Creator != null) xse.Creator.Discord = this; } var old = Volatile.Read(ref this._guildDownloadCompleted); var dcompl = this._guilds.Values.All(xg => !xg.IsUnavailable); Volatile.Write(ref this._guildDownloadCompleted, dcompl); if (exists) await this._guildAvailable.InvokeAsync(this, new GuildCreateEventArgs(this.ServiceProvider) { Guild = guild }).ConfigureAwait(false); else await this._guildCreated.InvokeAsync(this, new GuildCreateEventArgs(this.ServiceProvider) { Guild = guild }).ConfigureAwait(false); if (dcompl && !old) await this._guildDownloadCompletedEv.InvokeAsync(this, new GuildDownloadCompletedEventArgs(this.Guilds, this.ServiceProvider)).ConfigureAwait(false); } /// /// Handles the guild update event. /// /// The guild. /// The raw members. internal async Task OnGuildUpdateEventAsync(DiscordGuild guild, JArray rawMembers) { DiscordGuild oldGuild; if (!this._guilds.ContainsKey(guild.Id)) { this._guilds[guild.Id] = guild; oldGuild = null; } else { var gld = this._guilds[guild.Id]; oldGuild = new DiscordGuild { Discord = gld.Discord, Name = gld.Name, AfkChannelId = gld.AfkChannelId, AfkTimeout = gld.AfkTimeout, ApplicationId = gld.ApplicationId, DefaultMessageNotifications = gld.DefaultMessageNotifications, ExplicitContentFilter = gld.ExplicitContentFilter, RawFeatures = gld.RawFeatures, IconHash = gld.IconHash, Id = gld.Id, IsLarge = gld.IsLarge, IsSynced = gld.IsSynced, IsUnavailable = gld.IsUnavailable, JoinedAt = gld.JoinedAt, MemberCount = gld.MemberCount, MaxMembers = gld.MaxMembers, MaxPresences = gld.MaxPresences, ApproximateMemberCount = gld.ApproximateMemberCount, ApproximatePresenceCount = gld.ApproximatePresenceCount, MaxVideoChannelUsers = gld.MaxVideoChannelUsers, DiscoverySplashHash = gld.DiscoverySplashHash, PreferredLocale = gld.PreferredLocale, MfaLevel = gld.MfaLevel, OwnerId = gld.OwnerId, SplashHash = gld.SplashHash, SystemChannelId = gld.SystemChannelId, SystemChannelFlags = gld.SystemChannelFlags, Description = gld.Description, WidgetEnabled = gld.WidgetEnabled, WidgetChannelId = gld.WidgetChannelId, VerificationLevel = gld.VerificationLevel, RulesChannelId = gld.RulesChannelId, PublicUpdatesChannelId = gld.PublicUpdatesChannelId, VoiceRegionId = gld.VoiceRegionId, IsNSFW = gld.IsNSFW, PremiumProgressBarEnabled = gld.PremiumProgressBarEnabled, PremiumSubscriptionCount = gld.PremiumSubscriptionCount, PremiumTier = gld.PremiumTier, _channels = new ConcurrentDictionary(), _threads = new ConcurrentDictionary(), _emojis = new ConcurrentDictionary(), _stickers = new ConcurrentDictionary(), _members = new ConcurrentDictionary(), _roles = new ConcurrentDictionary(), _stageInstances = new ConcurrentDictionary(), _voiceStates = new ConcurrentDictionary(), _scheduledEvents = new ConcurrentDictionary() }; foreach (var kvp in gld._channels) oldGuild._channels[kvp.Key] = kvp.Value; foreach (var kvp in gld._threads) oldGuild._threads[kvp.Key] = kvp.Value; foreach (var kvp in gld._emojis) oldGuild._emojis[kvp.Key] = kvp.Value; foreach (var kvp in gld._stickers) oldGuild._stickers[kvp.Key] = kvp.Value; foreach (var kvp in gld._roles) oldGuild._roles[kvp.Key] = kvp.Value; foreach (var kvp in gld._voiceStates) oldGuild._voiceStates[kvp.Key] = kvp.Value; foreach (var kvp in gld._members) oldGuild._members[kvp.Key] = kvp.Value; foreach (var kvp in gld._stageInstances) oldGuild._stageInstances[kvp.Key] = kvp.Value; foreach (var kvp in gld._scheduledEvents) oldGuild._scheduledEvents[kvp.Key] = kvp.Value; } guild.Discord = this; guild.IsUnavailable = false; var eventGuild = guild; guild = this._guilds[eventGuild.Id]; if (guild._channels == null) guild._channels = new ConcurrentDictionary(); if (guild._threads == null) guild._threads = new ConcurrentDictionary(); if (guild._roles == null) guild._roles = new ConcurrentDictionary(); if (guild._emojis == null) guild._emojis = new ConcurrentDictionary(); if (guild._stickers == null) guild._stickers = new ConcurrentDictionary(); if (guild._voiceStates == null) guild._voiceStates = new ConcurrentDictionary(); if (guild._stageInstances == null) guild._stageInstances = new ConcurrentDictionary(); if (guild._members == null) guild._members = new ConcurrentDictionary(); if (guild._scheduledEvents == null) guild._scheduledEvents = new ConcurrentDictionary(); this.UpdateCachedGuild(eventGuild, rawMembers); foreach (var xc in guild._channels.Values) { xc.GuildId = guild.Id; xc.Discord = this; foreach (var xo in xc._permissionOverwrites) { xo.Discord = this; xo._channel_id = xc.Id; } } foreach (var xc in guild._threads.Values) { xc.GuildId = guild.Id; xc.Discord = this; } foreach (var xe in guild._emojis.Values) xe.Discord = this; foreach (var xs in guild._stickers.Values) xs.Discord = this; foreach (var xvs in guild._voiceStates.Values) xvs.Discord = this; foreach (var xr in guild._roles.Values) { xr.Discord = this; xr._guild_id = guild.Id; } foreach (var xsi in guild._stageInstances.Values) { xsi.Discord = this; xsi.GuildId = guild.Id; } foreach (var xse in guild._scheduledEvents.Values) { xse.Discord = this; xse.GuildId = guild.Id; if (xse.Creator != null) xse.Creator.Discord = this; } await this._guildUpdated.InvokeAsync(this, new GuildUpdateEventArgs(this.ServiceProvider) { GuildBefore = oldGuild, GuildAfter = guild }).ConfigureAwait(false); } /// /// Handles the guild delete event. /// /// The guild. internal async Task OnGuildDeleteEventAsync(DiscordGuild guild) { if (guild.IsUnavailable) { if (!this._guilds.TryGetValue(guild.Id, out var gld)) return; gld.IsUnavailable = true; await this._guildUnavailable.InvokeAsync(this, new GuildDeleteEventArgs(this.ServiceProvider) { Guild = guild, Unavailable = true }).ConfigureAwait(false); } else { if (!this._guilds.TryRemove(guild.Id, out var gld)) return; await this._guildDeleted.InvokeAsync(this, new GuildDeleteEventArgs(this.ServiceProvider) { Guild = gld }).ConfigureAwait(false); } } /// /// Handles the guild sync event. /// /// The guild. /// If true, is large. /// The raw members. /// The presences. internal async Task OnGuildSyncEventAsync(DiscordGuild guild, bool isLarge, JArray rawMembers, IEnumerable presences) { presences = presences.Select(xp => { xp.Discord = this; xp.Activity = new DiscordActivity(xp.RawActivity); return xp; }); foreach (var xp in presences) this._presences[xp.InternalUser.Id] = xp; guild.IsSynced = true; guild.IsLarge = isLarge; this.UpdateCachedGuild(guild, rawMembers); await this._guildAvailable.InvokeAsync(this, new GuildCreateEventArgs(this.ServiceProvider) { Guild = guild }).ConfigureAwait(false); } /// /// Handles the guild emojis update event. /// /// The guild. /// The new emojis. internal async Task OnGuildEmojisUpdateEventAsync(DiscordGuild guild, IEnumerable newEmojis) { var oldEmojis = new ConcurrentDictionary(guild._emojis); guild._emojis.Clear(); foreach (var emoji in newEmojis) { emoji.Discord = this; guild._emojis[emoji.Id] = emoji; } var ea = new GuildEmojisUpdateEventArgs(this.ServiceProvider) { Guild = guild, EmojisAfter = guild.Emojis, EmojisBefore = new ReadOnlyConcurrentDictionary(oldEmojis) }; await this._guildEmojisUpdated.InvokeAsync(this, ea).ConfigureAwait(false); } /// /// Handles the stickers updated. /// /// The new stickers. /// The raw. internal async Task OnStickersUpdatedAsync(IEnumerable newStickers, JObject raw) { var guild = this.InternalGetCachedGuild((ulong)raw["guild_id"]); var oldStickers = new ConcurrentDictionary(guild._stickers); guild._stickers.Clear(); foreach (var nst in newStickers) { if (nst.User is not null) { nst.User.Discord = this; this.UserCache.AddOrUpdate(nst.User.Id, nst.User, (old, @new) => @new); } nst.Discord = this; guild._stickers[nst.Id] = nst; } var sea = new GuildStickersUpdateEventArgs(this.ServiceProvider) { Guild = guild, StickersBefore = oldStickers, StickersAfter = guild.Stickers }; await this._guildStickersUpdated.InvokeAsync(this, sea).ConfigureAwait(false); } /// /// Handles the guild integrations update event. /// /// The guild. internal async Task OnGuildIntegrationsUpdateEventAsync(DiscordGuild guild) { var ea = new GuildIntegrationsUpdateEventArgs(this.ServiceProvider) { Guild = guild }; await this._guildIntegrationsUpdated.InvokeAsync(this, ea).ConfigureAwait(false); } #endregion #region Guild Ban /// /// Handles the guild ban add event. /// /// The user. /// The guild. internal async Task OnGuildBanAddEventAsync(TransportUser user, DiscordGuild guild) { var usr = new DiscordUser(user) { Discord = this }; usr = this.UserCache.AddOrUpdate(user.Id, usr, (id, old) => { old.Username = usr.Username; old.Discriminator = usr.Discriminator; old.AvatarHash = usr.AvatarHash; return old; }); if (!guild.Members.TryGetValue(user.Id, out var mbr)) mbr = new DiscordMember(usr) { Discord = this, _guild_id = guild.Id }; var ea = new GuildBanAddEventArgs(this.ServiceProvider) { Guild = guild, Member = mbr }; await this._guildBanAdded.InvokeAsync(this, ea).ConfigureAwait(false); } /// /// Handles the guild ban remove event. /// /// The user. /// The guild. internal async Task OnGuildBanRemoveEventAsync(TransportUser user, DiscordGuild guild) { var usr = new DiscordUser(user) { Discord = this }; usr = this.UserCache.AddOrUpdate(user.Id, usr, (id, old) => { old.Username = usr.Username; old.Discriminator = usr.Discriminator; old.AvatarHash = usr.AvatarHash; return old; }); if (!guild.Members.TryGetValue(user.Id, out var mbr)) mbr = new DiscordMember(usr) { Discord = this, _guild_id = guild.Id }; var ea = new GuildBanRemoveEventArgs(this.ServiceProvider) { Guild = guild, Member = mbr }; await this._guildBanRemoved.InvokeAsync(this, ea).ConfigureAwait(false); } #endregion #region Guild Scheduled Event /// /// Dispatches the event. /// /// The created event. /// The target guild. internal async Task OnGuildScheduledEventCreateEventAsync(DiscordScheduledEvent scheduled_event, DiscordGuild guild) { scheduled_event.Discord = this; guild._scheduledEvents.AddOrUpdate(scheduled_event.Id, scheduled_event, (old, newScheduledEvent) => newScheduledEvent); if (scheduled_event.Creator != null) { scheduled_event.Creator.Discord = this; } await this._guildScheduledEventCreated.InvokeAsync(this, new GuildScheduledEventCreateEventArgs(this.ServiceProvider) { ScheduledEvent = scheduled_event, Guild = scheduled_event.Guild }).ConfigureAwait(false); } /// /// Dispatches the event. /// /// The updated event. /// The target guild. internal async Task OnGuildScheduledEventUpdateEventAsync(DiscordScheduledEvent scheduled_event, DiscordGuild guild) { if (guild == null) return; var new_event = this.UpdateScheduledEvent(scheduled_event, guild); if (new_event.Creator != null) { new_event.Creator.Discord = this; } if (new_event.Status == ScheduledEventStatus.Completed) { - await this._guildScheduledEventDeleted.InvokeAsync(this, new GuildScheduledEventDeleteEventArgs(this.ServiceProvider) { ScheduledEvent = new_event, Guild = guild, Status = ScheduledEventStatus.Completed }).ConfigureAwait(false); + await this._guildScheduledEventDeleted.InvokeAsync(this, new GuildScheduledEventDeleteEventArgs(this.ServiceProvider) { ScheduledEvent = new_event, Guild = guild, Reason = ScheduledEventStatus.Completed }).ConfigureAwait(false); guild._scheduledEvents.TryRemove(new_event.Id, out var deleted_event); } else if (new_event.Status == ScheduledEventStatus.Canceled) { - await this._guildScheduledEventDeleted.InvokeAsync(this, new GuildScheduledEventDeleteEventArgs(this.ServiceProvider) { ScheduledEvent = new_event, Guild = guild, Status = ScheduledEventStatus.Canceled }).ConfigureAwait(false); + await this._guildScheduledEventDeleted.InvokeAsync(this, new GuildScheduledEventDeleteEventArgs(this.ServiceProvider) { ScheduledEvent = new_event, Guild = guild, Reason = ScheduledEventStatus.Canceled }).ConfigureAwait(false); guild._scheduledEvents.TryRemove(new_event.Id, out var deleted_event); } else { var old_event = this.InternalGetCachedScheduledEvent(scheduled_event.Id) ?? new DiscordScheduledEvent { Id = scheduled_event.Id, Name = scheduled_event.Name, EntityType = scheduled_event.EntityType, GuildId = guild.Id, ScheduledStartTimeRaw = scheduled_event.ScheduledStartTimeRaw, Discord = this }; await this._guildScheduledEventUpdated.InvokeAsync(this, new GuildScheduledEventUpdateEventArgs(this.ServiceProvider) { ScheduledEventBefore = old_event, ScheduledEventAfter = new_event, Guild = guild }).ConfigureAwait(false); } } /// /// Dispatches the event. /// /// The deleted event. /// The target guild. internal async Task OnGuildScheduledEventDeleteEventAsync(DiscordScheduledEvent scheduled_event, DiscordGuild guild) { scheduled_event.Discord = this; - guild._scheduledEvents.TryRemove(scheduled_event.Id, out var deleted_event); + if (scheduled_event.Creator != null) + { + scheduled_event.Creator.Discord = this; + } - await this._guildScheduledEventDeleted.InvokeAsync(this, new