diff --git a/DisCatSharp/Clients/DiscordClient.Dispatch.cs b/DisCatSharp/Clients/DiscordClient.Dispatch.cs
index 9e89237ad..ca52db8aa 100644
--- a/DisCatSharp/Clients/DiscordClient.Dispatch.cs
+++ b/DisCatSharp/Clients/DiscordClient.Dispatch.cs
@@ -1,2958 +1,2979 @@
// This file is part of the DisCatSharp project.
//
// Copyright (c) 2021 AITSYS
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Globalization;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
+using DisCatSharp.Common.Utilities;
using DisCatSharp.Entities;
+using DisCatSharp.Enums;
using DisCatSharp.EventArgs;
+using DisCatSharp.Exceptions;
using DisCatSharp.Net.Abstractions;
using DisCatSharp.Net.Serialization;
-using DisCatSharp.Common.Utilities;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json.Linq;
-using DisCatSharp.Enums;
-using DisCatSharp.Exceptions;
namespace DisCatSharp
{
///
/// Represents a discord client.
///
public sealed partial class DiscordClient
{
#region Private Fields
private string _sessionId;
private bool _guildDownloadCompleted = false;
#endregion
#region Dispatch Handler
///
/// Handles the dispatch.
///
/// The payload.
internal async Task HandleDispatchAsync(GatewayPayload payload)
{
if (payload.Data is not JObject dat)
{
this.Logger.LogWarning(LoggerEvents.WebSocketReceive, "Invalid payload body (this message is probably safe to ignore); opcode: {0} event: {1}; payload: {2}", payload.OpCode, payload.EventName, payload.Data);
return;
}
await this._payloadReceived.InvokeAsync(this, new()
{
EventName = payload.EventName,
PayloadObject = dat
}).ConfigureAwait(false);
DiscordChannel chn;
ulong gid;
ulong cid;
DiscordStageInstance stg;
DiscordIntegration itg;
DiscordThreadChannel trd;
DiscordThreadChannelMember trdm;
DiscordEvent gse;
TransportUser usr = default;
TransportMember mbr = default;
TransportUser refUsr = default;
TransportMember refMbr = default;
JToken rawMbr = default;
var rawRefMsg = dat["referenced_message"];
switch (payload.EventName.ToLowerInvariant())
{
#region Gateway Status
case "ready":
var glds = (JArray)dat["guilds"];
await this.OnReadyEventAsync(dat.ToObject(), glds).ConfigureAwait(false);
break;
case "resumed":
await this.OnResumedAsync().ConfigureAwait(false);
break;
#endregion
#region Channel
case "channel_create":
chn = dat.ToObject();
await this.OnChannelCreateEventAsync(chn).ConfigureAwait(false);
break;
case "channel_update":
await this.OnChannelUpdateEventAsync(dat.ToObject()).ConfigureAwait(false);
break;
case "channel_delete":
chn = dat.ToObject();
await this.OnChannelDeleteEventAsync(chn.IsPrivate ? dat.ToObject() : chn).ConfigureAwait(false);
break;
case "channel_pins_update":
cid = (ulong)dat["channel_id"];
var ts = (string)dat["last_pin_timestamp"];
await this.OnChannelPinsUpdateAsync((ulong?)dat["guild_id"], cid, ts != null ? DateTimeOffset.Parse(ts, CultureInfo.InvariantCulture) : default(DateTimeOffset?)).ConfigureAwait(false);
break;
#endregion
#region Guild
case "guild_create":
await this.OnGuildCreateEventAsync(dat.ToDiscordObject(), (JArray)dat["members"], dat["presences"].ToDiscordObject>()).ConfigureAwait(false);
break;
case "guild_update":
await this.OnGuildUpdateEventAsync(dat.ToDiscordObject(), (JArray)dat["members"]).ConfigureAwait(false);
break;
case "guild_delete":
await this.OnGuildDeleteEventAsync(dat.ToDiscordObject()).ConfigureAwait(false);
break;
case "guild_sync":
gid = (ulong)dat["id"];
await this.OnGuildSyncEventAsync(this._guilds[gid], (bool)dat["large"], (JArray)dat["members"], dat["presences"].ToDiscordObject>()).ConfigureAwait(false);
break;
case "guild_emojis_update":
gid = (ulong)dat["guild_id"];
var ems = dat["emojis"].ToObject>();
await this.OnGuildEmojisUpdateEventAsync(this._guilds[gid], ems).ConfigureAwait(false);
break;
case "guild_stickers_update":
var strs = dat["stickers"].ToDiscordObject>();
await this.OnStickersUpdatedAsync(strs, dat).ConfigureAwait(false);
break;
case "guild_integrations_update":
gid = (ulong)dat["guild_id"];
// discord fires this event inconsistently if the current user leaves a guild.
if (!this._guilds.ContainsKey(gid))
return;
await this.OnGuildIntegrationsUpdateEventAsync(this._guilds[gid]).ConfigureAwait(false);
break;
/*
Ok soooo.. this isn't documented yet
It seems to be part of the next version of membership screening (https://discord.com/channels/641574644578648068/689591708962652289/845836910991507486)
Previews: https://github.com/DSharpPlus/DSharpPlus/pull/890#issuecomment-846464105
advaith said the following (https://discord.com/channels/641574644578648068/689591708962652289/845838160047112202):
> iirc it happens when a user leaves a server where they havent completed screening yet
We have to wait till it's documented, but the fields are:
{ "user_id": "snowflake_user", "guild_id": "snowflake_guild" }
We could handle it rn, but due to the fact that it isn't documented, it's not an good idea.
*/
case "guild_join_request_delete":
break;
#endregion
#region Guild Ban
case "guild_ban_add":
usr = dat["user"].ToObject();
gid = (ulong)dat["guild_id"];
await this.OnGuildBanAddEventAsync(usr, this._guilds[gid]).ConfigureAwait(false);
break;
case "guild_ban_remove":
usr = dat["user"].ToObject();
gid = (ulong)dat["guild_id"];
await this.OnGuildBanRemoveEventAsync(usr, this._guilds[gid]).ConfigureAwait(false);
break;
#endregion
#region Guild Event
case "guild_scheduled_event_create":
gse = dat.ToObject();
await this.OnGuildScheduledEventCreateEventAsync(gse).ConfigureAwait(false);
break;
case "guild_scheduled_event_update":
gse = dat.ToObject();
await this.OnGuildScheduledEventUpdateEventAsync(gse).ConfigureAwait(false);
break;
case "guild_scheduled_event_delete":
gse = dat.ToObject();
await this.OnGuildScheduledEventDeleteEventAsync(gse).ConfigureAwait(false);
break;
#endregion
#region Guild Integration
case "integration_create":
gid = (ulong)dat["guild_id"];
itg = dat.ToObject();
// discord fires this event inconsistently if the current user leaves a guild.
if (!this._guilds.ContainsKey(gid))
return;
await this.OnGuildIntegrationCreateEventAsync(this._guilds[gid], itg).ConfigureAwait(false);
break;
case "integration_update":
gid = (ulong)dat["guild_id"];
itg = dat.ToObject();
// discord fires this event inconsistently if the current user leaves a guild.
if (!this._guilds.ContainsKey(gid))
return;
await this.OnGuildIntegrationUpdateEventAsync(this._guilds[gid], itg).ConfigureAwait(false);
break;
case "integration_delete":
gid = (ulong)dat["guild_id"];
// discord fires this event inconsistently if the current user leaves a guild.
if (!this._guilds.ContainsKey(gid))
return;
await this.OnGuildIntegrationDeleteEventAsync(this._guilds[gid], (ulong)dat["id"], (ulong?)dat["application_id"]).ConfigureAwait(false);
break;
#endregion
#region Guild Member
case "guild_member_add":
gid = (ulong)dat["guild_id"];
await this.OnGuildMemberAddEventAsync(dat.ToObject(), this._guilds[gid]).ConfigureAwait(false);
break;
case "guild_member_remove":
gid = (ulong)dat["guild_id"];
usr = dat["user"].ToObject();
if (!this._guilds.ContainsKey(gid))
{
// discord fires this event inconsistently if the current user leaves a guild.
if (usr.Id != this.CurrentUser.Id)
this.Logger.LogError(LoggerEvents.WebSocketReceive, "Could not find {0} in guild cache", gid);
return;
}
await this.OnGuildMemberRemoveEventAsync(usr, this._guilds[gid]).ConfigureAwait(false);
break;
case "guild_member_update":
gid = (ulong)dat["guild_id"];
await this.OnGuildMemberUpdateEventAsync(dat.ToDiscordObject(), this._guilds[gid], dat["roles"].ToObject>(), (string)dat["nick"], (bool?)dat["pending"]).ConfigureAwait(false);
break;
case "guild_members_chunk":
await this.OnGuildMembersChunkEventAsync(dat).ConfigureAwait(false);
break;
#endregion
#region Guild Role
case "guild_role_create":
gid = (ulong)dat["guild_id"];
await this.OnGuildRoleCreateEventAsync(dat["role"].ToObject(), this._guilds[gid]).ConfigureAwait(false);
break;
case "guild_role_update":
gid = (ulong)dat["guild_id"];
await this.OnGuildRoleUpdateEventAsync(dat["role"].ToObject(), this._guilds[gid]).ConfigureAwait(false);
break;
case "guild_role_delete":
gid = (ulong)dat["guild_id"];
await this.OnGuildRoleDeleteEventAsync((ulong)dat["role_id"], this._guilds[gid]).ConfigureAwait(false);
break;
#endregion
#region Invite
case "invite_create":
gid = (ulong)dat["guild_id"];
cid = (ulong)dat["channel_id"];
await this.OnInviteCreateEventAsync(cid, gid, dat.ToObject()).ConfigureAwait(false);
break;
case "invite_delete":
gid = (ulong)dat["guild_id"];
cid = (ulong)dat["channel_id"];
await this.OnInviteDeleteEventAsync(cid, gid, dat).ConfigureAwait(false);
break;
#endregion
#region Message
case "message_ack":
cid = (ulong)dat["channel_id"];
var mid = (ulong)dat["message_id"];
await this.OnMessageAckEventAsync(this.InternalGetCachedChannel(cid), mid).ConfigureAwait(false);
break;
case "message_create":
rawMbr = dat["member"];
if (rawMbr != null)
mbr = rawMbr.ToObject();
if (rawRefMsg != null && rawRefMsg.HasValues)
{
if (rawRefMsg.SelectToken("author") != null)
{
refUsr = rawRefMsg.SelectToken("author").ToObject();
}
if (rawRefMsg.SelectToken("member") != null)
{
refMbr = rawRefMsg.SelectToken("member").ToObject();
}
}
await this.OnMessageCreateEventAsync(dat.ToDiscordObject(), dat["author"].ToObject(), mbr, refUsr, refMbr).ConfigureAwait(false);
break;
case "message_update":
rawMbr = dat["member"];
if (rawMbr != null)
mbr = rawMbr.ToObject();
if (rawRefMsg != null && rawRefMsg.HasValues)
{
if (rawRefMsg.SelectToken("author") != null)
{
refUsr = rawRefMsg.SelectToken("author").ToObject();
}
if (rawRefMsg.SelectToken("member") != null)
{
refMbr = rawRefMsg.SelectToken("member").ToObject();
}
}
await this.OnMessageUpdateEventAsync(dat.ToDiscordObject(), dat["author"]?.ToObject(), mbr, refUsr, refMbr).ConfigureAwait(false);
break;
// delete event does *not* include message object
case "message_delete":
await this.OnMessageDeleteEventAsync((ulong)dat["id"], (ulong)dat["channel_id"], (ulong?)dat["guild_id"]).ConfigureAwait(false);
break;
case "message_delete_bulk":
await this.OnMessageBulkDeleteEventAsync(dat["ids"].ToObject(), (ulong)dat["channel_id"], (ulong?)dat["guild_id"]).ConfigureAwait(false);
break;
#endregion
#region Message Reaction
case "message_reaction_add":
rawMbr = dat["member"];
if (rawMbr != null)
mbr = rawMbr.ToObject();
