diff --git a/DisCatSharp/Entities/Interaction/Components/DiscordLinkButtonComponent.cs b/DisCatSharp/Entities/Interaction/Components/DiscordLinkButtonComponent.cs
index c56973cd6..e0d56f2ae 100644
--- a/DisCatSharp/Entities/Interaction/Components/DiscordLinkButtonComponent.cs
+++ b/DisCatSharp/Entities/Interaction/Components/DiscordLinkButtonComponent.cs
@@ -1,86 +1,106 @@
// This file is part of the DisCatSharp project.
//
// Copyright (c) 2021 AITSYS
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using DisCatSharp.Enums;
using Newtonsoft.Json;
namespace DisCatSharp.Entities
{
///
/// Represents a link button. Clicking a link button does not send an interaction.
///
public class DiscordLinkButtonComponent : DiscordComponent
{
///
/// The url to open when pressing this button.
///
[JsonProperty("url", NullValueHandling = NullValueHandling.Ignore)]
public string Url { get; set; }
///
/// The text to add to this button. If this is not specified, must be.
///
[JsonProperty("label", NullValueHandling = NullValueHandling.Ignore)]
public string Label { get; set; }
///
/// Whether this button can be pressed.
///
[JsonProperty("disabled", NullValueHandling = NullValueHandling.Ignore)]
public bool Disabled { get; set; }
///
/// The emoji to add to the button. Can be used in conjunction with a label, or as standalone. Must be added if label is not specified.
///
[JsonProperty("emoji", NullValueHandling = NullValueHandling.Ignore)]
public DiscordComponentEmoji Emoji { get; set; }
///
/// Gets the style.
///
[JsonProperty("style", NullValueHandling = NullValueHandling.Ignore)]
internal int Style { get; } = 5; // Link = 5; Discord throws 400 otherwise //
+ ///
+ /// Enables this component if it was disabled before.
+ ///
+ /// The current component.
+ public DiscordLinkButtonComponent Enable()
+ {
+ this.Disabled = false;
+ return this;
+ }
+
+ ///
+ /// Disables this component.
+ ///
+ /// The current component.
+ public DiscordLinkButtonComponent Disable()
+ {
+ this.Disabled = true;
+ return this;
+ }
+
///
/// Constructs a new . This type of button does not send back and interaction when pressed.
///
/// The url to set the button to.
/// The text to display on the button. Can be left blank if is set.
/// Whether or not this button can be pressed.
/// The emoji to set with this button. This is required if is null or empty.
public DiscordLinkButtonComponent(string url, string label, bool disabled = false, DiscordComponentEmoji emoji = null) : this()
{
this.Url = url;
this.Label = label;
this.Disabled = disabled;
this.Emoji = emoji;
}
///
/// Initializes a new instance of the class.
///
internal DiscordLinkButtonComponent()
{
this.Type = ComponentType.Button;
}
}
}
diff --git a/DisCatSharp/Entities/Interaction/Components/DiscordSelectComponent.cs b/DisCatSharp/Entities/Interaction/Components/DiscordSelectComponent.cs
index 5b0e61684..9f9fd1fd4 100644
--- a/DisCatSharp/Entities/Interaction/Components/DiscordSelectComponent.cs
+++ b/DisCatSharp/Entities/Interaction/Components/DiscordSelectComponent.cs
@@ -1,93 +1,113 @@
// This file is part of the DisCatSharp project.
//
// Copyright (c) 2021 AITSYS
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using System;
using System.Collections.Generic;
using System.Linq;
using DisCatSharp.Enums;
using Newtonsoft.Json;
namespace DisCatSharp.Entities
{
///
/// A select menu with multiple options to choose from.
///
public sealed class DiscordSelectComponent : DiscordComponent
{
///
/// The options to pick from on this component.
///
[JsonProperty("options", NullValueHandling = NullValueHandling.Ignore)]
public IReadOnlyList Options { get; internal set; } = Array.Empty();
///
/// The text to show when no option is selected.
///
[JsonProperty("placeholder", NullValueHandling = NullValueHandling.Ignore)]
public string Placeholder { get; internal set; }
///
/// The minimum amount of options that can be selected. Must be less than or equal to . Defaults to one.
///
[JsonProperty("min_values", NullValueHandling = NullValueHandling.Ignore)]
public int? MinimumSelectedValues { get; internal set; }
///
/// The maximum amount of options that can be selected. Must be greater than or equal to zero or . Defaults to one.
///
[JsonProperty("max_values", NullValueHandling = NullValueHandling.Ignore)]
public int? MaximumSelectedValues { get; internal set; }
///
/// Whether this select can be used.
///
[JsonProperty("disabled", NullValueHandling = NullValueHandling.Ignore)]
public bool Disabled { get; internal set; }
+ ///
+ /// Enables this component if it was disabled before.
+ ///
+ /// The current component.
+ public DiscordSelectComponent Enable()
+ {
+ this.Disabled = false;
+ return this;
+ }
+
+ ///
+ /// Disables this component.
+ ///
+ /// The current component.
+ public DiscordSelectComponent Disable()
+ {
+ this.Disabled = true;
+ return this;
+ }
+
///
/// Constructs a new .
///
/// The Id to assign to the button. This is sent back when a user presses it.
/// Array of options
/// Text to show if no option is slected.
/// Minmum count of selectable options.
/// Maximum count of selectable options.
/// Whether this button should be initialized as being disabled. User sees a greyed out button that cannot be interacted with.
public DiscordSelectComponent(string customId, string placeholder, IEnumerable options, int minOptions = 1, int maxOptions = 1, bool disabled = false) : this()
{
this.CustomId = customId;
this.Disabled = disabled;
this.Options = options.ToArray();
this.Placeholder = placeholder;
this.MinimumSelectedValues = minOptions;
this.MaximumSelectedValues = maxOptions;
}
///
/// Initializes a new instance of the class.
///
internal DiscordSelectComponent()
{
this.Type = ComponentType.Select;
}
}
}