GuildScheduledEventDeleteEventArgs(this.ServiceProvider) { ScheduledEvent = scheduled_event, Guild = scheduled_event.Guild, Status = scheduled_event.Status }).ConfigureAwait(false); + await this._guildScheduledEventDeleted.InvokeAsync(this, new GuildScheduledEventDeleteEventArgs(this.ServiceProvider) { ScheduledEvent = scheduled_event, Guild = scheduled_event.Guild, Reason = scheduled_event.Status }).ConfigureAwait(false); + guild._scheduledEvents.TryRemove(scheduled_event.Id, out var deleted_event); } /// /// Dispatches the event. /// The target event. /// The added user id. /// The target guild. /// internal async Task OnGuildScheduledEventUserAddedEventAsync(ulong guild_scheduled_event_id, ulong user_id, DiscordGuild guild) { var scheduled_event = this.InternalGetCachedScheduledEvent(guild_scheduled_event_id) ?? this.UpdateScheduledEvent(new DiscordScheduledEvent { Id = guild_scheduled_event_id, GuildId = guild.Id, Discord = this, UserCount = 0 }, guild); scheduled_event.UserCount++; - var user = this.GetCachedOrEmptyUserInternal(user_id) ?? new DiscordUser{ Id = user_id, Discord = this }; + var user = this.GetCachedOrEmptyUserInternal(user_id) ?? await this.GetUserAsync(user_id, true); await this._guildScheduledEventUserAdded.InvokeAsync(this, new GuildScheduledEventUserAddEventArgs(this.ServiceProvider) { ScheduledEvent = scheduled_event, Guild = guild, User = user }).ConfigureAwait(false); } /// /// Dispatches the event. /// The target event. /// The removed user id. /// The target guild. /// internal async Task OnGuildScheduledEventUserRemovedEventAsync(ulong guild_scheduled_event_id, ulong user_id, DiscordGuild guild) { var scheduled_event = this.InternalGetCachedScheduledEvent(guild_scheduled_event_id) ?? this.UpdateScheduledEvent(new DiscordScheduledEvent { Id = guild_scheduled_event_id, GuildId = guild.Id, Discord = this, UserCount = 0 }, guild); scheduled_event.UserCount = scheduled_event.UserCount == 0 ? 0 : scheduled_event.UserCount - 1; - var user = this.GetCachedOrEmptyUserInternal(user_id) ?? new DiscordUser{ Id = user_id, Discord = this }; + var user = this.GetCachedOrEmptyUserInternal(user_id) ?? await this.GetUserAsync(user_id, true); await this._guildScheduledEventUserRemoved.InvokeAsync(this, new GuildScheduledEventUserRemoveEventArgs(this.ServiceProvider) { ScheduledEvent = scheduled_event, Guild = guild, User = user }).ConfigureAwait(false); } #endregion #region Guild Integration /// /// Handles the guild integration create event. /// /// The guild. /// The integration. internal async Task OnGuildIntegrationCreateEventAsync(DiscordGuild guild, DiscordIntegration integration) { integration.Discord = this; await this._guildIntegrationCreated.InvokeAsync(this, new GuildIntegrationCreateEventArgs(this.ServiceProvider) { Integration = integration, Guild = guild }).ConfigureAwait(false); } /// /// Handles the guild integration update event. /// /// The guild. /// The integration. internal async Task OnGuildIntegrationUpdateEventAsync(DiscordGuild guild, DiscordIntegration integration) { integration.Discord = this; await this._guildIntegrationUpdated.InvokeAsync(this, new GuildIntegrationUpdateEventArgs(this.ServiceProvider) { Integration = integration, Guild = guild }).ConfigureAwait(false); } /// /// Handles the guild integration delete event. /// /// The guild. /// The integration_id. /// The application_id. internal async Task OnGuildIntegrationDeleteEventAsync(DiscordGuild guild, ulong integration_id, ulong? application_id) => await this._guildIntegrationDeleted.InvokeAsync(this, new GuildIntegrationDeleteEventArgs(this.ServiceProvider) { Guild = guild, IntegrationId = integration_id, ApplicationId = application_id }).ConfigureAwait(false); #endregion #region Guild Member /// /// Handles the guild member add event. /// /// The member. /// The guild. internal async Task OnGuildMemberAddEventAsync(TransportMember member, DiscordGuild guild) { var usr = new DiscordUser(member.User) { Discord = this }; usr = this.UserCache.AddOrUpdate(member.User.Id, usr, (id, old) => { old.Username = usr.Username; old.Discriminator = usr.Discriminator; old.AvatarHash = usr.AvatarHash; return old; }); var mbr = new DiscordMember(member) { Discord = this, _guild_id = guild.Id }; guild._members[mbr.Id] = mbr; guild.MemberCount++; var ea = new GuildMemberAddEventArgs(this.ServiceProvider) { Guild = guild, Member = mbr }; await this._guildMemberAdded.InvokeAsync(this, ea).ConfigureAwait(false); } /// /// Handles the guild member remove event. /// /// The user. /// The guild. internal async Task OnGuildMemberRemoveEventAsync(TransportUser user, DiscordGuild guild) { var usr = new DiscordUser(user); if (!guild._members.TryRemove(user.Id, out var mbr)) mbr = new DiscordMember(usr) { Discord = this, _guild_id = guild.Id }; guild.MemberCount--; _ = this.UserCache.AddOrUpdate(user.Id, usr, (old, @new) => @new); var ea = new GuildMemberRemoveEventArgs(this.ServiceProvider) { Guild = guild, Member = mbr }; await this._guildMemberRemoved.InvokeAsync(this, ea).ConfigureAwait(false); } /// /// Handles the guild member update event. /// /// The member. /// The guild. /// The roles. /// The nick. /// If true, pending. internal async Task OnGuildMemberUpdateEventAsync(TransportMember member, DiscordGuild guild, IEnumerable roles, string nick, bool? pending) { var usr = new DiscordUser(member.User) { Discord = this }; usr = this.UserCache.AddOrUpdate(usr.Id, usr, (id, old) => { old.Username = usr.Username; old.Discriminator = usr.Discriminator; old.AvatarHash = usr.AvatarHash; return old; }); if (!guild.Members.TryGetValue(member.User.Id, out var mbr)) mbr = new DiscordMember(usr) { Discord = this, _guild_id = guild.Id }; var nick_old = mbr.Nickname; var pending_old = mbr.IsPending; var roles_old = new ReadOnlyCollection(new List(mbr.Roles)); var cdu_old = mbr.CommunicationDisabledUntil; mbr._avatarHash = member.AvatarHash; mbr.GuildAvatarHash = member.GuildAvatarHash; mbr.Nickname = nick; mbr.IsPending = pending; mbr.CommunicationDisabledUntil = member.CommunicationDisabledUntil; mbr._role_ids.Clear(); mbr._role_ids.AddRange(roles); var ea = new GuildMemberUpdateEventArgs(this.ServiceProvider) { Guild = guild, Member = mbr, NicknameAfter = mbr.Nickname, RolesAfter = new ReadOnlyCollection(new List(mbr.Roles)), PendingAfter = mbr.IsPending, TimeoutAfter = mbr.CommunicationDisabledUntil, NicknameBefore = nick_old, RolesBefore = roles_old, PendingBefore = pending_old, TimeoutBefore = cdu_old }; await this._guildMemberUpdated.InvokeAsync(this, ea).ConfigureAwait(false); } /// /// Handles the guild members chunk event. /// /// The dat. internal async Task OnGuildMembersChunkEventAsync(JObject dat) { var guild = this.Guilds[(ulong)dat["guild_id"]]; var chunkIndex = (int)dat["chunk_index"]; var chunkCount = (int)dat["chunk_count"]; var nonce = (string)dat["nonce"]; var mbrs = new HashSet(); var pres = new HashSet(); var members = dat["members"].ToObject(); var memCount = members.Count(); for (var i = 0; i < memCount; i++) { var mbr = new DiscordMember(members[i]) { Discord = this, _guild_id = guild.Id }; if (!this.UserCache.ContainsKey(mbr.Id)) this.UserCache[mbr.Id] = new DiscordUser(members[i].User) { Discord = this }; guild._members[mbr.Id] = mbr; mbrs.Add(mbr); } guild.MemberCount = guild._members.Count; var ea = new GuildMembersChunkEventArgs(this.ServiceProvider) { Guild = guild, Members = new ReadOnlySet(mbrs), ChunkIndex = chunkIndex, ChunkCount = chunkCount, Nonce = nonce, }; if (dat["presences"] != null) { var presences = dat["presences"].ToObject(); var presCount = presences.Count(); for (var i = 0; i < presCount; i++) { var xp = presences[i]; xp.Discord = this; xp.Activity = new DiscordActivity(xp.RawActivity); if (xp.RawActivities != null) { xp._internalActivities = new DiscordActivity[xp.RawActivities.Length]; for (var j = 0; j < xp.RawActivities.Length; j++) xp._internalActivities[j] = new DiscordActivity(xp.RawActivities[j]); } pres.Add(xp); } ea.Presences = new ReadOnlySet(pres); } if (dat["not_found"] != null) { var nf = dat["not_found"].ToObject>(); ea.NotFound = new ReadOnlySet(nf); } await this._guildMembersChunked.InvokeAsync(this, ea).ConfigureAwait(false); } #endregion #region Guild Role /// /// Handles the guild role create event. /// /// The role. /// The guild. internal async Task OnGuildRoleCreateEventAsync(DiscordRole role, DiscordGuild guild) { role.Discord = this; role._guild_id = guild.Id; guild._roles[role.Id] = role; var ea = new GuildRoleCreateEventArgs(this.ServiceProvider) { Guild = guild, Role = role }; await this._guildRoleCreated.InvokeAsync(this, ea).ConfigureAwait(false); } /// /// Handles the guild role update event. /// /// The role. /// The guild. internal async Task OnGuildRoleUpdateEventAsync(DiscordRole role, DiscordGuild guild) { var newRole = guild.GetRole(role.Id); var oldRole = new DiscordRole { _guild_id = guild.Id, _color = newRole._color, Discord = this, IsHoisted = newRole.IsHoisted, Id = newRole.Id, IsManaged = newRole.IsManaged, IsMentionable = newRole.IsMentionable, Name = newRole.Name, Permissions = newRole.Permissions, Position = newRole.Position }; newRole._guild_id = guild.Id; newRole._color = role._color; newRole.IsHoisted = role.IsHoisted; newRole.IsManaged = role.IsManaged; newRole.IsMentionable = role.IsMentionable; newRole.Name = role.Name; newRole.Permissions = role.Permissions; newRole.Position = role.Position; var ea = new GuildRoleUpdateEventArgs(this.ServiceProvider) { Guild = guild, RoleAfter = newRole, RoleBefore = oldRole }; await this._guildRoleUpdated.InvokeAsync(this, ea).ConfigureAwait(false); } /// /// Handles the guild role delete event. /// /// The role id. /// The guild. internal async Task OnGuildRoleDeleteEventAsync(ulong roleId, DiscordGuild guild) { if (!guild._roles.TryRemove(roleId, out var role)) this.Logger.LogWarning($"Attempted to delete a nonexistent role ({roleId}) from guild ({guild})."); var ea = new GuildRoleDeleteEventArgs(this.ServiceProvider) { Guild = guild, Role = role }; await this._guildRoleDeleted.InvokeAsync(this, ea).ConfigureAwait(false); } #endregion #region Invite /// /// Handles the invite create event. /// /// The channel id. /// The guild id. /// The invite. internal async Task OnInviteCreateEventAsync(ulong channelId, ulong guildId, DiscordInvite invite) { var guild = this.InternalGetCachedGuild(guildId); var channel = this.InternalGetCachedChannel(channelId); invite.Discord = this; if(invite.Inviter is not null) { invite.Inviter.Discord = this; this.UserCache.AddOrUpdate(invite.Inviter.Id, invite.Inviter, (old, @new) => @new); } guild._invites[invite.Code] = invite; var ea = new InviteCreateEventArgs(this.ServiceProvider) { Channel = channel, Guild = guild, Invite = invite }; await this._inviteCreated.InvokeAsync(this, ea).ConfigureAwait(false); } /// /// Handles the invite delete event. /// /// The channel id. /// The guild id. /// The dat. internal async Task OnInviteDeleteEventAsync(ulong channelId, ulong guildId, JToken dat) { var guild = this.InternalGetCachedGuild(guildId); var channel = this.InternalGetCachedChannel(channelId); if (!guild._invites.TryRemove(dat["code"].ToString(), out var invite)) { invite = dat.ToObject(); invite.Discord = this; } invite.IsRevoked = true; var ea = new InviteDeleteEventArgs(this.ServiceProvider) { Channel = channel, Guild = guild, Invite = invite }; await this._inviteDeleted.InvokeAsync(this, ea).ConfigureAwait(false); } #endregion #region Message /// /// Handles the message ack event. /// /// The chn. /// The message id. internal async Task OnMessageAckEventAsync(DiscordChannel chn, ulong messageId) { if (this.MessageCache == null || !this.MessageCache.TryGet(xm => xm.Id == messageId && xm.ChannelId == chn.Id, out var msg)) { msg = new DiscordMessage { Id = messageId, ChannelId = chn.Id, Discord = this, }; } await this._messageAcknowledged.InvokeAsync(this, new MessageAcknowledgeEventArgs(this.ServiceProvider) { Message = msg }).ConfigureAwait(false); } /// /// Handles the message create event. /// /// The message. /// The author. /// The member. /// The reference author. /// The reference member. internal async Task OnMessageCreateEventAsync(DiscordMessage message, TransportUser author, TransportMember member, TransportUser referenceAuthor, TransportMember referenceMember) { message.Discord = this; this.PopulateMessageReactionsAndCache(message, author, member); message.PopulateMentions(); if (message.Channel == null && message.ChannelId == default) this.Logger.LogWarning(LoggerEvents.WebSocketReceive, "Channel which the last message belongs to is not in cache - cache state might be invalid!"); if (message.ReferencedMessage != null) { message.ReferencedMessage.Discord = this; this.PopulateMessageReactionsAndCache(message.ReferencedMessage, referenceAuthor, referenceMember); message.ReferencedMessage.PopulateMentions(); } foreach (var sticker in message.Stickers) sticker.Discord = this; var ea = new MessageCreateEventArgs(this.ServiceProvider) { Message = message, MentionedUsers = new ReadOnlyCollection(message._mentionedUsers), MentionedRoles = message._mentionedRoles != null ? new ReadOnlyCollection(message._mentionedRoles) : null, MentionedChannels = message._mentionedChannels != null ? new ReadOnlyCollection(message._mentionedChannels) : null }; await this._messageCreated.InvokeAsync(this, ea).ConfigureAwait(false); } /// /// Handles the message update event. /// /// The message. /// The author. /// The member. /// The reference author. /// The reference member. internal async Task OnMessageUpdateEventAsync(DiscordMessage message, TransportUser author, TransportMember member, TransportUser referenceAuthor, TransportMember referenceMember) { DiscordGuild guild; message.Discord = this; var event_message = message; DiscordMessage oldmsg = null; if (this.Configuration.MessageCacheSize == 0 || this.MessageCache == null || !this.MessageCache.TryGet(xm => xm.Id == event_message.Id && xm.ChannelId == event_message.ChannelId, out message)) { message = event_message; this.PopulateMessageReactionsAndCache(message, author, member); guild = message.Channel?.Guild; if (message.ReferencedMessage != null) { message.ReferencedMessage.Discord = this; this.PopulateMessageReactionsAndCache(message.ReferencedMessage, referenceAuthor, referenceMember); message.ReferencedMessage.PopulateMentions(); } } else { oldmsg = new DiscordMessage(message); guild = message.Channel?.Guild; message.EditedTimestampRaw = event_message.EditedTimestampRaw; if (event_message.Content != null) message.Content = event_message.Content; message._embeds.Clear(); message._embeds.AddRange(event_message._embeds); message.Pinned = event_message.Pinned; message.IsTTS = event_message.IsTTS; } message.PopulateMentions(); var ea = new MessageUpdateEventArgs(this.ServiceProvider) { Message = message, MessageBefore = oldmsg, MentionedUsers = new ReadOnlyCollection(message._mentionedUsers), MentionedRoles = message._mentionedRoles != null ? new ReadOnlyCollection(message._mentionedRoles) : null, MentionedChannels = message._mentionedChannels != null ? new ReadOnlyCollection(message._mentionedChannels) : null }; await this._messageUpdated.InvokeAsync(this, ea).ConfigureAwait(false); } /// /// Handles the message delete event. /// /// The message id. /// The channel id. /// The guild id. internal async Task OnMessageDeleteEventAsync(ulong messageId, ulong channelId, ulong? guildId) { var channel = this.InternalGetCachedChannel(channelId) ?? this.InternalGetCachedThread(channelId); var guild = this.InternalGetCachedGuild(guildId); if (channel == null || this.Configuration.MessageCacheSize == 0 || this.MessageCache == null || !this.MessageCache.TryGet(xm => xm.Id == messageId && xm.ChannelId == channelId, out var msg)) { msg = new DiscordMessage { Id = messageId, ChannelId = channelId, Discord = this, }; } if (this.Configuration.MessageCacheSize > 0) this.MessageCache?.Remove(xm => xm.Id == msg.Id && xm.ChannelId == channelId); var ea = new MessageDeleteEventArgs(this.ServiceProvider) { Channel = channel, Message = msg, Guild = guild }; await this._messageDeleted.InvokeAsync(this, ea).ConfigureAwait(false); } /// /// Handles the message bulk delete event. /// /// The message ids. /// The channel id. /// The guild id. internal async Task OnMessageBulkDeleteEventAsync(ulong[] messageIds, ulong channelId, ulong? guildId) { var channel = this.InternalGetCachedChannel(channelId) ?? this.InternalGetCachedThread(channelId); var msgs = new List(messageIds.Length); foreach (var messageId in messageIds) { if (channel == null || this.Configuration.MessageCacheSize == 0 || this.MessageCache == null || !this.MessageCache.TryGet(xm => xm.Id == messageId && xm.ChannelId == channelId, out var msg)) { msg = new DiscordMessage { Id = messageId, ChannelId = channelId, Discord = this, }; } if (this.Configuration.MessageCacheSize > 0) this.MessageCache?.Remove(xm => xm.Id == msg.Id && xm.ChannelId == channelId); msgs.Add(msg); } var guild = this.InternalGetCachedGuild(guildId); var ea = new MessageBulkDeleteEventArgs(this.ServiceProvider) { Channel = channel, Messages = new ReadOnlyCollection(msgs), Guild = guild }; await this._messagesBulkDeleted.InvokeAsync(this, ea).ConfigureAwait(false); } #endregion #region Message Reaction /// /// Handles the message reaction add. /// /// The user id. /// The message id. /// The channel id. /// The guild id. /// The mbr. /// The emoji. internal async Task OnMessageReactionAddAsync(ulong userId, ulong messageId, ulong channelId, ulong? guildId, TransportMember mbr, DiscordEmoji emoji) { var channel = this.InternalGetCachedChannel(channelId) ?? this.InternalGetCachedThread(channelId); var guild = this.InternalGetCachedGuild(guildId); emoji.Discord = this; var usr = this.UpdateUser(new DiscordUser { Id = userId, Discord = this }, guildId, guild, mbr); if (channel == null || this.Configuration.MessageCacheSize == 0 || this.MessageCache == null || !this.MessageCache.TryGet(xm => xm.Id == messageId && xm.ChannelId == channelId, out var msg)) { msg = new DiscordMessage { Id = messageId, ChannelId = channelId, Discord = this, _reactions = new List() }; } var react = msg._reactions.FirstOrDefault(xr => xr.Emoji == emoji); if (react == null) { msg._reactions.Add(react = new DiscordReaction { Count = 1, Emoji = emoji, IsMe = this.CurrentUser.Id == userId }); } else { react.Count++; react.IsMe |= this.CurrentUser.Id == userId; } var ea = new MessageReactionAddEventArgs(this.ServiceProvider) { Message = msg, User = usr, Guild = guild, Emoji = emoji }; await this._messageReactionAdded.InvokeAsync(this, ea).ConfigureAwait(false); } /// /// Handles the message reaction remove. /// /// The user id. /// The message id. /// The channel id. /// The guild id. /// The emoji. internal async Task OnMessageReactionRemoveAsync(ulong userId, ulong messageId, ulong channelId, ulong? guildId, DiscordEmoji emoji) { var channel = this.InternalGetCachedChannel(channelId) ?? this.InternalGetCachedThread(channelId); emoji.Discord = this; if (!this.UserCache.TryGetValue(userId, out var usr)) usr = new DiscordUser { Id = userId, Discord = this }; if (channel?.Guild != null) usr = channel.Guild.Members.TryGetValue(userId, out var member) ? member : new DiscordMember(usr) { Discord = this, _guild_id = channel.GuildId.Value }; if (channel == null || this.Configuration.MessageCacheSize == 0 || this.MessageCache == null || !this.MessageCache.TryGet(xm => xm.Id == messageId && xm.ChannelId == channelId, out var msg)) { msg = new DiscordMessage { Id = messageId, ChannelId = channelId, Discord = this }; } var react = msg._reactions?.FirstOrDefault(xr => xr.Emoji == emoji); if (react != null) { react.Count--; react.IsMe &= this.CurrentUser.Id != userId; if (msg._reactions != null && react.Count <= 0) // shit happens for (var i = 0; i < msg._reactions.Count; i++) if (msg._reactions[i].Emoji == emoji) { msg._reactions.RemoveAt(i); break; } } var guild = this.InternalGetCachedGuild(guildId); var ea = new MessageReactionRemoveEventArgs(this.ServiceProvider) { Message = msg, User = usr, Guild = guild, Emoji = emoji }; await this._messageReactionRemoved.InvokeAsync(this, ea).ConfigureAwait(false); } /// /// Handles the message reaction remove all. /// /// The message id. /// The channel id. /// The guild id. internal async Task OnMessageReactionRemoveAllAsync(ulong messageId, ulong channelId, ulong? guildId) { var channel = this.InternalGetCachedChannel(channelId) ?? this.InternalGetCachedThread(channelId); if (channel == null || this.Configuration.MessageCacheSize == 0 || this.MessageCache == null || !this.MessageCache.TryGet(xm => xm.Id == messageId && xm.ChannelId == channelId, out var msg)) { msg = new DiscordMessage { Id = messageId, ChannelId = channelId, Discord = this }; } msg._reactions?.Clear(); var guild = this.InternalGetCachedGuild(guildId); var ea = new MessageReactionsClearEventArgs(this.ServiceProvider) { Message = msg }; await this._messageReactionsCleared.InvokeAsync(this, ea).ConfigureAwait(false); } /// /// Handles the message reaction remove emoji. /// /// The message id. /// The channel id. /// The guild id. /// The dat. internal async Task OnMessageReactionRemoveEmojiAsync(ulong messageId, ulong channelId, ulong guildId, JToken dat) { var guild = this.InternalGetCachedGuild(guildId); var channel = this.InternalGetCachedChannel(channelId) ?? this.InternalGetCachedThread(channelId); if (channel == null || this.Configuration.MessageCacheSize == 0 || this.MessageCache == null || !this.MessageCache.TryGet(xm => xm.Id == messageId && xm.ChannelId == channelId, out var msg)) { msg = new DiscordMessage { Id = messageId, ChannelId = channelId, Discord = this }; } var partialEmoji = dat.ToObject(); if (!guild._emojis.TryGetValue(partialEmoji.Id, out var emoji)) { emoji = partialEmoji; emoji.Discord = this; } msg._reactions?.RemoveAll(r => r.Emoji.Equals(emoji)); var ea = new MessageReactionRemoveEmojiEventArgs(this.ServiceProvider) { Channel = channel, Guild = guild, Message = msg, Emoji = emoji }; await this._messageReactionRemovedEmoji.InvokeAsync(this, ea).ConfigureAwait(false); } #endregion #region Stage Instance /// /// Dispatches the event. /// /// The created stage instance. internal async Task OnStageInstanceCreateEventAsync(DiscordStageInstance stage) { stage.Discord = this; var guild = this.InternalGetCachedGuild(stage.GuildId); guild._stageInstances[stage.Id] = stage; await this._stageInstanceCreated.InvokeAsync(this, new StageInstanceCreateEventArgs(this.ServiceProvider) { StageInstance = stage, Guild = stage.Guild }).ConfigureAwait(false); } /// /// Dispatches the event. /// /// The updated stage instance. internal async Task OnStageInstanceUpdateEventAsync(DiscordStageInstance stage) { stage.Discord = this; var guild = this.InternalGetCachedGuild(stage.GuildId); guild._stageInstances[stage.Id] = stage; await this._stageInstanceUpdated.InvokeAsync(this, new StageInstanceUpdateEventArgs(this.ServiceProvider) { StageInstance = stage, Guild = stage.Guild }).ConfigureAwait(false); } /// /// Dispatches the event. /// /// The deleted stage instance. internal async Task OnStageInstanceDeleteEventAsync(DiscordStageInstance stage) { stage.Discord = this; var guild = this.InternalGetCachedGuild(stage.GuildId); guild._stageInstances[stage.Id] = stage; await this._stageInstanceDeleted.InvokeAsync(this, new StageInstanceDeleteEventArgs(this.ServiceProvider) { StageInstance = stage, Guild = stage.Guild }).ConfigureAwait(false); } #endregion #region Thread /// /// Dispatches the event. /// /// The created thread. internal async Task OnThreadCreateEventAsync(DiscordThreadChannel thread) { thread.Discord = this; this.InternalGetCachedGuild(thread.GuildId)._threads.AddOrUpdate(thread.Id, thread, (oldThread, newThread) => newThread); await this._threadCreated.InvokeAsync(this, new ThreadCreateEventArgs(this.ServiceProvider) { Thread = thread, Guild = thread.Guild, Parent = thread.Parent }).ConfigureAwait(false); } /// /// Dispatches the event. /// /// The updated thread. internal async Task OnThreadUpdateEventAsync(DiscordThreadChannel thread) { if (thread == null) return; thread.Discord = this; var guild = thread.Guild; var threadNew = this.InternalGetCachedThread(thread.Id); DiscordThreadChannel threadOld = null; ThreadUpdateEventArgs updateEvent; if (threadNew != null) { threadOld = new DiscordThreadChannel { Discord = this, Type = threadNew.Type, ThreadMetadata = thread.ThreadMetadata, _threadMembers = threadNew._threadMembers, ParentId = thread.ParentId, OwnerId = thread.OwnerId, Name = thread.Name, LastMessageId = threadNew.LastMessageId, MessageCount = thread.MessageCount, MemberCount = thread.MemberCount, GuildId = thread.GuildId, LastPinTimestampRaw = threadNew.LastPinTimestampRaw, PerUserRateLimit = threadNew.PerUserRateLimit, CurrentMember = threadNew.CurrentMember }; threadNew.ThreadMetadata = thread.ThreadMetadata; threadNew.ParentId = thread.ParentId; threadNew.OwnerId = thread.OwnerId; threadNew.Name = thread.Name; threadNew.LastMessageId = thread.LastMessageId.HasValue ? thread.LastMessageId : threadOld.LastMessageId; threadNew.MessageCount = thread.MessageCount; threadNew.MemberCount = thread.MemberCount; threadNew.GuildId = thread.GuildId; updateEvent = new ThreadUpdateEventArgs(this.ServiceProvider) { ThreadAfter = thread, ThreadBefore = threadOld, Guild = thread.Guild, Parent = thread.Parent }; } else { updateEvent = new ThreadUpdateEventArgs(this.ServiceProvider) { ThreadAfter = thread, Guild = thread.Guild, Parent = thread.Parent }; guild._threads[thread.Id] = thread; } await