await this.OnMessageReactionAddAsync((ulong)dat["user_id"], (ulong)dat["message_id"], (ulong)dat["channel_id"], (ulong?)dat["guild_id"], mbr, dat["emoji"].ToObject()).ConfigureAwait(false);
break;
case "message_reaction_remove":
await this.OnMessageReactionRemoveAsync((ulong)dat["user_id"], (ulong)dat["message_id"], (ulong)dat["channel_id"], (ulong?)dat["guild_id"], dat["emoji"].ToObject()).ConfigureAwait(false);
break;
case "message_reaction_remove_all":
await this.OnMessageReactionRemoveAllAsync((ulong)dat["message_id"], (ulong)dat["channel_id"], (ulong?)dat["guild_id"]).ConfigureAwait(false);
break;
case "message_reaction_remove_emoji":
await this.OnMessageReactionRemoveEmojiAsync((ulong)dat["message_id"], (ulong)dat["channel_id"], (ulong)dat["guild_id"], dat["emoji"]).ConfigureAwait(false);
break;
#endregion
#region Stage Instance
case "stage_instance_create":
stg = dat.ToObject();
await this.OnStageInstanceCreateEventAsync(stg).ConfigureAwait(false);
break;
case "stage_instance_update":
stg = dat.ToObject();
await this.OnStageInstanceUpdateEventAsync(stg).ConfigureAwait(false);
break;
case "stage_instance_delete":
stg = dat.ToObject();
await this.OnStageInstanceDeleteEventAsync(stg).ConfigureAwait(false);
break;
#endregion
#region Thread
case "thread_create":
trd = dat.ToObject();
await this.OnThreadCreateEventAsync(trd).ConfigureAwait(false);
break;
case "thread_update":
trd = dat.ToObject();
await this.OnThreadUpdateEventAsync(trd).ConfigureAwait(false);
break;
case "thread_delete":
trd = dat.ToObject();
await this.OnThreadDeleteEventAsync(trd).ConfigureAwait(false);
break;
case "thread_list_sync":
gid = (ulong)dat["guild_id"]; //get guild
await this.OnThreadListSyncEventAsync(this._guilds[gid], dat["channel_ids"].ToObject>(), dat["threads"].ToObject>(), dat["members"].ToObject>()).ConfigureAwait(false);
break;
case "thread_member_update":
trdm = dat.ToObject();
await this.OnThreadMemberUpdateEventAsync(trdm).ConfigureAwait(false);
break;
case "thread_members_update":
gid = (ulong)dat["guild_id"];
await this.OnThreadMembersUpdateEventAsync(this._guilds[gid], (ulong)dat["id"], dat["added_members"]?.ToObject>(), dat["removed_member_ids"]?.ToObject>(), (int)dat["member_count"]).ConfigureAwait(false);
break;
#endregion
#region User/Presence Update
case "presence_update":
await this.OnPresenceUpdateEventAsync(dat, (JObject)dat["user"]).ConfigureAwait(false);
break;
case "user_settings_update":
await this.OnUserSettingsUpdateEventAsync(dat.ToObject()).ConfigureAwait(false);
break;
case "user_update":
await this.OnUserUpdateEventAsync(dat.ToObject()).ConfigureAwait(false);
break;
#endregion
#region Voice
case "voice_state_update":
await this.OnVoiceStateUpdateEventAsync(dat).ConfigureAwait(false);
break;
case "voice_server_update":
gid = (ulong)dat["guild_id"];
await this.OnVoiceServerUpdateEventAsync((string)dat["endpoint"], (string)dat["token"], this._guilds[gid]).ConfigureAwait(false);
break;
#endregion
#region Interaction/Integration/Application
case "interaction_create":
rawMbr = dat["member"];
if (rawMbr != null)
{
mbr = dat["member"].ToObject();
usr = mbr.User;
}
else
{
usr = dat["user"].ToObject();
}
cid = (ulong)dat["channel_id"];
await this.OnInteractionCreateAsync((ulong?)dat["guild_id"], cid, usr, mbr, dat.ToDiscordObject()).ConfigureAwait(false);
break;
case "application_command_create":
await this.OnApplicationCommandCreateAsync(dat.ToObject(), (ulong?)dat["guild_id"]).ConfigureAwait(false);
break;
case "application_command_update":
await this.OnApplicationCommandUpdateAsync(dat.ToObject(), (ulong?)dat["guild_id"]).ConfigureAwait(false);
break;
case "application_command_delete":
await this.OnApplicationCommandDeleteAsync(dat.ToObject(), (ulong?)dat["guild_id"]).ConfigureAwait(false);
break;
case "guild_application_command_counts_update":
var counts = dat["application_command_counts"];
await this.OnGuildApplicationCommandCountsUpdateAsync((int)counts["1"], (int)counts["2"], (int)counts["3"], (ulong)dat["guild_id"]).ConfigureAwait(false);
break;
case "application_command_permissions_update":
var aid = (ulong)dat["application_id"];
if (aid != this.CurrentApplication.Id)
return;
var pms = dat["permissions"].ToObject>();
gid = (ulong)dat["guild_id"];
await this.OnApplicationCommandPermissionsUpdateAsync(pms, (ulong)dat["id"], gid, aid).ConfigureAwait(false);
break;
#endregion
#region Misc
case "gift_code_update": //Not supposed to be dispatched to bots
break;
case "typing_start":
cid = (ulong)dat["channel_id"];
rawMbr = dat["member"];
if (rawMbr != null)
mbr = rawMbr.ToObject();
await this.OnTypingStartEventAsync((ulong)dat["user_id"], cid, this.InternalGetCachedChannel(cid), (ulong?)dat["guild_id"], Utilities.GetDateTimeOffset((long)dat["timestamp"]), mbr).ConfigureAwait(false);
break;
case "webhooks_update":
gid = (ulong)dat["guild_id"];
cid = (ulong)dat["channel_id"];
await this.OnWebhooksUpdateAsync(this._guilds[gid].GetChannel(cid), this._guilds[gid]).ConfigureAwait(false);
break;
default:
await this.OnUnknownEventAsync(payload).ConfigureAwait(false);
this.Logger.LogWarning(LoggerEvents.WebSocketReceive, "Unknown event: {0}\npayload: {1}", payload.EventName, payload.Data);
break;
#endregion
}
}
#endregion
#region Events
#region Gateway
///
/// Handles the ready event.
///
/// The ready.
/// The raw guilds.
internal async Task OnReadyEventAsync(ReadyPayload ready, JArray rawGuilds)
{
//ready.CurrentUser.Discord = this;
var rusr = ready.CurrentUser;
this.CurrentUser.Username = rusr.Username;
this.CurrentUser.Discriminator = rusr.Discriminator;
this.CurrentUser.AvatarHash = rusr.AvatarHash;
this.CurrentUser.MfaEnabled = rusr.MfaEnabled;
this.CurrentUser.Verified = rusr.Verified;
this.CurrentUser.IsBot = rusr.IsBot;
this.GatewayVersion = ready.GatewayVersion;
this._sessionId = ready.SessionId;
var raw_guild_index = rawGuilds.ToDictionary(xt => (ulong)xt["id"], xt => (JObject)xt);
this._guilds.Clear();
foreach (var guild in ready.Guilds)
{
guild.Discord = this;
if (guild._channels == null)
guild._channels = new ConcurrentDictionary();
foreach (var xc in guild.Channels.Values)
{
xc.GuildId = guild.Id;
xc.Discord = this;
foreach (var xo in xc._permissionOverwrites)
{
xo.Discord = this;
xo._channel_id = xc.Id;
}
}
if (guild._roles == null)
guild._roles = new ConcurrentDictionary();
foreach (var xr in guild.Roles.Values)
{
xr.Discord = this;
xr._guild_id = guild.Id;
}
var raw_guild = raw_guild_index[guild.Id];
var raw_members = (JArray)raw_guild["members"];
if (guild._members != null)
guild._members.Clear();
else
guild._members = new ConcurrentDictionary();
if (raw_members != null)
{
foreach (var xj in raw_members)
{
var xtm = xj.ToObject();
var xu = new DiscordUser(xtm.User) { Discord = this };
xu = this.UserCache.AddOrUpdate(xtm.User.Id, xu, (id, old) =>
{
old.Username = xu.Username;
old.Discriminator = xu.Discriminator;
old.AvatarHash = xu.AvatarHash;
return old;
});
guild._members[xtm.User.Id] = new DiscordMember(xtm) { Discord = this, _guild_id = guild.Id };
}
}
if (guild._emojis == null)
guild._emojis = new ConcurrentDictionary();
foreach (var xe in guild.Emojis.Values)
xe.Discord = this;
if (guild._voiceStates == null)
guild._voiceStates = new ConcurrentDictionary();
foreach (var xvs in guild.VoiceStates.Values)
xvs.Discord = this;
this._guilds[guild.Id] = guild;
}
await this._ready.InvokeAsync(this, new ReadyEventArgs()).ConfigureAwait(false);
}
///
/// Handles the resumed.
///
internal Task OnResumedAsync()
{
this.Logger.LogInformation(LoggerEvents.SessionUpdate, "Session resumed");
return this._resumed.InvokeAsync(this, new ReadyEventArgs());
}
#endregion
#region Channel
///
/// Handles the channel create event.
///
/// The channel.
internal async Task OnChannelCreateEventAsync(DiscordChannel channel)
{
channel.Discord = this;
foreach (var xo in channel._permissionOverwrites)
{
xo.Discord = this;
xo._channel_id = channel.Id;
}
this._guilds[channel.GuildId.Value]._channels[channel.Id] = channel;
/*if (this.Configuration.AutoRefreshChannelCache)
{
await this.RefreshChannelsAsync(channel.Guild.Id);
}*/
await this._channelCreated.InvokeAsync(this, new ChannelCreateEventArgs { Channel = channel, Guild = channel.Guild }).ConfigureAwait(false);
}
///
/// Handles the channel update event.
///
/// The channel.
internal async Task OnChannelUpdateEventAsync(DiscordChannel channel)
{
if (channel == null)
return;
channel.Discord = this;
var gld = channel.Guild;
var channel_new = this.InternalGetCachedChannel(channel.Id);
DiscordChannel channel_old = null;
if (channel_new != null)
{
channel_old = new DiscordChannel
{
Bitrate = channel_new.Bitrate,
Discord = this,
GuildId = channel_new.GuildId,
Id = channel_new.Id,
//IsPrivate = channel_new.IsPrivate,
LastMessageId = channel_new.LastMessageId,
Name = channel_new.Name,
_permissionOverwrites = new List(channel_new._permissionOverwrites),
Position = channel_new.Position,
Topic = channel_new.Topic,
Type = channel_new.Type,
UserLimit = channel_new.UserLimit,
ParentId = channel_new.ParentId,
IsNSFW = channel_new.IsNSFW,
PerUserRateLimit = channel_new.PerUserRateLimit,
RtcRegionId = channel_new.RtcRegionId,
QualityMode = channel_new.QualityMode,
DefaultAutoArchiveDuration = channel_new.DefaultAutoArchiveDuration
};
channel_new.Bitrate = channel.Bitrate;
channel_new.Name = channel.Name;
channel_new.Position = channel.Position;
channel_new.Topic = channel.Topic;
channel_new.UserLimit = channel.UserLimit;
channel_new.ParentId = channel.ParentId;
channel_new.IsNSFW = channel.IsNSFW;
channel_new.PerUserRateLimit = channel.PerUserRateLimit;
channel_new.Type = channel.Type;
channel_new.RtcRegionId = channel.RtcRegionId;
channel_new.QualityMode = channel.QualityMode;
channel_new.DefaultAutoArchiveDuration = channel.DefaultAutoArchiveDuration;
channel_new._permissionOverwrites.Clear();
foreach (var po in channel._permissionOverwrites)
{
po.Discord = this;
po._channel_id = channel.Id;
}
channel_new._permissionOverwrites.AddRange(channel._permissionOverwrites);
if (this.Configuration.AutoRefreshChannelCache && gld != null)
{
await this.RefreshChannelsAsync(channel.Guild.Id);
}
}
else if (gld != null)
{
gld._channels[channel.Id] = channel;
if (this.Configuration.AutoRefreshChannelCache)
{
await this.RefreshChannelsAsync(channel.Guild.Id);
}
}
await this._channelUpdated.InvokeAsync(this, new ChannelUpdateEventArgs { ChannelAfter = channel_new, Guild = gld, ChannelBefore = channel_old }).ConfigureAwait(false);
}
///
/// Handles the channel delete event.
///
/// The channel.
internal async Task OnChannelDeleteEventAsync(DiscordChannel channel)
{
if (channel == null)
return;
channel.Discord = this;
//if (channel.IsPrivate)
if (channel.Type == ChannelType.Group || channel.Type == ChannelType.Private)
{
var dmChannel = channel as DiscordDmChannel;
await this._dmChannelDeleted.InvokeAsync(this, new DmChannelDeleteEventArgs { Channel = dmChannel }).ConfigureAwait(false);
}
else
{
var gld = channel.Guild;
if (gld._channels.TryRemove(channel.Id, out var cachedChannel)) channel = cachedChannel;
if(this.Configuration.AutoRefreshChannelCache)
{
await this.RefreshChannelsAsync(channel.Guild.Id);
}
await this._channelDeleted.InvokeAsync(this, new ChannelDeleteEventArgs { Channel = channel, Guild = gld }).ConfigureAwait(false);
}
}
///
/// Refreshes the channels.
///
/// The guild id.
internal async Task RefreshChannelsAsync(ulong guildId)
{
var guild = this.InternalGetCachedGuild(guildId);
var channels = await this.ApiClient.GetGuildChannelsAsync(guildId);
guild._channels.Clear();
foreach (var channel in channels.ToList())
{
channel.Discord = this;
foreach (var xo in channel._permissionOverwrites)
{
xo.Discord = this;
xo._channel_id = channel.Id;
}
guild._channels[channel.Id] = channel;
}
}
///
/// Handles the channel pins update.
///
/// The guild id.
/// The channel id.
/// The last pin timestamp.
internal async Task OnChannelPinsUpdateAsync(ulong? guildId, ulong channelId, DateTimeOffset? lastPinTimestamp)
{
var guild = this.InternalGetCachedGuild(guildId);
var channel = this.InternalGetCachedChannel(channelId) ?? this.InternalGetCachedThread(channelId);
var ea = new ChannelPinsUpdateEventArgs
{
Guild = guild,
Channel = channel,
LastPinTimestamp = lastPinTimestamp
};
await this._channelPinsUpdated.InvokeAsync(this, ea).ConfigureAwait(false);
}
#endregion
#region Guild
///
/// Handles the guild create event.
///
/// The guild.
/// The raw members.
/// The presences.
internal async Task OnGuildCreateEventAsync(DiscordGuild guild, JArray rawMembers, IEnumerable presences)
{
if (presences != null)
{
foreach (var xp in presences)
{
xp.Discord = this;
xp.GuildId = guild.Id;
xp.Activity = new DiscordActivity(xp.RawActivity);
if (xp.RawActivities != null)
{
xp._internalActivities = new DiscordActivity[xp.RawActivities.Length];
for (var i = 0; i < xp.RawActivities.Length; i++)
xp._internalActivities[i] = new DiscordActivity(xp.RawActivities[i]);
}
this._presences[xp.InternalUser.Id] = xp;
}
}
var exists = this._guilds.TryGetValue(guild.Id, out var foundGuild);
guild.Discord = this;
guild.IsUnavailable = false;
var eventGuild = guild;
if (exists)
guild = foundGuild;
if (guild._channels == null)
guild._channels = new ConcurrentDictionary();
if(guild._threads == null)
guild._threads = new ConcurrentDictionary();
if (guild._roles == null)
guild._roles = new ConcurrentDictionary();
if (guild._threads == null)
guild._threads = new ConcurrentDictionary();
if (guild._stickers == null)
guild._stickers = new ConcurrentDictionary();
if (guild._emojis == null)
guild._emojis = new ConcurrentDictionary();
if (guild._voiceStates == null)
guild._voiceStates = new ConcurrentDictionary();
if (guild._members == null)
guild._members = new ConcurrentDictionary();
+ if (guild._scheduledEvents == null)
+ guild._scheduledEvents = new ConcurrentDictionary();
this.UpdateCachedGuild(eventGuild, rawMembers);
guild.JoinedAt = eventGuild.JoinedAt;
guild.IsLarge = eventGuild.IsLarge;
guild.MemberCount = Math.Max(eventGuild.MemberCount, guild._members.Count);
guild.IsUnavailable = eventGuild.IsUnavailable;
guild.PremiumSubscriptionCount = eventGuild.PremiumSubscriptionCount;
guild.PremiumTier = eventGuild.PremiumTier;
guild.BannerHash = eventGuild.BannerHash;
guild.VanityUrlCode = eventGuild.VanityUrlCode;
guild.Description = eventGuild.Description;
guild.IsNSFW = eventGuild.IsNSFW;
foreach (var kvp in eventGuild._voiceStates) guild._voiceStates[kvp.Key] = kvp.Value;
foreach (var kvp in eventGuild._channels) guild._channels[kvp.Key] = kvp.Value;
foreach (var kvp in eventGuild._roles) guild._roles[kvp.Key] = kvp.Value;
foreach (var kvp in eventGuild._emojis) guild._emojis[kvp.Key] = kvp.Value;
foreach (var kvp in eventGuild._threads) guild._threads[kvp.Key] = kvp.Value;
foreach (var kvp in eventGuild._stickers) guild._stickers[kvp.Key] = kvp.Value;
foreach (var kvp in eventGuild._stageInstances) guild._stageInstances[kvp.Key] = kvp.Value;
+ foreach (var kvp in eventGuild._scheduledEvents) guild._scheduledEvents[kvp.Key] = kvp.Value;
foreach (var xc in guild._channels.Values)
{
xc.GuildId = guild.Id;
xc.Discord = this;
foreach (var xo in xc._permissionOverwrites)
{
xo.Discord = this;
xo._channel_id = xc.Id;
}
}
foreach(var xt in guild._threads.Values)
{
xt.GuildId = guild.Id;
xt.Discord = this;
}
foreach (var xe in guild._emojis.Values)
xe.Discord = this;
foreach (var xs in guild._stickers.Values)
xs.Discord = this;
foreach (var xvs in guild._voiceStates.Values)
xvs.Discord = this;
foreach (var xsi in guild._stageInstances.Values)
{
xsi.Discord = this;
xsi.GuildId = guild.Id;
}
foreach (var xr in guild._roles.Values)
{
xr.Discord = this;
xr._guild_id = guild.Id;
}
+ foreach (var xse in guild._scheduledEvents.Values)
+ {
+ xse.Discord = this;
+ xse.GuildId = guild.Id;
+ }
var old = Volatile.Read(ref this._guildDownloadCompleted);
var dcompl = this._guilds.Values.All(xg => !xg.IsUnavailable);
Volatile.Write(ref this._guildDownloadCompleted, dcompl);
if (exists)
await this._guildAvailable.InvokeAsync(this, new GuildCreateEventArgs { Guild = guild }).ConfigureAwait(false);
else
await this._guildCreated.InvokeAsync(this, new GuildCreateEventArgs { Guild = guild }).ConfigureAwait(false);
if (dcompl && !old)
await this._guildDownloadCompletedEv.InvokeAsync(this, new GuildDownloadCompletedEventArgs(this.Guilds)).ConfigureAwait(false);
}
///
/// Handles the guild update event.
///
/// The guild.
/// The raw members.
internal async Task OnGuildUpdateEventAsync(DiscordGuild guild, JArray rawMembers)
{
DiscordGuild oldGuild;
if (!this._guilds.ContainsKey(guild.Id))
{
this._guilds[guild.Id] = guild;
oldGuild = null;
}
else
{
var gld = this._guilds[guild.Id];
oldGuild = new DiscordGuild
{
Discord = gld.Discord,
Name = gld.Name,
AfkChannelId = gld.AfkChannelId,
AfkTimeout = gld.AfkTimeout,
+ ApplicationId = gld.ApplicationId,
DefaultMessageNotifications = gld.DefaultMessageNotifications,
ExplicitContentFilter = gld.ExplicitContentFilter,
RawFeatures = gld.RawFeatures,
IconHash = gld.IconHash,
Id = gld.Id,
IsLarge = gld.IsLarge,
IsSynced = gld.IsSynced,
IsUnavailable = gld.IsUnavailable,
JoinedAt = gld.JoinedAt,
MemberCount = gld.MemberCount,
MaxMembers = gld.MaxMembers,
MaxPresences = gld.MaxPresences,
ApproximateMemberCount = gld.ApproximateMemberCount,
ApproximatePresenceCount = gld.ApproximatePresenceCount,
MaxVideoChannelUsers = gld.MaxVideoChannelUsers,
DiscoverySplashHash = gld.DiscoverySplashHash,
PreferredLocale = gld.PreferredLocale,
MfaLevel = gld.MfaLevel,
OwnerId = gld.OwnerId,
SplashHash = gld.SplashHash,
SystemChannelId = gld.SystemChannelId,
SystemChannelFlags = gld.SystemChannelFlags,
Description = gld.Description,
WidgetEnabled = gld.WidgetEnabled,
WidgetChannelId = gld.WidgetChannelId,
VerificationLevel = gld.VerificationLevel,
RulesChannelId = gld.RulesChannelId,
PublicUpdatesChannelId = gld.PublicUpdatesChannelId,
VoiceRegionId = gld.VoiceRegionId,
IsNSFW = gld.IsNSFW,
+ PremiumProgressBarEnabled = gld.PremiumProgressBarEnabled,
+ PremiumSubscriptionCount = gld.PremiumSubscriptionCount,
+ PremiumTier = gld.PremiumTier,
_channels = new ConcurrentDictionary(),
_threads = new ConcurrentDictionary(),
_emojis = new ConcurrentDictionary(),
_stickers = new ConcurrentDictionary(),
_members = new ConcurrentDictionary(),
_roles = new ConcurrentDictionary(),
_stageInstances = new ConcurrentDictionary(),
- _voiceStates = new ConcurrentDictionary()
+ _voiceStates = new ConcurrentDictionary(),
+ _scheduledEvents = new ConcurrentDictionary()
};
foreach (var kvp in gld._channels) oldGuild._channels[kvp.Key] = kvp.Value;
foreach (var kvp in gld._threads) oldGuild._threads[kvp.Key] = kvp.Value;
foreach (var kvp in gld._emojis) oldGuild._emojis[kvp.Key] = kvp.Value;
foreach (var kvp in gld._stickers) oldGuild._stickers[kvp.Key] = kvp.Value;
foreach (var kvp in gld._roles) oldGuild._roles[kvp.Key] = kvp.Value;
foreach (var kvp in gld._voiceStates) oldGuild._voiceStates[kvp.Key] = kvp.Value;
foreach (var kvp in gld._members) oldGuild._members[kvp.Key] = kvp.Value;
foreach (var kvp in gld._stageInstances) oldGuild._stageInstances[kvp.Key] = kvp.Value;
+ foreach (var kvp in gld._scheduledEvents) oldGuild._scheduledEvents[kvp.Key] = kvp.Value;
}
guild.Discord = this;
guild.IsUnavailable = false;
var eventGuild = guild;
guild = this._guilds[eventGuild.Id];
if (guild._channels == null)
guild._channels = new ConcurrentDictionary();
if (guild._threads == null)
guild._threads = new ConcurrentDictionary();
if (guild._roles == null)
guild._roles = new ConcurrentDictionary();
if (guild._emojis == null)
guild._emojis = new ConcurrentDictionary();
if (guild._stickers == null)
guild._stickers = new ConcurrentDictionary();
if (guild._voiceStates == null)
guild._voiceStates = new ConcurrentDictionary();
if (guild._stageInstances == null)
guild._stageInstances = new ConcurrentDictionary();
if (guild._members == null)
guild._members = new ConcurrentDictionary();
+ if (guild._scheduledEvents == null)
+ guild._scheduledEvents = new ConcurrentDictionary();
this.UpdateCachedGuild(eventGuild, rawMembers);
foreach (var xc in guild._channels.Values)
{
xc.GuildId = guild.Id;
xc.Discord = this;
foreach (var xo in xc._permissionOverwrites)
{
xo.Discord = this;
xo._channel_id = xc.Id;
}
}
foreach (var xc in guild._threads.Values)
{
xc.GuildId = guild.Id;
xc.Discord = this;
}
foreach (var xe in guild._emojis.Values)
xe.Discord = this;
foreach (var xs in guild._stickers.Values)
xs.Discord = this;
foreach (var xvs in guild._voiceStates.Values)
xvs.Discord = this;
foreach (var xr in guild._roles.Values)
{
xr.Discord = this;
xr._guild_id = guild.Id;
}
foreach (var xsi in guild._stageInstances.Values)
{
xsi.Discord = this;
xsi.GuildId = guild.Id;
}
+ foreach (var xse in guild._scheduledEvents.Values)
+ {
+ xse.Discord = this;
+ xse.GuildId = guild.Id;
+ }
await this._guildUpdated.InvokeAsync(this, new GuildUpdateEventArgs { GuildBefore = oldGuild, GuildAfter = guild }).ConfigureAwait(false);
}
///
/// Handles the guild delete event.