this._threadUpdated.InvokeAsync(this, updateEvent).ConfigureAwait(false); } /// /// Dispatches the event. /// /// The deleted thread. internal async Task OnThreadDeleteEventAsync(DiscordThreadChannel thread) { if (thread == null) return; thread.Discord = this; var gld = thread.Guild; if (gld._threads.TryRemove(thread.Id, out var cachedThread)) thread = cachedThread; await this._threadDeleted.InvokeAsync(this, new ThreadDeleteEventArgs(this.ServiceProvider) { Thread = thread, Guild = thread.Guild, Parent = thread.Parent, Type = thread.Type }).ConfigureAwait(false); } /// /// Dispatches the event. /// /// The synced guild. /// The synced channel ids. /// The synced threads. /// The synced members. internal async Task OnThreadListSyncEventAsync(DiscordGuild guild, IReadOnlyList channel_ids, IReadOnlyList threads, IReadOnlyList members) { guild.Discord = this; var channels = channel_ids.Select(x => guild.GetChannel(x.Value)); //getting channel objects foreach (var chan in channels) { chan.Discord = this; } await this._threadListSynced.InvokeAsync(this, new ThreadListSyncEventArgs(this.ServiceProvider) { Guild = guild, Channels = channels.ToList().AsReadOnly(), Threads = threads, Members = members.ToList().AsReadOnly() }).ConfigureAwait(false); } /// /// Dispatches the event. /// /// The updated member. internal async Task OnThreadMemberUpdateEventAsync(DiscordThreadChannelMember member) { member.Discord = this; var thread = this.InternalGetCachedThread(member.Id); thread.CurrentMember = member; thread.Guild._threads.AddOrUpdate(member.Id, thread, (oldThread, newThread) => newThread); await this._threadMemberUpdated.InvokeAsync(this, new ThreadMemberUpdateEventArgs(this.ServiceProvider) { ThreadMember = member, Thread = thread }).ConfigureAwait(false); } /// /// Dispatches the event. /// /// The target guild. /// The thread id of the target thread this update belongs to. /// The added members. /// The ids of the removed members. /// The new member count. internal async Task OnThreadMembersUpdateEventAsync(DiscordGuild guild, ulong thread_id, JArray added_members, JArray removed_members, int member_count) { var thread = this.InternalGetCachedThread(thread_id); thread.Discord = this; guild.Discord = this; List addedMembers = new(); List removed_member_ids = new(); if (added_members != null) { foreach (var xj in added_members) { var xtm = xj.ToDiscordObject(); xtm.Discord = this; xtm._guild_id = guild.Id; if(xtm != null) addedMembers.Add(xtm); if (xtm.Id == this.CurrentUser.Id) thread.CurrentMember = xtm; } } var removedMembers = new List(); if (removed_members != null) { foreach (var removedId in removed_members) { removedMembers.Add(guild._members.TryGetValue((ulong)removedId, out var member) ? member : new DiscordMember { Id = (ulong)removedId, _guild_id = guild.Id, Discord = this }); } } if (removed_member_ids.Contains(this.CurrentUser.Id)) //indicates the bot was removed from the thread thread.CurrentMember = null; thread.MemberCount = member_count; var threadMembersUpdateArg = new ThreadMembersUpdateEventArgs(this.ServiceProvider) { Guild = guild, Thread = thread, AddedMembers = addedMembers, RemovedMembers = removedMembers, MemberCount = member_count }; await this._threadMembersUpdated.InvokeAsync(this, threadMembersUpdateArg).ConfigureAwait(false); } #endregion #region Activities /// /// Dispatches the event. /// /// The transport activity. /// The guild. /// The channel id. /// The users in the activity. /// The application id. /// A Task. internal async Task OnEmbeddedActivityUpdateAsync(JObject tr_activity, DiscordGuild guild, ulong channel_id, JArray j_users, ulong app_id) => await Task.Delay(20); /*{ try { var users = j_users?.ToObject>(); DiscordActivity old = null; var uid = $"{guild.Id}_{channel_id}_{app_id}"; if (this._embeddedActivities.TryGetValue(uid, out var activity)) { old = new DiscordActivity(activity); DiscordJson.PopulateObject(tr_activity, activity); } else { activity = tr_activity.ToObject(); this._embeddedActivities[uid] = activity; } var activity_users = new List(); var channel = this.InternalGetCachedChannel(channel_id) ?? await this.ApiClient.GetChannelAsync(channel_id); if (users != null) { foreach (var user in users) { var activity_user = guild._members.TryGetValue(user, out var member) ? member : new DiscordMember { Id = user, _guild_id = guild.Id, Discord = this }; activity_users.Add(activity_user); } } else activity_users = null; var ea = new EmbeddedActivityUpdateEventArgs(this.ServiceProvider) { Guild = guild, Users = activity_users, Channel = channel }; await this._embeddedActivityUpdated.InvokeAsync(this, ea).ConfigureAwait(false); } catch (Exception ex) { this.Logger.LogError(ex, ex.Message); } }*/ #endregion #region User/Presence Update /// /// Handles the presence update event. /// /// The raw presence. /// The raw user. internal async Task OnPresenceUpdateEventAsync(JObject rawPresence, JObject rawUser) { var uid = (ulong)rawUser["id"]; DiscordPresence old = null; if (this._presences.TryGetValue(uid, out var presence)) { old = new DiscordPresence(presence); DiscordJson.PopulateObject(rawPresence, presence); } else { presence = rawPresence.ToObject(); presence.Discord = this; presence.Activity = new DiscordActivity(presence.RawActivity); this._presences[presence.InternalUser.Id] = presence; } // reuse arrays / avoid linq (this is a hot zone) if (presence.Activities == null || rawPresence["activities"] == null) { presence._internalActivities = Array.Empty(); } else { if (presence._internalActivities.Length != presence.RawActivities.Length) presence._internalActivities = new DiscordActivity[presence.RawActivities.Length]; for (var i = 0; i < presence._internalActivities.Length; i++) presence._internalActivities[i] = new DiscordActivity(presence.RawActivities[i]); if (presence._internalActivities.Length > 0) { presence.RawActivity = presence.RawActivities[0]; if (presence.Activity != null) presence.Activity.UpdateWith(presence.RawActivity); else presence.Activity = new DiscordActivity(presence.RawActivity); } } if (this.UserCache.TryGetValue(uid, out var usr)) { if (old != null) { old.InternalUser.Username = usr.Username; old.InternalUser.Discriminator = usr.Discriminator; old.InternalUser.AvatarHash = usr.AvatarHash; } if (rawUser["username"] is object) usr.Username = (string)rawUser["username"]; if (rawUser["discriminator"] is object) usr.Discriminator = (string)rawUser["discriminator"]; if (rawUser["avatar"] is object) usr.AvatarHash = (string)rawUser["avatar"]; presence.InternalUser.Username = usr.Username; presence.InternalUser.Discriminator = usr.Discriminator; presence.InternalUser.AvatarHash = usr.AvatarHash; } var usrafter = usr ?? new DiscordUser(presence.InternalUser); var ea = new PresenceUpdateEventArgs(this.ServiceProvider) { Status = presence.Status, Activity = presence.Activity, User = usr, PresenceBefore = old, PresenceAfter = presence, UserBefore = old != null ? new DiscordUser(old.InternalUser) : usrafter, UserAfter = usrafter }; await this._presenceUpdated.InvokeAsync(this, ea).ConfigureAwait(false); } /// /// Handles the user settings update event. /// /// The user. internal async Task OnUserSettingsUpdateEventAsync(TransportUser user) { var usr = new DiscordUser(user) { Discord = this }; var ea = new UserSettingsUpdateEventArgs(this.ServiceProvider) { User = usr }; await this._userSettingsUpdated.InvokeAsync(this, ea).ConfigureAwait(false); } /// /// Handles the user update event. /// /// The user. internal async Task OnUserUpdateEventAsync(TransportUser user) { var usr_old = new DiscordUser { AvatarHash = this.CurrentUser.AvatarHash, Discord = this, Discriminator = this.CurrentUser.Discriminator, Email = this.CurrentUser.Email, Id = this.CurrentUser.Id, IsBot = this.CurrentUser.IsBot, MfaEnabled = this.CurrentUser.MfaEnabled, Username = this.CurrentUser.Username, Verified = this.CurrentUser.Verified }; this.CurrentUser.AvatarHash = user.AvatarHash; this.CurrentUser.Discriminator = user.Discriminator; this.CurrentUser.Email = user.Email; this.CurrentUser.Id = user.Id; this.CurrentUser.IsBot = user.IsBot; this.CurrentUser.MfaEnabled = user.MfaEnabled; this.CurrentUser.Username = user.Username; this.CurrentUser.Verified = user.Verified; var ea = new UserUpdateEventArgs(this.ServiceProvider) { UserAfter = this.CurrentUser, UserBefore = usr_old }; await this._userUpdated.InvokeAsync(this, ea).ConfigureAwait(false); } #endregion #region Voice /// /// Handles the voice state update event. /// /// The raw. internal async Task OnVoiceStateUpdateEventAsync(JObject raw) { var gid = (ulong)raw["guild_id"]; var uid = (ulong)raw["user_id"]; var gld = this._guilds[gid]; var vstateNew = raw.ToObject(); vstateNew.Discord = this; gld._voiceStates.TryRemove(uid, out var vstateOld); if (vstateNew.Channel != null) { gld._voiceStates[vstateNew.UserId] = vstateNew; } if (gld._members.TryGetValue(uid, out var mbr)) { mbr.IsMuted = vstateNew.IsServerMuted; mbr.IsDeafened = vstateNew.IsServerDeafened; } else { var transportMbr = vstateNew.TransportMember; this.UpdateUser(new DiscordUser(transportMbr.User) { Discord = this }, gid, gld, transportMbr); } var ea = new VoiceStateUpdateEventArgs(this.ServiceProvider) { Guild = vstateNew.Guild, Channel = vstateNew.Channel, User = vstateNew.User, SessionId = vstateNew.SessionId, Before = vstateOld, After = vstateNew }; await this._voiceStateUpdated.InvokeAsync(this, ea).ConfigureAwait(false); } /// /// Handles the voice server update event. /// /// The endpoint. /// The token. /// The guild. internal async Task OnVoiceServerUpdateEventAsync(string endpoint, string token, DiscordGuild guild) { var ea = new VoiceServerUpdateEventArgs(this.ServiceProvider) { Endpoint = endpoint, VoiceToken = token, Guild = guild }; await this._voiceServerUpdated.InvokeAsync(this, ea).ConfigureAwait(false); } #endregion #region Commands /// /// Handles the application command create. /// /// The cmd. /// The guild_id. internal async Task OnApplicationCommandCreateAsync(DiscordApplicationCommand cmd, ulong? guild_id) { cmd.Discord = this; var guild = this.InternalGetCachedGuild(guild_id); if (guild == null && guild_id.HasValue) { guild = new DiscordGuild { Id = guild_id.Value, Discord = this }; } var ea = new ApplicationCommandEventArgs(this.ServiceProvider) { Guild = guild, Command = cmd }; await this._applicationCommandCreated.InvokeAsync(this, ea).ConfigureAwait(false); } /// /// Handles the application command update. /// /// The cmd. /// The guild_id. internal async Task OnApplicationCommandUpdateAsync(DiscordApplicationCommand cmd, ulong? guild_id) { cmd.Discord = this; var guild = this.InternalGetCachedGuild(guild_id); if (guild == null && guild_id.HasValue) { guild = new DiscordGuild { Id = guild_id.Value, Discord = this }; } var ea = new ApplicationCommandEventArgs(this.ServiceProvider) { Guild = guild, Command = cmd }; await this._applicationCommandUpdated.InvokeAsync(this, ea).ConfigureAwait(false); } /// /// Handles the application command delete. /// /// The cmd. /// The guild_id. internal async Task OnApplicationCommandDeleteAsync(DiscordApplicationCommand cmd, ulong? guild_id) { cmd.Discord = this; var guild = this.InternalGetCachedGuild(guild_id); if (guild == null && guild_id.HasValue) { guild = new DiscordGuild { Id = guild_id.Value, Discord = this }; } var ea = new ApplicationCommandEventArgs(this.ServiceProvider) { Guild = guild, Command = cmd }; await this._applicationCommandDeleted.InvokeAsync(this, ea).ConfigureAwait(false); } /// /// Handles the guild application command counts update. /// /// The count. /// The count. /// The count. /// The guild_id. /// Count of application commands. internal async Task OnGuildApplicationCommandCountsUpdateAsync(int sc, int ucmc, int mcmc, ulong guild_id) { var guild = this.InternalGetCachedGuild(guild_id); if (guild == null) { guild = new DiscordGuild { Id = guild_id, Discord = this }; } var ea = new GuildApplicationCommandCountEventArgs(this.ServiceProvider) { SlashCommands = sc, UserContextMenuCommands = ucmc, MessageContextMenuCommands = mcmc, Guild = guild }; await this._guildApplicationCommandCountUpdated.InvokeAsync(this, ea).ConfigureAwait(false); } /// /// Handles the application command permissions update. /// /// The new permissions. /// The command id. /// The guild id. /// The application id. internal async Task OnApplicationCommandPermissionsUpdateAsync(IEnumerable perms, ulong c_id, ulong guild_id, ulong a_id) { if (a_id != this.CurrentApplication.Id) return; var guild = this.InternalGetCachedGuild(guild_id); DiscordApplicationCommand cmd; try { cmd = await this.GetGuildApplicationCommandAsync(guild_id, c_id); } catch(NotFoundException) { cmd = await this.GetGlobalApplicationCommandAsync(c_id); } if (guild == null) { guild = new DiscordGuild { Id = guild_id, Discord = this }; } var ea = new