///
/// The guild.
internal async Task OnGuildDeleteEventAsync(DiscordGuild guild)
{
if (guild.IsUnavailable)
{
if (!this._guilds.TryGetValue(guild.Id, out var gld))
return;
gld.IsUnavailable = true;
await this._guildUnavailable.InvokeAsync(this, new GuildDeleteEventArgs { Guild = guild, Unavailable = true }).ConfigureAwait(false);
}
else
{
if (!this._guilds.TryRemove(guild.Id, out var gld))
return;
await this._guildDeleted.InvokeAsync(this, new GuildDeleteEventArgs { Guild = gld }).ConfigureAwait(false);
}
}
///
/// Handles the guild sync event.
///
/// The guild.
/// If true, is large.
/// The raw members.
/// The presences.
internal async Task OnGuildSyncEventAsync(DiscordGuild guild, bool isLarge, JArray rawMembers, IEnumerable presences)
{
presences = presences.Select(xp => { xp.Discord = this; xp.Activity = new DiscordActivity(xp.RawActivity); return xp; });
foreach (var xp in presences)
this._presences[xp.InternalUser.Id] = xp;
guild.IsSynced = true;
guild.IsLarge = isLarge;
this.UpdateCachedGuild(guild, rawMembers);
await this._guildAvailable.InvokeAsync(this, new GuildCreateEventArgs { Guild = guild }).ConfigureAwait(false);
}
///
/// Handles the guild emojis update event.
///
/// The guild.
/// The new emojis.
internal async Task OnGuildEmojisUpdateEventAsync(DiscordGuild guild, IEnumerable newEmojis)
{
var oldEmojis = new ConcurrentDictionary(guild._emojis);
guild._emojis.Clear();
foreach (var emoji in newEmojis)
{
emoji.Discord = this;
guild._emojis[emoji.Id] = emoji;
}
var ea = new GuildEmojisUpdateEventArgs
{
Guild = guild,
EmojisAfter = guild.Emojis,
EmojisBefore = new ReadOnlyConcurrentDictionary(oldEmojis)
};
await this._guildEmojisUpdated.InvokeAsync(this, ea).ConfigureAwait(false);
}
///
/// Handles the stickers updated.
///
/// The new stickers.
/// The raw.
internal async Task OnStickersUpdatedAsync(IEnumerable newStickers, JObject raw)
{
var guild = this.InternalGetCachedGuild((ulong)raw["guild_id"]);
var oldStickers = new ConcurrentDictionary(guild._stickers);
guild._stickers.Clear();
foreach (var nst in newStickers)
{
if (nst.User is not null)
{
nst.User.Discord = this;
this.UserCache.AddOrUpdate(nst.User.Id, nst.User, (old, @new) => @new);
}
nst.Discord = this;
guild._stickers[nst.Id] = nst;
}
var sea = new GuildStickersUpdateEventArgs
{
Guild = guild,
StickersBefore = oldStickers,
StickersAfter = guild.Stickers
};
await this._guildStickersUpdated.InvokeAsync(this, sea).ConfigureAwait(false);
}
///
/// Handles the guild integrations update event.
///
/// The guild.
internal async Task OnGuildIntegrationsUpdateEventAsync(DiscordGuild guild)
{
var ea = new GuildIntegrationsUpdateEventArgs
{
Guild = guild
};
await this._guildIntegrationsUpdated.InvokeAsync(this, ea).ConfigureAwait(false);
}
#endregion
#region Guild Ban
///
/// Handles the guild ban add event.
///
/// The user.
/// The guild.
internal async Task OnGuildBanAddEventAsync(TransportUser user, DiscordGuild guild)
{
var usr = new DiscordUser(user) { Discord = this };
usr = this.UserCache.AddOrUpdate(user.Id, usr, (id, old) =>
{
old.Username = usr.Username;
old.Discriminator = usr.Discriminator;
old.AvatarHash = usr.AvatarHash;
return old;
});
if (!guild.Members.TryGetValue(user.Id, out var mbr))
mbr = new DiscordMember(usr) { Discord = this, _guild_id = guild.Id };
var ea = new GuildBanAddEventArgs
{
Guild = guild,
Member = mbr
};
await this._guildBanAdded.InvokeAsync(this, ea).ConfigureAwait(false);
}
///
/// Handles the guild ban remove event.
///
/// The user.
/// The guild.
internal async Task OnGuildBanRemoveEventAsync(TransportUser user, DiscordGuild guild)
{
var usr = new DiscordUser(user) { Discord = this };
usr = this.UserCache.AddOrUpdate(user.Id, usr, (id, old) =>
{
old.Username = usr.Username;
old.Discriminator = usr.Discriminator;
old.AvatarHash = usr.AvatarHash;
return old;
});
if (!guild.Members.TryGetValue(user.Id, out var mbr))
mbr = new DiscordMember(usr) { Discord = this, _guild_id = guild.Id };
var ea = new GuildBanRemoveEventArgs
{
Guild = guild,
Member = mbr
};
await this._guildBanRemoved.InvokeAsync(this, ea).ConfigureAwait(false);
}
#endregion
#region Guild Event
///
/// Dispatches the event.
///
/// The created event.
internal async Task OnGuildScheduledEventCreateEventAsync(DiscordEvent scheduled_event)
{
scheduled_event.Discord = this;
var guild = this.InternalGetCachedGuild(scheduled_event.GuildId);
guild._scheduledEvents[scheduled_event.Id] = scheduled_event;
await this._guildScheduledEventCreated.InvokeAsync(this, new GuildScheduledEventCreateEventArgs { ScheduledEvent = scheduled_event, Guild = scheduled_event.Guild }).ConfigureAwait(false);
}
///
/// Dispatches the event.
///
/// The updated event.
internal async Task OnGuildScheduledEventUpdateEventAsync(DiscordEvent scheduled_event)
{
scheduled_event.Discord = this;
var guild = this.InternalGetCachedGuild(scheduled_event.GuildId);
guild._scheduledEvents[scheduled_event.Id] = scheduled_event;
await this._guildScheduledEventUpdated.InvokeAsync(this, new GuildScheduledEventUpdateEventArgs { ScheduledEvent = scheduled_event, Guild = scheduled_event.Guild }).ConfigureAwait(false);
}
///
/// Dispatches the event.
///
/// The deleted event.
internal async Task OnGuildScheduledEventDeleteEventAsync(DiscordEvent scheduled_event)
{
scheduled_event.Discord = this;
var guild = this.InternalGetCachedGuild(scheduled_event.GuildId);
guild._scheduledEvents[scheduled_event.Id] = scheduled_event;
await this._guildScheduledEventDeleted.InvokeAsync(this, new GuildScheduledEventDeleteEventArgs { ScheduledEvent = scheduled_event, Guild = scheduled_event.Guild }).ConfigureAwait(false);
}
#endregion
#region Guild Integration
///
/// Handles the guild integration create event.
///
/// The guild.
/// The integration.
internal async Task OnGuildIntegrationCreateEventAsync(DiscordGuild guild, DiscordIntegration integration)
{
integration.Discord = this;
await this._guildIntegrationCreated.InvokeAsync(this, new GuildIntegrationCreateEventArgs { Integration = integration, Guild = guild }).ConfigureAwait(false);
}
///
/// Handles the guild integration update event.
///
/// The guild.
/// The integration.
internal async Task OnGuildIntegrationUpdateEventAsync(DiscordGuild guild, DiscordIntegration integration)
{
integration.Discord = this;
await this._guildIntegrationUpdated.InvokeAsync(this, new GuildIntegrationUpdateEventArgs { Integration = integration, Guild = guild }).ConfigureAwait(false);
}
///
/// Handles the guild integration delete event.
///
/// The guild.
/// The integration_id.
/// The application_id.
internal async Task OnGuildIntegrationDeleteEventAsync(DiscordGuild guild, ulong integration_id, ulong? application_id)
=> await this._guildIntegrationDeleted.InvokeAsync(this, new GuildIntegrationDeleteEventArgs { Guild = guild, IntegrationId = integration_id, ApplicationId = application_id }).ConfigureAwait(false);
#endregion
#region Guild Member
///
/// Handles the guild member add event.
///
/// The member.
/// The guild.
internal async Task OnGuildMemberAddEventAsync(TransportMember member, DiscordGuild guild)
{
var usr = new DiscordUser(member.User) { Discord = this };
usr = this.UserCache.AddOrUpdate(member.User.Id, usr, (id, old) =>
{
old.Username = usr.Username;
old.Discriminator = usr.Discriminator;
old.AvatarHash = usr.AvatarHash;
return old;
});
var mbr = new DiscordMember(member)
{
Discord = this,
_guild_id = guild.Id
};
guild._members[mbr.Id] = mbr;
guild.MemberCount++;
var ea = new GuildMemberAddEventArgs
{
Guild = guild,
Member = mbr
};
await this._guildMemberAdded.InvokeAsync(this, ea).ConfigureAwait(false);
}
///
/// Handles the guild member remove event.
///
/// The user.
/// The guild.
internal async Task OnGuildMemberRemoveEventAsync(TransportUser user, DiscordGuild guild)
{
var usr = new DiscordUser(user);
if (!guild._members.TryRemove(user.Id, out var mbr))
mbr = new DiscordMember(usr) { Discord = this, _guild_id = guild.Id };
guild.MemberCount--;
_ = this.UserCache.AddOrUpdate(user.Id, usr, (old, @new) => @new);
var ea = new GuildMemberRemoveEventArgs
{
Guild = guild,
Member = mbr
};
await this._guildMemberRemoved.InvokeAsync(this, ea).ConfigureAwait(false);
}
///
/// Handles the guild member update event.
///
/// The member.
/// The guild.
/// The roles.
/// The nick.
/// If true, pending.
internal async Task OnGuildMemberUpdateEventAsync(TransportMember member, DiscordGuild guild, IEnumerable roles, string nick, bool? pending)
{
var usr = new DiscordUser(member.User) { Discord = this };
usr = this.UserCache.AddOrUpdate(usr.Id, usr, (id, old) =>
{
old.Username = usr.Username;
old.Discriminator = usr.Discriminator;
old.AvatarHash = usr.AvatarHash;
return old;
});
if (!guild.Members.TryGetValue(member.User.Id, out var mbr))
mbr = new DiscordMember(usr) { Discord = this, _guild_id = guild.Id };
var nick_old = mbr.Nickname;
var pending_old = mbr.IsPending;
var roles_old = new ReadOnlyCollection(new List(mbr.Roles));
mbr._avatarHash = member.AvatarHash;
mbr.GuildAvatarHash = member.GuildAvatarHash;
mbr.Nickname = nick;
mbr.IsPending = pending;
mbr._role_ids.Clear();
mbr._role_ids.AddRange(roles);
var ea = new GuildMemberUpdateEventArgs
{
Guild = guild,
Member = mbr,
NicknameAfter = mbr.Nickname,
RolesAfter = new ReadOnlyCollection(new List(mbr.Roles)),
PendingAfter = mbr.IsPending,
NicknameBefore = nick_old,
RolesBefore = roles_old,
PendingBefore = pending_old,
};
await this._guildMemberUpdated.InvokeAsync(this, ea).ConfigureAwait(false);
}
///
/// Handles the guild members chunk event.
///
/// The dat.
internal async Task OnGuildMembersChunkEventAsync(JObject dat)
{
var guild = this.Guilds[(ulong)dat["guild_id"]];
var chunkIndex = (int)dat["chunk_index"];
var chunkCount = (int)dat["chunk_count"];
var nonce = (string)dat["nonce"];
var mbrs = new HashSet();
var pres = new HashSet();
var members = dat["members"].ToObject();
var memCount = members.Count();
for (var i = 0; i < memCount; i++)
{
var mbr = new DiscordMember(members[i]) { Discord = this, _guild_id = guild.Id };
if (!this.UserCache.ContainsKey(mbr.Id))
this.UserCache[mbr.Id] = new DiscordUser(members[i].User) { Discord = this };
guild._members[mbr.Id] = mbr;
mbrs.Add(mbr);
}
guild.MemberCount = guild._members.Count;
var ea = new GuildMembersChunkEventArgs
{
Guild = guild,
Members = new ReadOnlySet(mbrs),
ChunkIndex = chunkIndex,
ChunkCount = chunkCount,
Nonce = nonce,
};
if (dat["presences"] != null)
{
var presences = dat["presences"].ToObject();
var presCount = presences.Count();
for (var i = 0; i < presCount; i++)
{
var xp = presences[i];
xp.Discord = this;
xp.Activity = new DiscordActivity(xp.RawActivity);
if (xp.RawActivities != null)
{
xp._internalActivities = new DiscordActivity[xp.RawActivities.Length];
for (var j = 0; j < xp.RawActivities.Length; j++)
xp._internalActivities[j] = new DiscordActivity(xp.RawActivities[j]);
}
pres.Add(xp);
}
ea.Presences = new ReadOnlySet(pres);
}
if (dat["not_found"] != null)
{
var nf = dat["not_found"].ToObject>();
ea.NotFound = new ReadOnlySet(nf);
}
await this._guildMembersChunked.InvokeAsync(this, ea).ConfigureAwait(false);
}
#endregion
#region Guild Role
///
/// Handles the guild role create event.
///
/// The role.
/// The guild.
internal async Task OnGuildRoleCreateEventAsync(DiscordRole role, DiscordGuild guild)
{
role.Discord = this;
role._guild_id = guild.Id;
guild._roles[role.Id] = role;
var ea = new GuildRoleCreateEventArgs
{
Guild = guild,
Role = role
};
await this._guildRoleCreated.InvokeAsync(this, ea).ConfigureAwait(false);
}
///
/// Handles the guild role update event.
///
/// The role.
/// The guild.
internal async Task OnGuildRoleUpdateEventAsync(DiscordRole role, DiscordGuild guild)
{
var newRole = guild.GetRole(role.Id);
var oldRole = new DiscordRole
{
_guild_id = guild.Id,
_color = newRole._color,
Discord = this,
IsHoisted = newRole.IsHoisted,
Id = newRole.Id,
IsManaged = newRole.IsManaged,
IsMentionable = newRole.IsMentionable,
Name = newRole.Name,
Permissions = newRole.Permissions,
Position = newRole.Position
};
newRole._guild_id = guild.Id;
newRole._color = role._color;
newRole.IsHoisted = role.IsHoisted;
newRole.IsManaged = role.IsManaged;
newRole.IsMentionable = role.IsMentionable;
newRole.Name = role.Name;
newRole.Permissions = role.Permissions;
newRole.Position = role.Position;
var ea = new GuildRoleUpdateEventArgs
{
Guild = guild,
RoleAfter = newRole,
RoleBefore = oldRole
};
await this._guildRoleUpdated.InvokeAsync(this, ea).ConfigureAwait(false);
}
///
/// Handles the guild role delete event.
///
/// The role id.
/// The guild.
internal async Task OnGuildRoleDeleteEventAsync(ulong roleId, DiscordGuild guild)
{
if (!guild._roles.TryRemove(roleId, out var role))
this.Logger.LogWarning($"Attempted to delete a nonexistent role ({roleId}) from guild ({guild}).");
var ea = new GuildRoleDeleteEventArgs
{
Guild = guild,
Role = role
};
await this._guildRoleDeleted.InvokeAsync(this, ea).ConfigureAwait(false);
}
#endregion
#region Invite
///
/// Handles the invite create event.
///
/// The channel id.
/// The guild id.
/// The invite.
internal async Task OnInviteCreateEventAsync(ulong channelId, ulong guildId, DiscordInvite invite)
{
var guild = this.InternalGetCachedGuild(guildId);
var channel = this.InternalGetCachedChannel(channelId);
invite.Discord = this;
if(invite.Inviter is not null)
{
invite.Inviter.Discord = this;
this.UserCache.AddOrUpdate(invite.Inviter.Id, invite.Inviter, (old, @new) => @new);
}
guild._invites[invite.Code] = invite;
var ea = new InviteCreateEventArgs
{
Channel = channel,
Guild = guild,
Invite = invite
};
await this._inviteCreated.InvokeAsync(this, ea).ConfigureAwait(false);
}
///
/// Handles the invite delete event.
///
/// The channel id.
/// The guild id.
/// The dat.
internal async Task OnInviteDeleteEventAsync(ulong channelId, ulong guildId, JToken dat)
{
var guild = this.InternalGetCachedGuild(guildId);
var channel = this.InternalGetCachedChannel(channelId);
if (!guild._invites.TryRemove(dat["code"].ToString(), out var invite))
{
invite = dat.ToObject();
invite.Discord = this;
}
invite.IsRevoked = true;
var ea = new InviteDeleteEventArgs
{
Channel = channel,
Guild = guild,
Invite = invite
};
await this._inviteDeleted.InvokeAsync(this, ea).ConfigureAwait(false);
}
#endregion
#region Message
///
/// Handles the message ack event.
///
/// The chn.
/// The message id.
internal async Task OnMessageAckEventAsync(DiscordChannel chn, ulong messageId)
{
if (this.MessageCache == null || !this.MessageCache.TryGet(xm => xm.Id == messageId && xm.ChannelId == chn.Id, out var msg))
{
msg = new DiscordMessage
{
Id = messageId,
ChannelId = chn.Id,
Discord = this,
};
}
await this._messageAcknowledged.InvokeAsync(this, new MessageAcknowledgeEventArgs { Message = msg }).ConfigureAwait(false);
}
///
/// Handles the message create event.
///
/// The message.
/// The author.
/// The member.
/// The reference author.
/// The reference member.
internal async Task OnMessageCreateEventAsync(DiscordMessage message, TransportUser author, TransportMember member, TransportUser referenceAuthor, TransportMember referenceMember)
{
message.Discord = this;
this.PopulateMessageReactionsAndCache(message, author, member);
message.PopulateMentions();
if (message.Channel == null && message.ChannelId == default)
this.Logger.LogWarning(LoggerEvents.WebSocketReceive, "Channel which the last message belongs to is not in cache - cache state might be invalid!");
if (message.ReferencedMessage != null)
{
message.ReferencedMessage.Discord = this;
this.PopulateMessageReactionsAndCache(message.ReferencedMessage, referenceAuthor, referenceMember);
message.ReferencedMessage.PopulateMentions();
}
foreach (var sticker in message.Stickers)
sticker.Discord = this;
var ea = new MessageCreateEventArgs
{
Message = message,
MentionedUsers = new ReadOnlyCollection(message._mentionedUsers),
MentionedRoles = message._mentionedRoles != null ? new ReadOnlyCollection(message._mentionedRoles) : null,
MentionedChannels = message._mentionedChannels != null ? new ReadOnlyCollection(message._mentionedChannels) : null
};
await this._messageCreated.InvokeAsync(this, ea).ConfigureAwait(false);
}
///
/// Handles the message update event.
///
/// The message.
/// The author.
/// The member.
/// The reference author.
/// The reference member.
internal async Task OnMessageUpdateEventAsync(DiscordMessage message, TransportUser author, TransportMember member, TransportUser referenceAuthor, TransportMember referenceMember)
{
DiscordGuild guild;
message.Discord = this;
var event_message = message;
DiscordMessage oldmsg = null;
if (this.Configuration.MessageCacheSize == 0
|| this.MessageCache == null
|| !this.MessageCache.TryGet(xm => xm.Id == event_message.Id && xm.ChannelId == event_message.ChannelId, out message))
{
message = event_message;
this.PopulateMessageReactionsAndCache(message, author, member);
guild = message.Channel?.Guild;
if (message.ReferencedMessage != null)
{
message.ReferencedMessage.Discord = this;
this.PopulateMessageReactionsAndCache(message.ReferencedMessage, referenceAuthor, referenceMember);
message.ReferencedMessage.PopulateMentions();
}
}
else
{
oldmsg = new DiscordMessage(message);
guild = message.Channel?.Guild;
message.EditedTimestampRaw = event_message.EditedTimestampRaw;
if (event_message.Content != null)
message.Content = event_message.Content;
message._embeds.Clear();
message._embeds.AddRange(event_message._embeds);
message.Pinned = event_message.Pinned;
message.IsTTS = event_message.IsTTS;
}
message.PopulateMentions();
var ea = new MessageUpdateEventArgs
{
Message = message,
MessageBefore = oldmsg,
MentionedUsers = new ReadOnlyCollection(message._mentionedUsers),
MentionedRoles = message._mentionedRoles != null ? new ReadOnlyCollection(message._mentionedRoles) : null,
MentionedChannels = message._mentionedChannels != null ? new ReadOnlyCollection(message._mentionedChannels) : null
};
await this._messageUpdated.InvokeAsync(this, ea).ConfigureAwait(false);
}
///
/// Handles the message delete event.
///
/// The message id.
/// The channel id.
/// The guild id.
internal async Task OnMessageDeleteEventAsync(ulong messageId, ulong channelId, ulong? guildId)
{
var channel = this.InternalGetCachedChannel(channelId) ?? this.InternalGetCachedThread(channelId);
var guild = this.InternalGetCachedGuild(guildId);
if (channel == null
|| this.Configuration.MessageCacheSize == 0
|| this.MessageCache == null
|| !this.MessageCache.TryGet(xm => xm.Id == messageId && xm.ChannelId == channelId, out var msg))
{
msg = new DiscordMessage
{
Id = messageId,
ChannelId = channelId,
Discord = this,
};
}
if (this.Configuration.MessageCacheSize > 0)
this.MessageCache?.Remove(xm => xm.Id == msg.Id && xm.ChannelId == channelId);
var ea = new MessageDeleteEventArgs
{
Channel = channel,
Message = msg,
Guild = guild
};
await this._messageDeleted.InvokeAsync(this, ea).ConfigureAwait(false);
}
///
/// Handles the message bulk delete event.
///
/// The message ids.
/// The channel id.