ApplicationCommandPermissionsUpdateEventArgs(this.ServiceProvider) { Permissions = perms.ToList(), Command = cmd, ApplicationId = a_id, Guild = guild }; await this._applicationCommandPermissionsUpdated.InvokeAsync(this, ea).ConfigureAwait(false); } #endregion #region Interaction /// /// Handles the interaction create. /// /// The guild id. /// The channel id. /// The user. /// The member. /// The interaction. internal async Task OnInteractionCreateAsync(ulong? guildId, ulong channelId, TransportUser user, TransportMember member, DiscordInteraction interaction) { var usr = new DiscordUser(user) { Discord = this }; interaction.ChannelId = channelId; interaction.GuildId = guildId; interaction.Discord = this; interaction.Data.Discord = this; if (member != null) { usr = new DiscordMember(member) { _guild_id = guildId.Value, Discord = this }; this.UpdateUser(usr, guildId, interaction.Guild, member); } else { this.UserCache.AddOrUpdate(usr.Id, usr, (old, @new) => @new); } interaction.User = usr; var resolved = interaction.Data.Resolved; if (resolved != null) { if (resolved.Users != null) { foreach (var c in resolved.Users) { c.Value.Discord = this; this.UserCache.AddOrUpdate(c.Value.Id, c.Value, (old, @new) => @new); } } if (resolved.Members != null) { foreach (var c in resolved.Members) { c.Value.Discord = this; c.Value.Id = c.Key; c.Value._guild_id = guildId.Value; c.Value.User.Discord = this; this.UserCache.AddOrUpdate(c.Value.User.Id, c.Value.User, (old, @new) => @new); } } if (resolved.Channels != null) { foreach (var c in resolved.Channels) { c.Value.Discord = this; if (guildId.HasValue) c.Value.GuildId = guildId.Value; } } if (resolved.Roles != null) { foreach (var c in resolved.Roles) { c.Value.Discord = this; if (guildId.HasValue) c.Value._guild_id = guildId.Value; } } if (resolved.Messages != null) { foreach (var m in resolved.Messages) { m.Value.Discord = this; if (guildId.HasValue) m.Value.GuildId = guildId.Value; } } } if (interaction.Type is InteractionType.Component) { interaction.Message.Discord = this; interaction.Message.ChannelId = interaction.ChannelId; var cea = new ComponentInteractionCreateEventArgs(this.ServiceProvider) { Message = interaction.Message, Interaction = interaction }; await this._componentInteractionCreated.InvokeAsync(this, cea).ConfigureAwait(false); } else { if (interaction.Data.Target.HasValue) // Context-Menu. // { var targetId = interaction.Data.Target.Value; DiscordUser targetUser = null; DiscordMember targetMember = null; DiscordMessage targetMessage = null; interaction.Data.Resolved.Messages?.TryGetValue(targetId, out targetMessage); interaction.Data.Resolved.Members?.TryGetValue(targetId, out targetMember); interaction.Data.Resolved.Users?.TryGetValue(targetId, out targetUser); var ctea = new ContextMenuInteractionCreateEventArgs(this.ServiceProvider) { Interaction = interaction, TargetUser = targetMember ?? targetUser, TargetMessage = targetMessage, Type = interaction.Data.Type, }; await this._contextMenuInteractionCreated.InvokeAsync(this, ctea).ConfigureAwait(false); } else { var ea = new InteractionCreateEventArgs(this.ServiceProvider) { Interaction = interaction }; await this._interactionCreated.InvokeAsync(this, ea).ConfigureAwait(false); } } } #endregion #region Misc /// /// Handles the typing start event. /// /// The user id. /// The channel id. /// The channel. /// The guild id. /// The started. /// The mbr. internal async Task OnTypingStartEventAsync(ulong userId, ulong channelId, DiscordChannel channel, ulong? guildId, DateTimeOffset started, TransportMember mbr) { if (channel == null) { channel = new DiscordChannel { Discord = this, Id = channelId, GuildId = guildId ?? default, }; } var guild = this.InternalGetCachedGuild(guildId); var usr = this.UpdateUser(new DiscordUser { Id = userId, Discord = this }, guildId, guild, mbr); var ea = new TypingStartEventArgs(this.ServiceProvider) { Channel = channel, User = usr, Guild = guild, StartedAt = started }; await this._typingStarted.InvokeAsync(this, ea).ConfigureAwait(false); } /// /// Handles the webhooks update. /// /// The channel. /// The guild. internal async Task OnWebhooksUpdateAsync(DiscordChannel channel, DiscordGuild guild) { var ea = new WebhooksUpdateEventArgs(this.ServiceProvider) { Channel = channel, Guild = guild }; await this._webhooksUpdated.InvokeAsync(this, ea).ConfigureAwait(false); } /// /// Handles the unknown event. /// /// The payload. internal async Task OnUnknownEventAsync(GatewayPayload payload) { var ea = new UnknownEventArgs(this.ServiceProvider) { EventName = payload.EventName, Json = (payload.Data as JObject)?.ToString() }; await this._unknownEvent.InvokeAsync(this, ea).ConfigureAwait(false); } #endregion #endregion } } diff --git a/DisCatSharp/Clients/DiscordClient.cs b/DisCatSharp/Clients/DiscordClient.cs index 37324deeb..c2a8461a7 100644 --- a/DisCatSharp/Clients/DiscordClient.cs +++ b/DisCatSharp/Clients/DiscordClient.cs @@ -1,1312 +1,1314 @@ // This file is part of the DisCatSharp project. // // Copyright (c) 2021 AITSYS // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Collections.ObjectModel; using System.IO; using System.Linq; using System.Threading; using System.Threading.Tasks; using DisCatSharp.Entities; using DisCatSharp.EventArgs; using DisCatSharp.Exceptions; using DisCatSharp.Net; using DisCatSharp.Net.Abstractions; using DisCatSharp.Net.Models; using DisCatSharp.Net.Serialization; using DisCatSharp.Common.Utilities; using Microsoft.Extensions.Logging; using Newtonsoft.Json.Linq; using DisCatSharp.Enums; using System.Globalization; namespace DisCatSharp { /// /// A Discord API wrapper. /// public sealed partial class DiscordClient : BaseDiscordClient { #region Internal Fields/Properties internal bool _isShard = false; /// /// Gets the message cache. /// internal RingBuffer MessageCache { get; } private List _extensions = new(); private StatusUpdate _status = null; /// /// Gets the connection lock. /// private ManualResetEventSlim ConnectionLock { get; } = new ManualResetEventSlim(true); #endregion #region Public Fields/Properties /// /// Gets the gateway protocol version. /// public int GatewayVersion { get; internal set; } /// /// Gets the gateway session information for this client. /// public GatewayInfo GatewayInfo { get; internal set; } /// /// Gets the gateway URL. /// public Uri GatewayUri { get; internal set; } /// /// Gets the total number of shards the bot is connected to. /// public int ShardCount => this.GatewayInfo != null ? this.GatewayInfo.ShardCount : this.Configuration.ShardCount; /// /// Gets the currently connected shard ID. /// public int ShardId => this.Configuration.ShardId; /// /// Gets the intents configured for this client. /// public DiscordIntents Intents => this.Configuration.Intents; /// /// Gets a dictionary of guilds that this client is in. The dictionary's key is the guild ID. Note that the /// guild objects in this dictionary will not be filled in if the specific guilds aren't available (the /// or events haven't been fired yet) /// public override IReadOnlyDictionary Guilds { get; } internal ConcurrentDictionary _guilds = new(); /// /// Gets the WS latency for this client. /// public int Ping => Volatile.Read(ref this._ping); private int _ping; /// /// Gets the collection of presences held by this client. /// public IReadOnlyDictionary Presences => this._presencesLazy.Value; internal Dictionary _presences = new(); private Lazy> _presencesLazy; /// /// Gets the collection of presences held by this client. /// public IReadOnlyDictionary EmbeddedActivities => this._embeddedActivitiesLazy.Value; internal Dictionary _embeddedActivities = new(); private Lazy> _embeddedActivitiesLazy; #endregion #region Constructor/Internal Setup /// /// Initializes a new instance of . /// /// Specifies configuration parameters. public DiscordClient(DiscordConfiguration config) : base(config) { if (this.Configuration.MessageCacheSize > 0) { var intents = this.Configuration.Intents; this.MessageCache = intents.HasIntent(DiscordIntents.GuildMessages) || intents.HasIntent(DiscordIntents.DirectMessages) ? new RingBuffer(this.Configuration.MessageCacheSize) : null; } this.InternalSetup(); this.Guilds = new ReadOnlyConcurrentDictionary(this._guilds); } /// /// Internal setup of the Client. /// internal void InternalSetup() { this._clientErrored = new AsyncEvent("CLIENT_ERRORED", EventExecutionLimit, this.Goof); this._socketErrored = new AsyncEvent("SOCKET_ERRORED", EventExecutionLimit, this.Goof); this._socketOpened = new AsyncEvent("SOCKET_OPENED", EventExecutionLimit, this.EventErrorHandler); this._socketClosed = new AsyncEvent("SOCKET_CLOSED", EventExecutionLimit, this.EventErrorHandler); this._ready = new AsyncEvent("READY", EventExecutionLimit, this.EventErrorHandler); this._resumed = new AsyncEvent("RESUMED", EventExecutionLimit, this.EventErrorHandler); this._channelCreated = new AsyncEvent("CHANNEL_CREATED", EventExecutionLimit, this.EventErrorHandler); this._channelUpdated = new AsyncEvent("CHANNEL_UPDATED", EventExecutionLimit, this.EventErrorHandler); this._channelDeleted = new AsyncEvent("CHANNEL_DELETED", EventExecutionLimit, this.EventErrorHandler); this._dmChannelDeleted = new AsyncEvent("DM_CHANNEL_DELETED", EventExecutionLimit, this.EventErrorHandler); this._channelPinsUpdated = new AsyncEvent("CHANNEL_PINS_UPDATED", EventExecutionLimit, this.EventErrorHandler); this._guildCreated = new AsyncEvent("GUILD_CREATED", EventExecutionLimit, this.EventErrorHandler); this._guildAvailable = new AsyncEvent("GUILD_AVAILABLE", EventExecutionLimit, this.EventErrorHandler); this._guildUpdated = new AsyncEvent("GUILD_UPDATED", EventExecutionLimit, this.EventErrorHandler); this._guildDeleted = new AsyncEvent("GUILD_DELETED", EventExecutionLimit, this.EventErrorHandler); this._guildUnavailable = new AsyncEvent("GUILD_UNAVAILABLE", EventExecutionLimit, this.EventErrorHandler); this._guildDownloadCompletedEv = new AsyncEvent("GUILD_DOWNLOAD_COMPLETED", EventExecutionLimit, this.EventErrorHandler); this._inviteCreated = new AsyncEvent("INVITE_CREATED", EventExecutionLimit, this.EventErrorHandler); this._inviteDeleted = new AsyncEvent("INVITE_DELETED", EventExecutionLimit, this.EventErrorHandler); this._messageCreated = new AsyncEvent("MESSAGE_CREATED", EventExecutionLimit, this.EventErrorHandler); this._presenceUpdated = new AsyncEvent("PRESENCE_UPDATED", EventExecutionLimit, this.EventErrorHandler); this._guildBanAdded = new AsyncEvent("GUILD_BAN_ADD", EventExecutionLimit, this.EventErrorHandler); this._guildBanRemoved = new AsyncEvent("GUILD_BAN_REMOVED", EventExecutionLimit, this.EventErrorHandler); this._guildEmojisUpdated = new AsyncEvent("GUILD_EMOJI_UPDATED", EventExecutionLimit, this.EventErrorHandler); this._guildStickersUpdated = new AsyncEvent("GUILD_STICKER_UPDATED", EventExecutionLimit, this.EventErrorHandler); this._guildIntegrationsUpdated = new AsyncEvent("GUILD_INTEGRATIONS_UPDATED", EventExecutionLimit, this.EventErrorHandler); this._guildMemberAdded = new AsyncEvent("GUILD_MEMBER_ADD", EventExecutionLimit, this.EventErrorHandler); this._guildMemberRemoved = new AsyncEvent("GUILD_MEMBER_REMOVED", EventExecutionLimit, this.EventErrorHandler); this._guildMemberUpdated = new AsyncEvent("GUILD_MEMBER_UPDATED", EventExecutionLimit, this.EventErrorHandler); this._guildRoleCreated = new AsyncEvent("GUILD_ROLE_CREATED", EventExecutionLimit, this.EventErrorHandler); this._guildRoleUpdated = new AsyncEvent("GUILD_ROLE_UPDATED", EventExecutionLimit, this.EventErrorHandler); this._guildRoleDeleted = new AsyncEvent("GUILD_ROLE_DELETED", EventExecutionLimit, this.EventErrorHandler); this._messageAcknowledged = new AsyncEvent("MESSAGE_ACKNOWLEDGED", EventExecutionLimit, this.EventErrorHandler); this._messageUpdated = new AsyncEvent("MESSAGE_UPDATED", EventExecutionLimit, this.EventErrorHandler); this._messageDeleted = new AsyncEvent("MESSAGE_DELETED", EventExecutionLimit, this.EventErrorHandler); this._messagesBulkDeleted = new AsyncEvent("MESSAGE_BULK_DELETED", EventExecutionLimit, this.EventErrorHandler); this._interactionCreated = new AsyncEvent("INTERACTION_CREATED", EventExecutionLimit, this.EventErrorHandler); this._componentInteractionCreated = new AsyncEvent("COMPONENT_INTERACTED", EventExecutionLimit, this.EventErrorHandler); this._contextMenuInteractionCreated = new AsyncEvent("CONTEXT_MENU_INTERACTED", EventExecutionLimit, this.EventErrorHandler); this._typingStarted = new AsyncEvent("TYPING_STARTED", EventExecutionLimit, this.EventErrorHandler); this._userSettingsUpdated = new AsyncEvent("USER_SETTINGS_UPDATED", EventExecutionLimit, this.EventErrorHandler); this._userUpdated = new AsyncEvent("USER_UPDATED", EventExecutionLimit, this.EventErrorHandler); this._voiceStateUpdated = new AsyncEvent("VOICE_STATE_UPDATED", EventExecutionLimit, this.EventErrorHandler); this._voiceServerUpdated = new AsyncEvent("VOICE_SERVER_UPDATED", EventExecutionLimit, this.EventErrorHandler); this._guildMembersChunked = new AsyncEvent("GUILD_MEMBERS_CHUNKED", EventExecutionLimit, this.EventErrorHandler); this._unknownEvent = new AsyncEvent("UNKNOWN_EVENT", EventExecutionLimit, this.EventErrorHandler); this._messageReactionAdded = new AsyncEvent("MESSAGE_REACTION_ADDED", EventExecutionLimit, this.EventErrorHandler); this._messageReactionRemoved = new AsyncEvent("MESSAGE_REACTION_REMOVED", EventExecutionLimit, this.EventErrorHandler); this._messageReactionsCleared = new AsyncEvent("MESSAGE_REACTIONS_CLEARED", EventExecutionLimit, this.EventErrorHandler); this._messageReactionRemovedEmoji = new AsyncEvent("MESSAGE_REACTION_REMOVED_EMOJI", EventExecutionLimit, this.EventErrorHandler); this._webhooksUpdated = new AsyncEvent("WEBHOOKS_UPDATED", EventExecutionLimit, this.EventErrorHandler); this._heartbeated = new AsyncEvent("HEARTBEATED", EventExecutionLimit, this.EventErrorHandler); this._applicationCommandCreated = new AsyncEvent("APPLICATION_COMMAND_CREATED", EventExecutionLimit, this.EventErrorHandler); this._applicationCommandUpdated = new AsyncEvent("APPLICATION_COMMAND_UPDATED", EventExecutionLimit, this.EventErrorHandler); this._applicationCommandDeleted = new AsyncEvent("APPLICATION_COMMAND_DELETED", EventExecutionLimit, this.EventErrorHandler); this._guildApplicationCommandCountUpdated = new AsyncEvent("GUILD_APPLICATION_COMMAND_COUNTS_UPDATED", EventExecutionLimit, this.EventErrorHandler); this._applicationCommandPermissionsUpdated = new AsyncEvent("APPLICATION_COMMAND_PERMISSIONS_UPDATED", EventExecutionLimit, this.EventErrorHandler); this._guildIntegrationCreated = new AsyncEvent("INTEGRATION_CREATED", EventExecutionLimit, this.EventErrorHandler); this._guildIntegrationUpdated = new AsyncEvent("INTEGRATION_UPDATED", EventExecutionLimit, this.EventErrorHandler); this._guildIntegrationDeleted = new AsyncEvent("INTEGRATION_DELETED", EventExecutionLimit, this.EventErrorHandler); this._stageInstanceCreated = new AsyncEvent("STAGE_INSTANCE_CREATED", EventExecutionLimit, this.EventErrorHandler); this._stageInstanceUpdated = new AsyncEvent("STAGE_INSTANCE_UPDATED", EventExecutionLimit, this.EventErrorHandler); this._stageInstanceDeleted = new AsyncEvent("STAGE_INSTANCE_DELETED", EventExecutionLimit, this.EventErrorHandler); this._threadCreated = new AsyncEvent("THREAD_CREATED", EventExecutionLimit, this.EventErrorHandler); this._threadUpdated = new AsyncEvent("THREAD_UPDATED", EventExecutionLimit, this.EventErrorHandler); this._threadDeleted = new AsyncEvent("THREAD_DELETED", EventExecutionLimit, this.EventErrorHandler); this._threadListSynced = new AsyncEvent("THREAD_LIST_SYNCED", EventExecutionLimit, this.EventErrorHandler); this._threadMemberUpdated = new AsyncEvent("THREAD_MEMBER_UPDATED", EventExecutionLimit, this.EventErrorHandler); this._threadMembersUpdated = new AsyncEvent("THREAD_MEMBERS_UPDATED", EventExecutionLimit, this.EventErrorHandler); this._zombied = new AsyncEvent("ZOMBIED", EventExecutionLimit, this.EventErrorHandler); this._payloadReceived = new AsyncEvent("PAYLOAD_RECEIVED", EventExecutionLimit, this.EventErrorHandler); this._guildScheduledEventCreated = new AsyncEvent("GUILD_SCHEDULED_EVENT_CREATED", EventExecutionLimit, this.EventErrorHandler); this._guildScheduledEventUpdated = new AsyncEvent("GUILD_SCHEDULED_EVENT_UPDATED", EventExecutionLimit, this.EventErrorHandler); this._guildScheduledEventDeleted = new AsyncEvent("GUILD_SCHEDULED_EVENT_DELETED", EventExecutionLimit, this.EventErrorHandler); this._guildScheduledEventUserAdded = new AsyncEvent("GUILD_SCHEDULED_EVENT_USER_ADDED", EventExecutionLimit, this.EventErrorHandler); this._guildScheduledEventUserRemoved = new AsyncEvent("GUILD_SCHEDULED_EVENT_USER_REMOVED", EventExecutionLimit, this.EventErrorHandler); this._embeddedActivityUpdated = new AsyncEvent("EMBEDDED_ACTIVITY_UPDATED", EventExecutionLimit, this.EventErrorHandler); this._guilds.Clear(); this._presencesLazy = new Lazy>(() => new ReadOnlyDictionary(this._presences)); this._embeddedActivitiesLazy = new Lazy>(() => new ReadOnlyDictionary(this._embeddedActivities)); } #endregion #region Client Extension Methods /// /// Registers an extension with this client. /// /// Extension to register. public void AddExtension(BaseExtension ext) { ext.Setup(this); this._extensions.Add(ext); } /// /// Retrieves a previously-registered extension from this client. /// /// Type of extension to retrieve. /// The requested extension. public T GetExtension() where T : BaseExtension => this._extensions.FirstOrDefault(x => x.GetType() == typeof(T)) as T; #endregion #region Public Connection Methods /// /// Connects to the gateway. /// /// Thrown when an invalid token was provided. /// Thrown when an invalid parameter was provided. /// Thrown when Discord is unable to process the request. public async Task ConnectAsync(DiscordActivity activity = null, UserStatus? status = null, DateTimeOffset? idlesince = null) { // Check if connection lock is already set, and set it if it isn't if (!this.ConnectionLock.Wait(0)) throw new InvalidOperationException("This client is already connected."); this.ConnectionLock.Set(); var w = 7500; var i = 5; var s = false; Exception cex = null; if (activity == null && status == null && idlesince == null) this._status = null; else { var since_unix = idlesince != null ? (long?)Utilities.GetUnixTime(idlesince.Value) : null; this._status = new StatusUpdate() { Activity = new TransportActivity(activity), Status = status ?? UserStatus.Online, IdleSince = since_unix, IsAFK = idlesince != null, _activity = activity }; } if (!this._isShard) { if (this.Configuration.TokenType != TokenType.Bot) this.Logger.LogWarning(LoggerEvents.Misc, "You are logging in with a token that is not a bot token. This is not officially supported by Discord, and can result in your account being terminated if you aren't careful."); this.Logger.LogInformation(LoggerEvents.Startup, "Lib {0}, version {1}", this.BotLibrary, this.VersionString); } while (i-- > 0 || this.Configuration.ReconnectIndefinitely) { try { await this.InternalConnectAsync().ConfigureAwait(false); s = true; break; } catch (UnauthorizedException e) { FailConnection(this.ConnectionLock); throw new Exception("Authentication failed. Check your token and try again.", e); } catch (PlatformNotSupportedException) { FailConnection(this.ConnectionLock); throw; } catch (NotImplementedException) { FailConnection(this.ConnectionLock); throw; } catch (Exception ex) { FailConnection(null); cex = ex; if (i <= 0 && !this.Configuration.ReconnectIndefinitely) break; this.Logger.LogError(LoggerEvents.ConnectionFailure, ex, "Connection attempt failed, retrying in {0}s", w / 1000); await Task.Delay(w).ConfigureAwait(false); if (i > 0) w *= 2; } } if (!s && cex != null) { this.ConnectionLock.Set(); throw new Exception("Could not connect to Discord.", cex); } // non-closure, hence args static void FailConnection(ManualResetEventSlim cl) => // unlock this (if applicable) so we can let others attempt to connect cl?.Set(); } /// /// Reconnects to the gateway. /// /// If true, start new session. public Task ReconnectAsync(bool startNewSession = false) => this.InternalReconnectAsync(startNewSession, code: startNewSession ? 1000 : 4002); /// /// Disconnects from the gateway. /// /// public async Task DisconnectAsync() { this.Configuration.AutoReconnect = false; if (this._webSocketClient != null) await this._webSocketClient.DisconnectAsync().ConfigureAwait(false); } #endregion #region Public REST Methods /// /// Gets a user. /// /// Id of the user /// Whether to fetch the user again (Defaults to false). /// The requested user. /// Thrown when an invalid parameter was provided. /// Thrown when Discord is unable to process the request. public async Task GetUserAsync(ulong userId, bool fetch = false) { - if (!fetch && this.TryGetCachedUserInternal(userId, out var usr)) + if (this.TryGetCachedUserInternal(userId, out var usr)) return usr; + else if (!fetch) + return new DiscordUser { Id = userId, Discord = this }; usr = await this.ApiClient.GetUserAsync(userId).ConfigureAwait(false); usr = this.UserCache.AddOrUpdate(userId, usr, (id, old) => { old.Username = usr.Username; old.Discriminator = usr.Discriminator; old.AvatarHash = usr.AvatarHash; old.BannerHash = usr.BannerHash; old._bannerColor = usr._bannerColor; return old; }); return usr; } /// /// Gets a channel. /// /// The id of the channel to get. /// The requested channel. /// Thrown when the channel does not exist. /// Thrown when an invalid parameter was provided. /// Thrown when Discord is unable to process the request. public async Task GetChannelAsync(ulong id) => this.InternalGetCachedChannel(id) ?? await this.ApiClient.GetChannelAsync(id).ConfigureAwait(false); /// /// Gets a thread. /// /// The id of the thread to get. /// The requested thread. /// Thrown when the thread does not exist. /// Thrown when an invalid parameter was provided. /// Thrown when Discord is unable to process the request. public async Task GetThreadAsync(ulong id) => this.InternalGetCachedThread(id) ?? await this.ApiClient.GetThreadAsync(id).ConfigureAwait(false); /// /// Sends a normal message. /// /// Channel to send to. /// Message content to send. /// The message that was sent. /// Thrown when the client does not have the permission. /// Thrown when the channel does not exist. /// Thrown when an invalid parameter was provided. /// Thrown when Discord is unable to process the request. public Task SendMessageAsync(DiscordChannel channel, string content) => this.ApiClient.CreateMessageAsync(channel.Id, content, embeds: null, sticker: null, replyMessageId: null, mentionReply: false, failOnInvalidReply: false); /// /// Sends a message with an embed. /// /// Channel to send to. /// Embed to attach to the message. /// The message that was sent. /// Thrown when the client does not have the permission. /// Thrown when the channel does not exist. /// Thrown when an invalid parameter was provided. /// Thrown when Discord is unable to process the request. public Task SendMessageAsync(DiscordChannel channel, DiscordEmbed embed) => this.ApiClient.CreateMessageAsync(channel.Id, null, embed != null ? new[] { embed } : null, sticker: null, replyMessageId: null, mentionReply: false, failOnInvalidReply: false); /// /// Sends a message with content and an embed. /// /// Channel to send to. /// Message content to send. /// Embed to attach to the message. /// The message that was sent. /// Thrown when the client does not have the permission. /// Thrown when the channel does not exist. /// Thrown when an invalid parameter was provided. /// Thrown when Discord is unable to process the request. public Task SendMessageAsync(DiscordChannel channel, string content, DiscordEmbed embed) => this.ApiClient.CreateMessageAsync(channel.Id, content, embed != null ? new[] { embed } : null, sticker: null, replyMessageId: null, mentionReply: false, failOnInvalidReply: false); /// /// Sends a message with the . /// /// Channel to send the message to. /// The message builder. /// The message that was sent. /// Thrown when the client does not have the permission if TTS is false and if TTS is true. /// Thrown when the channel does not exist. /// Thrown when an invalid parameter was provided. /// Thrown when Discord is unable to process the request. public Task SendMessageAsync(DiscordChannel channel, DiscordMessageBuilder builder) => this.ApiClient.CreateMessageAsync(channel.Id, builder); /// /// Sends a message with an . /// /// Channel to send the message to. /// The message builder. /// The message that was sent. /// Thrown when the client does not have the permission if TTS is false and if TTS is true. /// Thrown when the channel does not exist. /// Thrown when an invalid parameter was provided. /// Thrown when Discord is unable to process the request. public Task SendMessageAsync(DiscordChannel channel, Action action) { var builder = new DiscordMessageBuilder(); action(builder); return this.ApiClient.CreateMessageAsync(channel.Id, builder); } /// /// Creates a guild. This requires the bot to be in less than 10 guilds total. /// /// Name of the guild. /// Voice region of the guild. /// Stream containing the icon for the guild. /// Verification level for the guild. /// Default message notification settings for the guild. /// System channel flags fopr the guild. /// The created guild. /// Thrown when the channel does not exist. /// Thrown when an invalid parameter was provided. /// Thrown when Discord is unable to process the request. public Task CreateGuildAsync(string name, string region = null, Optional icon = default, VerificationLevel? verificationLevel = null, DefaultMessageNotifications? defaultMessageNotifications = null, SystemChannelFlags? systemChannelFlags = null) { var iconb64 = Optional.FromNoValue(); if (icon.HasValue && icon.Value != null) using (var imgtool = new ImageTool(icon.Value)) iconb64 = imgtool.GetBase64(); else if (icon.HasValue) iconb64 = null; return this.ApiClient.CreateGuildAsync(name, region, iconb64, verificationLevel, defaultMessageNotifications, systemChannelFlags); } /// /// Creates a guild from a template. This requires the bot to be in less than 10 guilds total. /// /// The template code. /// Name of the guild. /// Stream containing the icon for the guild. /// The created guild. /// Thrown when an invalid parameter was provided. /// Thrown when Discord is unable to process the request. public Task CreateGuildFromTemplateAsync(string code, string name, Optional icon = default) { var iconb64 = Optional.FromNoValue(); if (icon.HasValue && icon.Value != null) using (var imgtool = new ImageTool(icon.Value)) iconb64 = imgtool.GetBase64(); else if (icon.HasValue) iconb64 = null; return this.ApiClient.CreateGuildFromTemplateAsync(code, name, iconb64); } /// /// Executes a raw request. /// /// /// /// var request = await Client.ExecuteRawRequestAsync(RestRequestMethod.GET, $"{Endpoints.CHANNELS}/243184972190742178964/{Endpoints.INVITES}"); /// List<DiscordInvite> invites = DiscordJson.ToDiscordObject<List<DiscordInvite>>(request.Response); /// /// /// The method. /// The route. /// The route parameters. /// The json body. /// The addditional headers. /// The ratelimit wait override. /// Thrown when the ressource does not exist. /// Thrown when an invalid parameter was provided. /// Thrown when Discord is unable to process the request. /// A awaitable RestResponse public async Task ExecuteRawRequestAsync(RestRequestMethod method, string route, object routeParams, string jsonBody = null, Dictionary additionalHeaders = null, double? ratelimitWaitOverride = null) { var bucket = this.ApiClient.Rest.GetBucket(method, route, routeParams, out var path); var url = Utilities.GetApiUriFor(path, this.Configuration); var res = await this.ApiClient.DoRequestAsync(this, bucket, url, method, route, additionalHeaders, DiscordJson.SerializeObject(jsonBody), ratelimitWaitOverride); return res; } /// /// Gets a guild. /// Setting to true will make a REST request. /// /// The guild ID to search for. /// Whether to include approximate presence and member counts in the returned guild. /// The requested Guild. /// Thrown when the guild does not exist. /// Thrown when an invalid parameter was provided. /// Thrown when Discord is unable to process the request. public async Task GetGuildAsync(ulong id, bool? withCounts = null) { if (this._guilds.TryGetValue(id, out var guild) && (!withCounts.HasValue || !withCounts.Value)) return guild; guild = await this.ApiClient.GetGuildAsync(id, withCounts).ConfigureAwait(false); var channels = await this.ApiClient.GetGuildChannelsAsync(guild.Id).ConfigureAwait(false); foreach (var channel in channels) guild._channels[channel.Id] = channel; return guild; } /// /// Gets a guild preview. /// /// The guild ID. /// /// Thrown when the guild does not exist. /// Thrown when an invalid parameter was provided. /// Thrown when Discord is unable to process the request. public Task GetGuildPreviewAsync(ulong id) => this.ApiClient.GetGuildPreviewAsync(id); /// /// Gets an invite. /// /// The invite code. /// Whether to include presence and total member counts in the returned invite. /// Whether to include the expiration date in the returned invite. /// The scheduled event id. /// The requested Invite. /// Thrown when the invite does not exists. /// Thrown when an invalid parameter was provided. /// Thrown when Discord is unable to process the request. public Task GetInviteByCodeAsync(string code, bool? withCounts = null, bool? withExpiration = null, ulong? scheduledEventId = null) => this.ApiClient.GetInviteAsync(code, withCounts, withExpiration, scheduledEventId); /// /// Gets a list of connections. /// /// Thrown when an invalid parameter was provided. /// Thrown when Discord is unable to process the request. public Task> GetConnectionsAsync() => this.ApiClient.GetUsersConnectionsAsync(); /// /// Gets a sticker. /// /// The requested sticker. /// The id of the sticker. /// Thrown when the sticker does not exist. /// Thrown when an invalid parameter was provided. /// Thrown when Discord is unable to process the request. public Task GetStickerAsync(ulong id) => this.ApiClient.GetStickerAsync(id); /// /// Gets all nitro sticker packs. /// /// List of sticker packs. /// Thrown when an invalid parameter was provided. /// Thrown when Discord is unable to process the request. public Task> GetStickerPacksAsync() => this.ApiClient.GetStickerPacksAsync(); /// /// Gets the In-App OAuth Url. /// /// Defaults to . /// Redirect Uri. /// Defaults to . /// The OAuth Url public Uri GetInAppOAuth(Permissions permissions = Permissions.None, OAuthScopes scopes = OAuthScopes.BOT_DEFAULT, string redir = null) { permissions &= PermissionMethods.FULL_PERMS; // hey look, it's not all annoying and blue :P return new Uri(new QueryUriBuilder($"{DiscordDomain.GetDomain(CoreDomain.Discord).Url}{Endpoints.OAUTH2}{Endpoints.AUTHORIZE}") .AddParameter("client_id", this.CurrentApplication.Id.ToString(CultureInfo.InvariantCulture)) .AddParameter("scope", OAuth.ResolveScopes(scopes)) .AddParameter("permissions", ((long)permissions).ToString(CultureInfo.InvariantCulture)) .AddParameter("state", "") .AddParameter("redirect_uri", redir ?? "") .ToString()); } /// /// Gets a webhook. /// /// The target webhook id. /// The requested webhook. /// Thrown when the webhook does not exist. /// Thrown when an invalid parameter was provided. /// Thrown when Discord is unable to process the request. public Task GetWebhookAsync(ulong id) => this.ApiClient.GetWebhookAsync(id); /// /// Gets a webhook. /// /// The target webhook id. /// The target webhook token. /// The requested webhook. /// Thrown when the webhook does not exist. /// Thrown when an invalid parameter was provided. /// Thrown when Discord is unable to process the request. public Task GetWebhookWithTokenAsync(ulong id, string token) => this.ApiClient.GetWebhookWithTokenAsync(id, token); /// /// Updates current user's activity and status. /// /// Activity to set. /// Status of the user. /// Since when is the client performing the specified activity. /// public Task UpdateStatusAsync(DiscordActivity activity = null, UserStatus? userStatus = null, DateTimeOffset? idleSince = null) => this.InternalUpdateStatusAsync(activity, userStatus, idleSince); /// /// Edits current user. /// /// New username. /// New avatar. /// The modified user. /// Thrown when the user does not exist. /// Thrown when an invalid parameter was provided. /// Thrown when Discord is unable to process the request. public async Task UpdateCurrentUserAsync(string username = null, Optional avatar = default) { var av64 = Optional.FromNoValue(); if (avatar.HasValue && avatar.Value != null) using (var imgtool = new ImageTool(avatar.Value)) av64 = imgtool.GetBase64(); else if (avatar.HasValue) av64 = null; var usr = await this.ApiClient.ModifyCurrentUserAsync(username, av64).ConfigureAwait(false); this.CurrentUser.Username = usr.Username; this.CurrentUser.Discriminator = usr.Discriminator; this.CurrentUser.AvatarHash = usr.AvatarHash; return this.CurrentUser; } /// /// Gets a guild template by the code. /// /// The code of the template. /// The guild template for the code. /// Thrown when an invalid parameter was provided. /// Thrown when Discord is unable to process the request. public Task GetTemplateAsync(string code) => this.ApiClient.GetTemplateAsync(code); /// /// Gets all the global application commands for this application. /// /// A list of global application commands. public Task> GetGlobalApplicationCommandsAsync() => this.ApiClient.GetGlobalApplicationCommandsAsync(this.CurrentApplication.Id); /// /// Overwrites the existing global application commands. New commands are automatically created and missing commands are automatically deleted. /// /// The list of commands to overwrite with. /// The list of global commands. public Task> BulkOverwriteGlobalApplicationCommandsAsync(IEnumerable commands) => this.ApiClient.BulkOverwriteGlobalApplicationCommandsAsync(this.CurrentApplication.Id, commands); /// /// Creates or overwrites a global application command. /// /// The command to create. /// The created command. public Task CreateGlobalApplicationCommandAsync(DiscordApplicationCommand command) => this.ApiClient.CreateGlobalApplicationCommandAsync(this.CurrentApplication.Id, command); /// /// Gets a global application command by its id. /// /// The id of the command to get. /// The command with the id. public Task GetGlobalApplicationCommandAsync(ulong commandId) => this.ApiClient.GetGlobalApplicationCommandAsync(this.CurrentApplication.Id, commandId); /// /// Edits a global application command. /// /// The id of the command to edit. /// Action to perform. /// The edited command. public async Task EditGlobalApplicationCommandAsync(ulong commandId, Action action) { var mdl = new ApplicationCommandEditModel(); action(mdl); var applicationId = this.CurrentApplication?.Id ?? (await this.GetCurrentApplicationAsync().ConfigureAwait(false)).Id; return await this.ApiClient.EditGlobalApplicationCommandAsync(applicationId, commandId, mdl.Name, mdl.Description, mdl.Options, mdl.DefaultPermission).ConfigureAwait(false); } /// /// Deletes a global application command. /// /// The id of the command to delete. public Task DeleteGlobalApplicationCommandAsync(ulong commandId) => this.ApiClient.DeleteGlobalApplicationCommandAsync(this.CurrentApplication.Id, commandId); /// /// Gets all the application commands for a guild. /// /// The id of the guild to get application commands for. /// A list of application commands in the guild. public Task> GetGuildApplicationCommandsAsync(ulong guildId) => this.ApiClient.GetGuildApplicationCommandsAsync(this.CurrentApplication.Id, guildId); /// /// Overwrites the existing application commands in a guild. New commands are automatically created and missing commands are automatically deleted. /// /// The id of the guild. /// The list of commands to overwrite with. /// The list of guild commands. public Task> BulkOverwriteGuildApplicationCommandsAsync(ulong guildId, IEnumerable commands) => this.ApiClient.BulkOverwriteGuildApplicationCommandsAsync(this.CurrentApplication.Id, guildId, commands); /// /// Creates or overwrites a guild application command. /// /// The id of the guild to create the application command in. /// The command to create. /// The created command. public Task CreateGuildApplicationCommandAsync(ulong guildId, DiscordApplicationCommand command) => this.ApiClient.CreateGuildApplicationCommandAsync(this.CurrentApplication.Id, guildId, command); /// /// Gets a application command in a guild by its id. /// /// The id of the guild the application command is in. /// The id of the command to get. /// The command with the id. public Task GetGuildApplicationCommandAsync(ulong guildId, ulong commandId) => this.ApiClient.GetGuildApplicationCommandAsync(this.CurrentApplication.Id, guildId, commandId); /// /// Edits a application command in a guild. /// /// The id of the guild the application command is in. /// The id of the command to edit. /// Action to perform. /// The edited command. public async Task EditGuildApplicationCommandAsync(ulong guildId, ulong commandId, Action action) { var mdl = new ApplicationCommandEditModel(); action(mdl); var applicationId = this.CurrentApplication?.Id ?? (await this.GetCurrentApplicationAsync().ConfigureAwait(false)).Id; return await this.ApiClient.EditGuildApplicationCommandAsync(applicationId, guildId, commandId, mdl.Name, mdl.Description, mdl.Options, mdl.DefaultPermission).ConfigureAwait(false); } /// /// Deletes a application command in a guild. /// /// The id of the guild to delete the application command in. /// The id of the command. public Task DeleteGuildApplicationCommandAsync(ulong guildId, ulong commandId) => this.ApiClient.DeleteGuildApplicationCommandAsync(this.CurrentApplication.Id, guildId, commandId); /// /// Gets all command permissions for a guild. /// /// The target guild. public Task> GetGuildApplicationCommandPermissionsAsync(ulong guildId) => this.ApiClient.GetGuildApplicationCommandPermissionsAsync(this.CurrentApplication.Id, guildId); /// /// Gets the permissions for a guild command. /// /// The target guild. /// The target command id. public Task GetApplicationCommandPermissionAsync(ulong guildId, ulong commandId) => this.ApiClient.GetApplicationCommandPermissionAsync(this.CurrentApplication.Id, guildId, commandId); /// /// Overwrites the existing permissions for a application command in a guild. New