/// The guild id.
internal async Task OnMessageBulkDeleteEventAsync(ulong[] messageIds, ulong channelId, ulong? guildId)
{
var channel = this.InternalGetCachedChannel(channelId) ?? this.InternalGetCachedThread(channelId);
var msgs = new List(messageIds.Length);
foreach (var messageId in messageIds)
{
if (channel == null
|| this.Configuration.MessageCacheSize == 0
|| this.MessageCache == null
|| !this.MessageCache.TryGet(xm => xm.Id == messageId && xm.ChannelId == channelId, out var msg))
{
msg = new DiscordMessage
{
Id = messageId,
ChannelId = channelId,
Discord = this,
};
}
if (this.Configuration.MessageCacheSize > 0)
this.MessageCache?.Remove(xm => xm.Id == msg.Id && xm.ChannelId == channelId);
msgs.Add(msg);
}
var guild = this.InternalGetCachedGuild(guildId);
var ea = new MessageBulkDeleteEventArgs
{
Channel = channel,
Messages = new ReadOnlyCollection(msgs),
Guild = guild
};
await this._messagesBulkDeleted.InvokeAsync(this, ea).ConfigureAwait(false);
}
#endregion
#region Message Reaction
///
/// Handles the message reaction add.
///
/// The user id.
/// The message id.
/// The channel id.
/// The guild id.
/// The mbr.
/// The emoji.
internal async Task OnMessageReactionAddAsync(ulong userId, ulong messageId, ulong channelId, ulong? guildId, TransportMember mbr, DiscordEmoji emoji)
{
var channel = this.InternalGetCachedChannel(channelId) ?? this.InternalGetCachedThread(channelId);
var guild = this.InternalGetCachedGuild(guildId);
emoji.Discord = this;
var usr = this.UpdateUser(new DiscordUser { Id = userId, Discord = this }, guildId, guild, mbr);
if (channel == null
|| this.Configuration.MessageCacheSize == 0
|| this.MessageCache == null
|| !this.MessageCache.TryGet(xm => xm.Id == messageId && xm.ChannelId == channelId, out var msg))
{
msg = new DiscordMessage
{
Id = messageId,
ChannelId = channelId,
Discord = this,
_reactions = new List()
};
}
var react = msg._reactions.FirstOrDefault(xr => xr.Emoji == emoji);
if (react == null)
{
msg._reactions.Add(react = new DiscordReaction
{
Count = 1,
Emoji = emoji,
IsMe = this.CurrentUser.Id == userId
});
}
else
{
react.Count++;
react.IsMe |= this.CurrentUser.Id == userId;
}
var ea = new MessageReactionAddEventArgs
{
Message = msg,
User = usr,
Guild = guild,
Emoji = emoji
};
await this._messageReactionAdded.InvokeAsync(this, ea).ConfigureAwait(false);
}
///
/// Handles the message reaction remove.
///
/// The user id.
/// The message id.
/// The channel id.
/// The guild id.
/// The emoji.
internal async Task OnMessageReactionRemoveAsync(ulong userId, ulong messageId, ulong channelId, ulong? guildId, DiscordEmoji emoji)
{
var channel = this.InternalGetCachedChannel(channelId) ?? this.InternalGetCachedThread(channelId);
emoji.Discord = this;
if (!this.UserCache.TryGetValue(userId, out var usr))
usr = new DiscordUser { Id = userId, Discord = this };
if (channel?.Guild != null)
usr = channel.Guild.Members.TryGetValue(userId, out var member)
? member
: new DiscordMember(usr) { Discord = this, _guild_id = channel.GuildId.Value };
if (channel == null
|| this.Configuration.MessageCacheSize == 0
|| this.MessageCache == null
|| !this.MessageCache.TryGet(xm => xm.Id == messageId && xm.ChannelId == channelId, out var msg))
{
msg = new DiscordMessage
{
Id = messageId,
ChannelId = channelId,
Discord = this
};
}
var react = msg._reactions?.FirstOrDefault(xr => xr.Emoji == emoji);
if (react != null)
{
react.Count--;
react.IsMe &= this.CurrentUser.Id != userId;
if (msg._reactions != null && react.Count <= 0) // shit happens
for (var i = 0; i < msg._reactions.Count; i++)
if (msg._reactions[i].Emoji == emoji)
{
msg._reactions.RemoveAt(i);
break;
}
}
var guild = this.InternalGetCachedGuild(guildId);
var ea = new MessageReactionRemoveEventArgs
{
Message = msg,
User = usr,
Guild = guild,
Emoji = emoji
};
await this._messageReactionRemoved.InvokeAsync(this, ea).ConfigureAwait(false);
}
///
/// Handles the message reaction remove all.
///
/// The message id.
/// The channel id.
/// The guild id.
internal async Task OnMessageReactionRemoveAllAsync(ulong messageId, ulong channelId, ulong? guildId)
{
var channel = this.InternalGetCachedChannel(channelId) ?? this.InternalGetCachedThread(channelId);
if (channel == null
|| this.Configuration.MessageCacheSize == 0
|| this.MessageCache == null
|| !this.MessageCache.TryGet(xm => xm.Id == messageId && xm.ChannelId == channelId, out var msg))
{
msg = new DiscordMessage
{
Id = messageId,
ChannelId = channelId,
Discord = this
};
}
msg._reactions?.Clear();
var guild = this.InternalGetCachedGuild(guildId);
var ea = new MessageReactionsClearEventArgs
{
Message = msg
};
await this._messageReactionsCleared.InvokeAsync(this, ea).ConfigureAwait(false);
}
///
/// Handles the message reaction remove emoji.
///
/// The message id.
/// The channel id.
/// The guild id.
/// The dat.
internal async Task OnMessageReactionRemoveEmojiAsync(ulong messageId, ulong channelId, ulong guildId, JToken dat)
{
var guild = this.InternalGetCachedGuild(guildId);
var channel = this.InternalGetCachedChannel(channelId) ?? this.InternalGetCachedThread(channelId);
if (channel == null
|| this.Configuration.MessageCacheSize == 0
|| this.MessageCache == null
|| !this.MessageCache.TryGet(xm => xm.Id == messageId && xm.ChannelId == channelId, out var msg))
{
msg = new DiscordMessage
{
Id = messageId,
ChannelId = channelId,
Discord = this
};
}
var partialEmoji = dat.ToObject();
if (!guild._emojis.TryGetValue(partialEmoji.Id, out var emoji))
{
emoji = partialEmoji;
emoji.Discord = this;
}
msg._reactions?.RemoveAll(r => r.Emoji.Equals(emoji));
var ea = new MessageReactionRemoveEmojiEventArgs
{
Channel = channel,
Guild = guild,
Message = msg,
Emoji = emoji
};
await this._messageReactionRemovedEmoji.InvokeAsync(this, ea).ConfigureAwait(false);
}
#endregion
#region Stage Instance
///
/// Dispatches the event.
///
/// The created stage instance.
internal async Task OnStageInstanceCreateEventAsync(DiscordStageInstance stage)
{
stage.Discord = this;
var guild = this.InternalGetCachedGuild(stage.GuildId);
guild._stageInstances[stage.Id] = stage;
await this._stageInstanceCreated.InvokeAsync(this, new StageInstanceCreateEventArgs { StageInstance = stage, Guild = stage.Guild }).ConfigureAwait(false);
}
///
/// Dispatches the event.
///
/// The updated stage instance.
internal async Task OnStageInstanceUpdateEventAsync(DiscordStageInstance stage)
{
stage.Discord = this;
var guild = this.InternalGetCachedGuild(stage.GuildId);
guild._stageInstances[stage.Id] = stage;
await this._stageInstanceUpdated.InvokeAsync(this, new StageInstanceUpdateEventArgs { StageInstance = stage, Guild = stage.Guild }).ConfigureAwait(false);
}
///
/// Dispatches the event.
///
/// The deleted stage instance.
internal async Task OnStageInstanceDeleteEventAsync(DiscordStageInstance stage)
{
stage.Discord = this;
var guild = this.InternalGetCachedGuild(stage.GuildId);
guild._stageInstances[stage.Id] = stage;
await this._stageInstanceDeleted.InvokeAsync(this, new StageInstanceDeleteEventArgs { StageInstance = stage, Guild = stage.Guild }).ConfigureAwait(false);
}
#endregion
#region Thread
///
/// Dispatches the event.
///
/// The created thread.
internal async Task OnThreadCreateEventAsync(DiscordThreadChannel thread)
{
thread.Discord = this;
this.InternalGetCachedGuild(thread.GuildId)._threads.AddOrUpdate(thread.Id, thread, (oldThread, newThread) => newThread);
await this._threadCreated.InvokeAsync(this, new ThreadCreateEventArgs { Thread = thread, Guild = thread.Guild, Parent = thread.Parent }).ConfigureAwait(false);
}
///
/// Dispatches the event.
///
/// The updated thread.
internal async Task OnThreadUpdateEventAsync(DiscordThreadChannel thread)
{
if (thread == null)
return;
thread.Discord = this;
var guild = thread.Guild;
var threadNew = this.InternalGetCachedThread(thread.Id);
DiscordThreadChannel threadOld = null;
ThreadUpdateEventArgs updateEvent;
if (threadNew != null)
{
threadOld = new DiscordThreadChannel
{
Discord = this,
Type = threadNew.Type,
ThreadMetadata = thread.ThreadMetadata,
_threadMembers = threadNew._threadMembers,
ParentId = thread.ParentId,
OwnerId = thread.OwnerId,
Name = thread.Name,
LastMessageId = threadNew.LastMessageId,
MessageCount = thread.MessageCount,
MemberCount = thread.MemberCount,
GuildId = thread.GuildId,
LastPinTimestampRaw = threadNew.LastPinTimestampRaw,
PerUserRateLimit = threadNew.PerUserRateLimit,
CurrentMember = threadNew.CurrentMember
};
threadNew.ThreadMetadata = thread.ThreadMetadata;
threadNew.ParentId = thread.ParentId;
threadNew.OwnerId = thread.OwnerId;
threadNew.Name = thread.Name;
threadNew.LastMessageId = thread.LastMessageId.HasValue ? thread.LastMessageId : threadOld.LastMessageId;
threadNew.MessageCount = thread.MessageCount;
threadNew.MemberCount = thread.MemberCount;
threadNew.GuildId = thread.GuildId;
updateEvent = new ThreadUpdateEventArgs
{
ThreadAfter = thread,
ThreadBefore = threadOld,
Guild = thread.Guild,
Parent = thread.Parent
};
}
else
{
updateEvent = new ThreadUpdateEventArgs
{
ThreadAfter = thread,
Guild = thread.Guild,
Parent = thread.Parent
};
guild._threads[thread.Id] = thread;
}
await this._threadUpdated.InvokeAsync(this, updateEvent).ConfigureAwait(false);
}
///
/// Dispatches the event.
///
/// The deleted thread.
internal async Task OnThreadDeleteEventAsync(DiscordThreadChannel thread)
{
if (thread == null)
return;
thread.Discord = this;
var gld = thread.Guild;
if (gld._threads.TryRemove(thread.Id, out var cachedThread))
thread = cachedThread;
await this._threadDeleted.InvokeAsync(this, new ThreadDeleteEventArgs { Thread = thread, Guild = thread.Guild, Parent = thread.Parent, Type = thread.Type }).ConfigureAwait(false);
}
///
/// Dispatches the event.
///
/// The synced guild.
/// The synced channel ids.
/// The synced threads.
/// The synced members.
internal async Task OnThreadListSyncEventAsync(DiscordGuild guild, IReadOnlyList channel_ids, IReadOnlyList threads, IReadOnlyList members)
{
guild.Discord = this;
var channels = channel_ids.Select(x => guild.GetChannel(x.Value)); //getting channel objects
foreach (var chan in channels)
{
chan.Discord = this;
}
await this._threadListSynced.InvokeAsync(this, new ThreadListSyncEventArgs { Guild = guild, Channels = channels.ToList().AsReadOnly(), Threads = threads, Members = members.ToList().AsReadOnly() }).ConfigureAwait(false);
}
///
/// Dispatches the event.