permissions are automatically created and missing permissions are deleted. /// A command takes up to 10 permission overwrites. /// /// The id of the guild. /// The id of the command. /// List of permissions. public Task OverwriteGuildApplicationCommandPermissionsAsync(ulong guildId, ulong commandId, IEnumerable permissions) => this.ApiClient.OverwriteGuildApplicationCommandPermissionsAsync(this.CurrentApplication.Id, guildId, commandId, permissions); /// /// Overwrites the existing application command permissions in a guild. New permissions are automatically created and missing permissions are deleted. /// Each command takes up to 10 permission overwrites. /// /// The id of the guild. /// The list of permissions to overwrite with. public Task> BulkOverwriteGuildApplicationCommandsAsync(ulong guildId, IEnumerable permissionsOverwrites) => this.ApiClient.BulkOverwriteApplicationCommandPermissionsAsync(this.CurrentApplication.Id, guildId, permissionsOverwrites); #endregion #region Internal Caching Methods /// /// Gets the internal chached threads. /// /// The target thread id. /// The requested thread. internal DiscordThreadChannel InternalGetCachedThread(ulong threadId) { foreach (var guild in this.Guilds.Values) if (guild.Threads.TryGetValue(threadId, out var foundThread)) return foundThread; return null; } /// /// Gets the internal chached scheduled event. /// /// The target scheduled event id. /// The requested scheduled event. internal DiscordScheduledEvent InternalGetCachedScheduledEvent(ulong scheduledEventId) { foreach (var guild in this.Guilds.Values) if (guild.ScheduledEvents.TryGetValue(scheduledEventId, out var foundScheduledEvent)) return foundScheduledEvent; return null; } /// /// Gets the internal chached channel. /// /// The target channel id. /// The requested channel. internal DiscordChannel InternalGetCachedChannel(ulong channelId) { foreach (var guild in this.Guilds.Values) if (guild.Channels.TryGetValue(channelId, out var foundChannel)) return foundChannel; return null; } /// /// Gets the internal chached guild. /// /// The target guild id. /// The requested guild. internal DiscordGuild InternalGetCachedGuild(ulong? guildId) { if (this._guilds != null && guildId.HasValue) { if (this._guilds.TryGetValue(guildId.Value, out var guild)) return guild; } return null; } /// /// Updates a message. /// /// The message to update. /// The author to update. /// The guild to update. /// The member to update. private void UpdateMessage(DiscordMessage message, TransportUser author, DiscordGuild guild, TransportMember member) { if (author != null) { var usr = new DiscordUser(author) { Discord = this }; if (member != null) member.User = author; message.Author = this.UpdateUser(usr, guild?.Id, guild, member); } var channel = this.InternalGetCachedChannel(message.ChannelId); if (channel != null) return; channel = !message.GuildId.HasValue ? new DiscordDmChannel { Id = message.ChannelId, Discord = this, Type = ChannelType.Private } : new DiscordChannel { Id = message.ChannelId, Discord = this }; message.Channel = channel; } /// /// Updates a scheduled event. /// /// The scheduled event to update. /// The guild to update. /// The updated scheduled event. private DiscordScheduledEvent UpdateScheduledEvent(DiscordScheduledEvent scheduledEvent, DiscordGuild guild) { if (scheduledEvent != null) { _ = guild._scheduledEvents.AddOrUpdate(scheduledEvent.Id, scheduledEvent, (id, old) => { old.Discord = this; old.Description = scheduledEvent.Description; old.ChannelId = scheduledEvent.ChannelId; old.EntityId = scheduledEvent.EntityId; old.EntityType = scheduledEvent.EntityType; old.EntityMetadata = scheduledEvent.EntityMetadata; old.PrivacyLevel = scheduledEvent.PrivacyLevel; old.Name = scheduledEvent.Name; old.Status = scheduledEvent.Status; old.UserCount = scheduledEvent.UserCount; old.ScheduledStartTimeRaw = scheduledEvent.ScheduledStartTimeRaw; old.ScheduledEndTimeRaw = scheduledEvent.ScheduledEndTimeRaw; return old; }); } return scheduledEvent; } /// /// Updates a user. /// /// The user to update. /// The guild id to update. /// The guild to update. /// The member to update. /// The updated user. private DiscordUser UpdateUser(DiscordUser usr, ulong? guildId, DiscordGuild guild, TransportMember mbr) { if (mbr != null) { if (mbr.User != null) { usr = new DiscordUser(mbr.User) { Discord = this }; _ = this.UserCache.AddOrUpdate(usr.Id, usr, (id, old) => { old.Username = usr.Username; old.Discriminator = usr.Discriminator; old.AvatarHash = usr.AvatarHash; return old; }); usr = new DiscordMember(mbr) { Discord = this, _guild_id = guildId.Value }; } var intents = this.Configuration.Intents; DiscordMember member = default; if (!intents.HasAllPrivilegedIntents() || guild.IsLarge) // we have the necessary privileged intents, no need to worry about caching here unless guild is large. { if (guild?._members.TryGetValue(usr.Id, out member) == false) { if (intents.HasIntent(DiscordIntents.GuildMembers) || this.Configuration.AlwaysCacheMembers) // member can be updated by events, so cache it { guild._members.TryAdd(usr.Id, (DiscordMember)usr); } } else if (intents.HasIntent(DiscordIntents.GuildPresences) || this.Configuration.AlwaysCacheMembers) // we can attempt to update it if it's already in cache. { if (!intents.HasIntent(DiscordIntents.GuildMembers)) // no need to update if we already have the member events { _ = guild._members.TryUpdate(usr.Id, (DiscordMember)usr, member); } } } } else if (usr.Username != null) // check if not a skeleton user { _ = this.UserCache.AddOrUpdate(usr.Id, usr, (id, old) => { old.Username = usr.Username; old.Discriminator = usr.Discriminator; old.AvatarHash = usr.AvatarHash; return old; }); } return usr; } /// /// Updates the cached events in a guild. /// /// The guild. /// The raw events. private void UpdateCachedScheduledEvent(DiscordGuild guild, JArray rawEvents) { if (this._disposed) return; if (rawEvents != null) { guild._scheduledEvents.Clear(); foreach (var xj in rawEvents) { var xtm = xj.ToDiscordObject(); xtm.Discord = this; guild._scheduledEvents[xtm.Id] = xtm; } } } /// /// Updates the cached guild. /// /// The new guild. /// The raw members. private void UpdateCachedGuild(DiscordGuild newGuild, JArray rawMembers) { if (this._disposed) return; if (!this._guilds.ContainsKey(newGuild.Id)) this._guilds[newGuild.Id] = newGuild; var guild = this._guilds[newGuild.Id]; if (newGuild._channels != null && newGuild._channels.Count > 0) { foreach (var channel in newGuild._channels.Values) { if (guild._channels.TryGetValue(channel.Id, out _)) continue; foreach (var overwrite in channel._permissionOverwrites) { overwrite.Discord = this; overwrite._channel_id = channel.Id; } guild._channels[channel.Id] = channel; } } if (newGuild._threads != null && newGuild._threads.Count > 0) { foreach (var thread in newGuild._threads.Values) { if (guild._threads.TryGetValue(thread.Id, out _)) continue; guild._threads[thread.Id] = thread; } } if (newGuild._scheduledEvents != null && newGuild._scheduledEvents.Count > 0) { foreach (var s_event in newGuild._scheduledEvents.Values) { if (guild._scheduledEvents.TryGetValue(s_event.Id, out _)) continue; guild._scheduledEvents[s_event.Id] = s_event; } } foreach (var newEmoji in newGuild._emojis.Values) _ = guild._emojis.GetOrAdd(newEmoji.Id, _ => newEmoji); foreach (var newSticker in newGuild._stickers.Values) _ = guild._stickers.GetOrAdd(newSticker.Id, _ => newSticker); foreach (var newStageInstance in newGuild._stageInstances.Values) _ = guild._stageInstances.GetOrAdd(newStageInstance.Id, _ => newStageInstance); if (rawMembers != null) { guild._members.Clear(); foreach (var xj in rawMembers) { var xtm = xj.ToDiscordObject(); var xu = new DiscordUser(xtm.User) { Discord = this }; _ = this.UserCache.AddOrUpdate(xtm.User.Id, xu, (id, old) => { old.Username = xu.Username; old.Discriminator = xu.Discriminator; old.AvatarHash = xu.AvatarHash; old.PremiumType = xu.PremiumType; return old; }); guild._members[xtm.User.Id] = new DiscordMember(xtm) { Discord = this, _guild_id = guild.Id }; } } foreach (var role in newGuild._roles.Values) { if (guild._roles.TryGetValue(role.Id, out _)) continue; role._guild_id = guild.Id; guild._roles[role.Id] = role; } guild.Name = newGuild.Name; guild.AfkChannelId = newGuild.AfkChannelId; guild.AfkTimeout = newGuild.AfkTimeout; guild.DefaultMessageNotifications = newGuild.DefaultMessageNotifications; guild.RawFeatures = newGuild.RawFeatures; guild.IconHash = newGuild.IconHash; guild.MfaLevel = newGuild.MfaLevel; guild.OwnerId = newGuild.OwnerId; guild.VoiceRegionId = newGuild.VoiceRegionId; guild.SplashHash = newGuild.SplashHash; guild.VerificationLevel = newGuild.VerificationLevel; guild.WidgetEnabled = newGuild.WidgetEnabled; guild.WidgetChannelId = newGuild.WidgetChannelId; guild.ExplicitContentFilter = newGuild.ExplicitContentFilter; guild.PremiumTier = newGuild.PremiumTier; guild.PremiumSubscriptionCount = newGuild.PremiumSubscriptionCount; guild.PremiumProgressBarEnabled = newGuild.PremiumProgressBarEnabled; guild.BannerHash = newGuild.BannerHash; guild.Description = newGuild.Description; guild.VanityUrlCode = newGuild.VanityUrlCode; guild.SystemChannelId = newGuild.SystemChannelId; guild.SystemChannelFlags = newGuild.SystemChannelFlags; guild.DiscoverySplashHash = newGuild.DiscoverySplashHash; guild.MaxMembers = newGuild.MaxMembers; guild.MaxPresences = newGuild.MaxPresences; guild.ApproximateMemberCount = newGuild.ApproximateMemberCount; guild.ApproximatePresenceCount = newGuild.ApproximatePresenceCount; guild.MaxVideoChannelUsers = newGuild.MaxVideoChannelUsers; guild.PreferredLocale = newGuild.PreferredLocale; guild.RulesChannelId = newGuild.RulesChannelId; guild.PublicUpdatesChannelId = newGuild.PublicUpdatesChannelId; guild.ApplicationId = newGuild.ApplicationId; // fields not sent for update: // - guild.Channels // - voice states // - guild.JoinedAt = new_guild.JoinedAt; // - guild.Large = new_guild.Large; // - guild.MemberCount = Math.Max(new_guild.MemberCount, guild._members.Count); // - guild.Unavailable = new_guild.Unavailable; } /// /// Populates the message reactions and cache. /// /// The message. /// The author. /// The member. private void PopulateMessageReactionsAndCache(DiscordMessage message, TransportUser author, TransportMember member) { var guild = message.Channel?.Guild ?? this.InternalGetCachedGuild(message.GuildId); this.UpdateMessage(message, author, guild, member); if (message._reactions == null) message._reactions = new List(); foreach (var xr in message._reactions) xr.Emoji.Discord = this; if (this.Configuration.MessageCacheSize > 0 && message.Channel != null) this.MessageCache?.Add(message); } #endregion #region Disposal ~DiscordClient() { this.Dispose(); } private bool _disposed; /// /// Disposes the client. /// public override void Dispose() { if (this._disposed) return; this._disposed = true; GC.SuppressFinalize(this); this.DisconnectAsync().ConfigureAwait(false).GetAwaiter().GetResult(); this.ApiClient.Rest.Dispose(); this.CurrentUser = null; var extensions = this._extensions; // prevent _extensions being modified during dispose this._extensions = null; foreach (var extension in extensions) if (extension is IDisposable disposable) disposable.Dispose(); try { this._cancelTokenSource?.Cancel(); this._cancelTokenSource?.Dispose(); } catch { } this._guilds = null; this._heartbeatTask = null; } #endregion } } diff --git a/DisCatSharp/EventArgs/Guild/SheduledEvent/GuildScheduledEventDeleteEventArgs.cs b/DisCatSharp/EventArgs/Guild/SheduledEvent/GuildScheduledEventDeleteEventArgs.cs index bf554b172..302540ca0 100644 --- a/DisCatSharp/EventArgs/Guild/SheduledEvent/GuildScheduledEventDeleteEventArgs.cs +++ b/DisCatSharp/EventArgs/Guild/SheduledEvent/GuildScheduledEventDeleteEventArgs.cs @@ -1,54 +1,54 @@ // This file is part of the DisCatSharp project, a fork of DSharpPlus. // // Copyright (c) 2021 AITSYS // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. using System; using DisCatSharp.Entities; namespace DisCatSharp.EventArgs { /// /// Represents arguments for event. /// public class GuildScheduledEventDeleteEventArgs : DiscordEventArgs { /// /// Gets the scheduled event that was deleted. /// public DiscordScheduledEvent ScheduledEvent { get; internal set; } /// - /// Gets the status of the scheduled event. + /// Gets the reason of deletion for the scheduled event. /// Important to determine why and how it was deleted. /// - public ScheduledEventStatus Status { get; internal set; } + public ScheduledEventStatus Reason { get; internal set; } /// /// Gets the guild in which the scheduled event was deleted. /// public DiscordGuild Guild { get; internal set; } /// /// Initializes a new instance of the class. /// internal GuildScheduledEventDeleteEventArgs(IServiceProvider provider) : base(provider) { } } }