///
/// The updated member.
internal async Task OnThreadMemberUpdateEventAsync(DiscordThreadChannelMember member)
{
member.Discord = this;
var thread = this.InternalGetCachedThread(member.ThreadId);
thread.CurrentMember = member;
thread.Guild._threads.AddOrUpdate(member.ThreadId, thread, (oldThread, newThread) => newThread);
await this._threadMemberUpdated.InvokeAsync(this, new ThreadMemberUpdateEventArgs { ThreadMember = member, Thread = thread }).ConfigureAwait(false);
}
///
/// Dispatches the event.
///
/// The target guild.
/// The thread id of the target thread this update belongs to.
/// The added members.
/// The ids of the removed members.
/// The new member count.
internal async Task OnThreadMembersUpdateEventAsync(DiscordGuild guild, ulong thread_id, IReadOnlyList addedMembers, IReadOnlyList removed_member_ids, int member_count)
{
var thread = this.InternalGetCachedThread(thread_id);
thread.Discord = this;
guild.Discord = this;
var removedMembers = new List();
if (removed_member_ids != null)
{
foreach (var removedId in removed_member_ids)
{
removedMembers.Add(guild._members.TryGetValue(removedId.Value, out var member) ? member : new DiscordMember { Id = removedId.Value, _guild_id = guild.Id, Discord = this });
}
}
else
removed_member_ids = Array.Empty();
if (addedMembers != null)
{
foreach (var threadMember in addedMembers)
{
threadMember.Discord = this;
threadMember._guild_id = guild.Id;
if (threadMember.Id == this.CurrentUser.Id)
thread.CurrentMember = threadMember;
}
}
else
addedMembers = Array.Empty();
if (removed_member_ids.Contains(this.CurrentUser.Id)) //indicates the bot was removed from the thread
thread.CurrentMember = null;
thread.MemberCount = member_count;
var threadMembersUpdateArg = new ThreadMembersUpdateEventArgs
{
Guild = guild,
Thread = thread,
AddedMembers = addedMembers,
RemovedMembers = removedMembers,
MemberCount = member_count
};
await this._threadMembersUpdated.InvokeAsync(this, threadMembersUpdateArg).ConfigureAwait(false);
}
#endregion
#region User/Presence Update
///
/// Handles the presence update event.
///
/// The raw presence.
/// The raw user.
internal async Task OnPresenceUpdateEventAsync(JObject rawPresence, JObject rawUser)
{
var uid = (ulong)rawUser["id"];
DiscordPresence old = null;
if (this._presences.TryGetValue(uid, out var presence))
{
old = new DiscordPresence(presence);
DiscordJson.PopulateObject(rawPresence, presence);
}
else
{
presence = rawPresence.ToObject();
presence.Discord = this;
presence.Activity = new DiscordActivity(presence.RawActivity);
this._presences[presence.InternalUser.Id] = presence;
}
// reuse arrays / avoid linq (this is a hot zone)
if (presence.Activities == null || rawPresence["activities"] == null)
{
presence._internalActivities = Array.Empty();
}
else
{
if (presence._internalActivities.Length != presence.RawActivities.Length)
presence._internalActivities = new DiscordActivity[presence.RawActivities.Length];
for (var i = 0; i < presence._internalActivities.Length; i++)
presence._internalActivities[i] = new DiscordActivity(presence.RawActivities[i]);
if (presence._internalActivities.Length > 0)
{
presence.RawActivity = presence.RawActivities[0];
if (presence.Activity != null)
presence.Activity.UpdateWith(presence.RawActivity);
else
presence.Activity = new DiscordActivity(presence.RawActivity);
}
}
if (this.UserCache.TryGetValue(uid, out var usr))
{
if (old != null)
{
old.InternalUser.Username = usr.Username;
old.InternalUser.Discriminator = usr.Discriminator;
old.InternalUser.AvatarHash = usr.AvatarHash;
}
if (rawUser["username"] is object)
usr.Username = (string)rawUser["username"];
if (rawUser["discriminator"] is object)
usr.Discriminator = (string)rawUser["discriminator"];
if (rawUser["avatar"] is object)
usr.AvatarHash = (string)rawUser["avatar"];
presence.InternalUser.Username = usr.Username;
presence.InternalUser.Discriminator = usr.Discriminator;
presence.InternalUser.AvatarHash = usr.AvatarHash;
}
var usrafter = usr ?? new DiscordUser(presence.InternalUser);
var ea = new PresenceUpdateEventArgs
{
Status = presence.Status,
Activity = presence.Activity,
User = usr,
PresenceBefore = old,
PresenceAfter = presence,
UserBefore = old != null ? new DiscordUser(old.InternalUser) : usrafter,
UserAfter = usrafter
};
await this._presenceUpdated.InvokeAsync(this, ea).ConfigureAwait(false);
}
///
/// Handles the user settings update event.
///
/// The user.
internal async Task OnUserSettingsUpdateEventAsync(TransportUser user)
{
var usr = new DiscordUser(user) { Discord = this };
var ea = new UserSettingsUpdateEventArgs
{
User = usr
};
await this._userSettingsUpdated.InvokeAsync(this, ea).ConfigureAwait(false);
}
///
/// Handles the user update event.
///
/// The user.
internal async Task OnUserUpdateEventAsync(TransportUser user)
{
var usr_old = new DiscordUser
{
AvatarHash = this.CurrentUser.AvatarHash,
Discord = this,
Discriminator = this.CurrentUser.Discriminator,
Email = this.CurrentUser.Email,
Id = this.CurrentUser.Id,
IsBot = this.CurrentUser.IsBot,
MfaEnabled = this.CurrentUser.MfaEnabled,
Username = this.CurrentUser.Username,
Verified = this.CurrentUser.Verified
};
this.CurrentUser.AvatarHash = user.AvatarHash;
this.CurrentUser.Discriminator = user.Discriminator;
this.CurrentUser.Email = user.Email;
this.CurrentUser.Id = user.Id;
this.CurrentUser.IsBot = user.IsBot;
this.CurrentUser.MfaEnabled = user.MfaEnabled;
this.CurrentUser.Username = user.Username;
this.CurrentUser.Verified = user.Verified;
var ea = new UserUpdateEventArgs
{
UserAfter = this.CurrentUser,
UserBefore = usr_old
};
await this._userUpdated.InvokeAsync(this, ea).ConfigureAwait(false);
}
#endregion
#region Voice
///
/// Handles the voice state update event.
///
/// The raw.
internal async Task OnVoiceStateUpdateEventAsync(JObject raw)
{
var gid = (ulong)raw["guild_id"];
var uid = (ulong)raw["user_id"];
var gld = this._guilds[gid];
var vstateNew = raw.ToObject();
vstateNew.Discord = this;
gld._voiceStates.TryRemove(uid, out var vstateOld);
if (vstateNew.Channel != null)
{
gld._voiceStates[vstateNew.UserId] = vstateNew;
}
if (gld._members.TryGetValue(uid, out var mbr))
{
mbr.IsMuted = vstateNew.IsServerMuted;
mbr.IsDeafened = vstateNew.IsServerDeafened;
}
else
{
var transportMbr = vstateNew.TransportMember;
this.UpdateUser(new DiscordUser(transportMbr.User) { Discord = this }, gid, gld, transportMbr);
}
var ea = new VoiceStateUpdateEventArgs
{
Guild = vstateNew.Guild,
Channel = vstateNew.Channel,
User = vstateNew.User,
SessionId = vstateNew.SessionId,
Before = vstateOld,
After = vstateNew
};
await this._voiceStateUpdated.InvokeAsync(this, ea).ConfigureAwait(false);
}
///
/// Handles the voice server update event.
///
/// The endpoint.
/// The token.
/// The guild.
internal async Task OnVoiceServerUpdateEventAsync(string endpoint, string token, DiscordGuild guild)
{
var ea = new VoiceServerUpdateEventArgs
{
Endpoint = endpoint,
VoiceToken = token,
Guild = guild
};
await this._voiceServerUpdated.InvokeAsync(this, ea).ConfigureAwait(false);
}
#endregion
#region Commands
///
/// Handles the application command create.
///
/// The cmd.
/// The guild_id.
internal async Task OnApplicationCommandCreateAsync(DiscordApplicationCommand cmd, ulong? guild_id)
{
cmd.Discord = this;
var guild = this.InternalGetCachedGuild(guild_id);
if (guild == null && guild_id.HasValue)
{
guild = new DiscordGuild
{
Id = guild_id.Value,
Discord = this
};
}
var ea = new ApplicationCommandEventArgs
{
Guild = guild,
Command = cmd
};
await this._applicationCommandCreated.InvokeAsync(this, ea).ConfigureAwait(false);
}
///
/// Handles the application command update.
///
/// The cmd.
/// The guild_id.
internal async Task OnApplicationCommandUpdateAsync(DiscordApplicationCommand cmd, ulong? guild_id)
{
cmd.Discord = this;
var guild = this.InternalGetCachedGuild(guild_id);
if (guild == null && guild_id.HasValue)
{
guild = new DiscordGuild
{
Id = guild_id.Value,
Discord = this
};
}
var ea = new ApplicationCommandEventArgs
{
Guild = guild,
Command = cmd
};
await this._applicationCommandUpdated.InvokeAsync(this, ea).ConfigureAwait(false);
}
///
/// Handles the application command delete.
///
/// The cmd.
/// The guild_id.
internal async Task OnApplicationCommandDeleteAsync(DiscordApplicationCommand cmd, ulong? guild_id)
{
cmd.Discord = this;
var guild = this.InternalGetCachedGuild(guild_id);
if (guild == null && guild_id.HasValue)
{
guild = new DiscordGuild
{
Id = guild_id.Value,
Discord = this
};
}
var ea = new ApplicationCommandEventArgs
{
Guild = guild,
Command = cmd
};
await this._applicationCommandDeleted.InvokeAsync(this, ea).ConfigureAwait(false);
}
///
/// Handles the guild application command counts update.
///
/// The count.
/// The count.
/// The count.
/// The guild_id.
/// Count of application commands.
internal async Task OnGuildApplicationCommandCountsUpdateAsync(int sc, int ucmc, int mcmc, ulong guild_id)
{
var guild = this.InternalGetCachedGuild(guild_id);
if (guild == null)
{
guild = new DiscordGuild
{
Id = guild_id,
Discord = this
};
}
var ea = new GuildApplicationCommandCountEventArgs
{
SlashCommands = sc,
UserContextMenuCommands = ucmc,
MessageContextMenuCommands = mcmc,
Guild = guild
};
await this._guildApplicationCommandCountUpdated.InvokeAsync(this, ea).ConfigureAwait(false);
}
///
/// Handles the application command permissions update.
///
/// The new permissions.
/// The command id.
/// The guild id.
/// The application id.
internal async Task OnApplicationCommandPermissionsUpdateAsync(IEnumerable perms, ulong c_id, ulong guild_id, ulong a_id)
{
if (a_id != this.CurrentApplication.Id)
return;
var guild = this.InternalGetCachedGuild(guild_id);
DiscordApplicationCommand cmd;
try
{
cmd = await this.GetGuildApplicationCommandAsync(guild_id, c_id);
}
catch(NotFoundException)
{
cmd = await this.GetGlobalApplicationCommandAsync(c_id);
}
if (guild == null)
{
guild = new DiscordGuild
{
Id = guild_id,
Discord = this
};
}
var ea = new ApplicationCommandPermissionsUpdateEventArgs
{
Permissions = perms.ToList(),
Command = cmd,
ApplicationId = a_id,
Guild = guild
};
await this._applicationCommandPermissionsUpdated.InvokeAsync(this, ea).ConfigureAwait(false);
}
#endregion
#region Interaction
///
/// Handles the interaction create.
///
/// The guild id.
/// The channel id.
/// The user.
/// The member.
/// The interaction.
internal async Task OnInteractionCreateAsync(ulong? guildId, ulong channelId, TransportUser user, TransportMember member, DiscordInteraction interaction)
{
var usr = new DiscordUser(user) { Discord = this };
interaction.ChannelId = channelId;
interaction.GuildId = guildId;
interaction.Discord = this;
interaction.Data.Discord = this;
if (member != null)
{
usr = new DiscordMember(member) { _guild_id = guildId.Value, Discord = this };
this.UpdateUser(usr, guildId, interaction.Guild, member);
}
else
{
this.UserCache.AddOrUpdate(usr.Id, usr, (old, @new) => @new);
}
interaction.User = usr;
var resolved = interaction.Data.Resolved;
if (resolved != null)
{
if (resolved.Users != null)
{
foreach (var c in resolved.Users)
{
c.Value.Discord = this;
this.UserCache.AddOrUpdate(c.Value.Id, c.Value, (old, @new) => @new);
}
}
if (resolved.Members != null)
{
foreach (var c in resolved.Members)
{
c.Value.Discord = this;
c.Value.Id = c.Key;
c.Value._guild_id = guildId.Value;
c.Value.User.Discord = this;
this.UserCache.AddOrUpdate(c.Value.User.Id, c.Value.User, (old, @new) => @new);
}
}
if (resolved.Channels != null)
{
foreach (var c in resolved.Channels)
{
c.Value.Discord = this;
if (guildId.HasValue)
c.Value.GuildId = guildId.Value;
}
}
if (resolved.Roles != null)
{
foreach (var c in resolved.Roles)
{
c.Value.Discord = this;
if (guildId.HasValue)
c.Value._guild_id = guildId.Value;
}
}
if (resolved.Messages != null)
{
foreach (var m in resolved.Messages)
{
m.Value.Discord = this;
if (guildId.HasValue)
m.Value.GuildId = guildId.Value;
}
}
}
if (interaction.Type is InteractionType.Component)
{
interaction.Message.Discord = this;
interaction.Message.ChannelId = interaction.ChannelId;
var cea = new ComponentInteractionCreateEventArgs
{
Message = interaction.Message,
Interaction = interaction
};
await this._componentInteractionCreated.InvokeAsync(this, cea).ConfigureAwait(false);
}
else
{
if (interaction.Data.Target.HasValue) // Context-Menu. //
{
var targetId = interaction.Data.Target.Value;
DiscordUser targetUser = null;
DiscordMember targetMember = null;
DiscordMessage targetMessage = null;
interaction.Data.Resolved.Messages?.TryGetValue(targetId, out targetMessage);
interaction.Data.Resolved.Members?.TryGetValue(targetId, out targetMember);
interaction.Data.Resolved.Users?.TryGetValue(targetId, out targetUser);
var ctea = new ContextMenuInteractionCreateEventArgs
{
Interaction = interaction,
TargetUser = targetMember ?? targetUser,
TargetMessage = targetMessage,
Type = interaction.Data.Type,
};
await this._contextMenuInteractionCreated.InvokeAsync(this, ctea).ConfigureAwait(false);
}
else
{
var ea = new InteractionCreateEventArgs
{
Interaction = interaction
};
await this._interactionCreated.InvokeAsync(this, ea).ConfigureAwait(false);
}
}
}
#endregion
#region Misc
///
/// Handles the typing start event.
///
/// The user id.
/// The channel id.
/// The channel.
/// The guild id.
/// The started.
/// The mbr.
internal async Task OnTypingStartEventAsync(ulong userId, ulong channelId, DiscordChannel channel, ulong? guildId, DateTimeOffset started, TransportMember mbr)
{
if (channel == null)
{
channel = new DiscordChannel
{
Discord = this,
Id = channelId,
GuildId = guildId ?? default,
};
}
var guild = this.InternalGetCachedGuild(guildId);
var usr = this.UpdateUser(new DiscordUser { Id = userId, Discord = this }, guildId, guild, mbr);
var ea = new TypingStartEventArgs
{
Channel = channel,
User = usr,
Guild = guild,
StartedAt = started
};
await this._typingStarted.InvokeAsync(this, ea).ConfigureAwait(false);
}
///
/// Handles the webhooks update.
///
/// The channel.
/// The guild.
internal async Task OnWebhooksUpdateAsync(DiscordChannel channel, DiscordGuild guild)
{
var ea = new WebhooksUpdateEventArgs
{
Channel = channel,
Guild = guild
};
await this._webhooksUpdated.InvokeAsync(this, ea).ConfigureAwait(false);
}
///
/// Handles the unknown event.
///
/// The payload.
internal async Task OnUnknownEventAsync(GatewayPayload payload)
{
var ea = new UnknownEventArgs { EventName = payload.EventName, Json = (payload.Data as JObject)?.ToString() };
await this._unknownEvent.InvokeAsync(this, ea).ConfigureAwait(false);
}
#endregion
#endregion
}
}
diff --git a/DisCatSharp/Clients/DiscordClient.cs b/DisCatSharp/Clients/DiscordClient.cs
index 499d05ddd..31333d507 100644
--- a/DisCatSharp/Clients/DiscordClient.cs
+++ b/DisCatSharp/Clients/DiscordClient.cs
@@ -1,1186 +1,1198 @@
// This file is part of the DisCatSharp project.
//
// Copyright (c) 2021 AITSYS
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using DisCatSharp.Entities;
using DisCatSharp.EventArgs;
using DisCatSharp.Exceptions;
using DisCatSharp.Net;
using DisCatSharp.Net.Abstractions;
using DisCatSharp.Net.Models;
using DisCatSharp.Net.Serialization;
using DisCatSharp.Common.Utilities;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json.Linq;
using DisCatSharp.Enums;
using System.Globalization;
namespace DisCatSharp
{
///
/// A Discord API wrapper.
///
public sealed partial class DiscordClient : BaseDiscordClient
{
#region Internal Fields/Properties
internal bool _isShard = false;
///
/// Gets the message cache.
///
internal RingBuffer MessageCache { get; }
private List _extensions = new();
private StatusUpdate _status = null;
///
/// Gets the connection lock.
///
private ManualResetEventSlim ConnectionLock { get; } = new ManualResetEventSlim(true);
#endregion
#region Public Fields/Properties
///
/// Gets the gateway protocol version.
///
public int GatewayVersion { get; internal set; }
///
/// Gets the gateway session information for this client.
///
public GatewayInfo GatewayInfo { get; internal set; }
///
/// Gets the gateway URL.
///
public Uri GatewayUri { get; internal set; }
///
/// Gets the total number of shards the bot is connected to.
///
public int ShardCount => this.GatewayInfo != null
? this.GatewayInfo.ShardCount
: this.Configuration.ShardCount;
///
/// Gets the currently connected shard ID.
///
public int ShardId
=> this.Configuration.ShardId;
///
/// Gets the intents configured for this client.
///
public DiscordIntents Intents
=> this.Configuration.Intents;
///
/// Gets a dictionary of guilds that this client is in. The dictionary's key is the guild ID. Note that the
/// guild objects in this dictionary will not be filled in if the specific guilds aren't available (the
/// or events haven't been fired yet)
///
public override IReadOnlyDictionary Guilds { get; }
internal ConcurrentDictionary _guilds = new();
///
/// Gets the WS latency for this client.
///
public int Ping
=> Volatile.Read(ref this._ping);
private int _ping;
///
/// Gets the collection of presences held by this client.
///
public IReadOnlyDictionary Presences
=> this._presencesLazy.Value;
internal Dictionary _presences = new();
private Lazy> _presencesLazy;
#endregion
#region Constructor/Internal Setup
///
/// Initializes a new instance of .
///
/// Specifies configuration parameters.
public DiscordClient(DiscordConfiguration config)
: base(config)
{
if (this.Configuration.MessageCacheSize > 0)
{
var intents = this.Configuration.Intents;
this.MessageCache = intents.HasIntent(DiscordIntents.GuildMessages) || intents.HasIntent(DiscordIntents.DirectMessages)
? new RingBuffer(this.Configuration.MessageCacheSize)
: null;
}
this.InternalSetup();
this.Guilds = new ReadOnlyConcurrentDictionary(this._guilds);
}
///
/// Internal setup of the Client.
///
internal void InternalSetup()
{
this._clientErrored = new AsyncEvent("CLIENT_ERRORED", EventExecutionLimit, this.Goof);
this._socketErrored = new AsyncEvent("SOCKET_ERRORED", EventExecutionLimit, this.Goof);
this._socketOpened = new AsyncEvent("SOCKET_OPENED", EventExecutionLimit, this.EventErrorHandler);
this._socketClosed = new AsyncEvent("SOCKET_CLOSED", EventExecutionLimit, this.EventErrorHandler);
this._ready = new AsyncEvent("READY", EventExecutionLimit, this.EventErrorHandler);
this._resumed = new AsyncEvent("RESUMED", EventExecutionLimit, this.EventErrorHandler);
this._channelCreated = new AsyncEvent("CHANNEL_CREATED", EventExecutionLimit, this.EventErrorHandler);
this._channelUpdated = new AsyncEvent("CHANNEL_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._channelDeleted = new AsyncEvent("CHANNEL_DELETED", EventExecutionLimit, this.EventErrorHandler);
this._dmChannelDeleted = new AsyncEvent("DM_CHANNEL_DELETED", EventExecutionLimit, this.EventErrorHandler);
this._channelPinsUpdated = new AsyncEvent("CHANNEL_PINS_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._guildCreated = new AsyncEvent("GUILD_CREATED", EventExecutionLimit, this.EventErrorHandler);
this._guildAvailable = new AsyncEvent("GUILD_AVAILABLE", EventExecutionLimit, this.EventErrorHandler);
this._guildUpdated = new AsyncEvent("GUILD_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._guildDeleted = new AsyncEvent("GUILD_DELETED", EventExecutionLimit, this.EventErrorHandler);
this._guildUnavailable = new AsyncEvent("GUILD_UNAVAILABLE", EventExecutionLimit, this.EventErrorHandler);
this._guildDownloadCompletedEv = new AsyncEvent("GUILD_DOWNLOAD_COMPLETED", EventExecutionLimit, this.EventErrorHandler);
this._inviteCreated = new AsyncEvent("INVITE_CREATED", EventExecutionLimit, this.EventErrorHandler);
this._inviteDeleted = new AsyncEvent("INVITE_DELETED", EventExecutionLimit, this.EventErrorHandler);
this._messageCreated = new AsyncEvent("MESSAGE_CREATED", EventExecutionLimit, this.EventErrorHandler);
this._presenceUpdated = new AsyncEvent("PRESENCE_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._guildBanAdded = new AsyncEvent("GUILD_BAN_ADD", EventExecutionLimit, this.EventErrorHandler);
this._guildBanRemoved = new AsyncEvent("GUILD_BAN_REMOVED", EventExecutionLimit, this.EventErrorHandler);
this._guildEmojisUpdated = new AsyncEvent("GUILD_EMOJI_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._guildStickersUpdated = new AsyncEvent("GUILD_STICKER_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._guildIntegrationsUpdated = new AsyncEvent("GUILD_INTEGRATIONS_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._guildMemberAdded = new AsyncEvent("GUILD_MEMBER_ADD", EventExecutionLimit, this.EventErrorHandler);
this._guildMemberRemoved = new AsyncEvent("GUILD_MEMBER_REMOVED", EventExecutionLimit, this.EventErrorHandler);
this._guildMemberUpdated = new AsyncEvent("GUILD_MEMBER_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._guildRoleCreated = new AsyncEvent("GUILD_ROLE_CREATED", EventExecutionLimit, this.EventErrorHandler);
this._guildRoleUpdated = new AsyncEvent("GUILD_ROLE_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._guildRoleDeleted = new AsyncEvent("GUILD_ROLE_DELETED", EventExecutionLimit, this.EventErrorHandler);
this._messageAcknowledged = new AsyncEvent("MESSAGE_ACKNOWLEDGED", EventExecutionLimit, this.EventErrorHandler);
this._messageUpdated = new AsyncEvent("MESSAGE_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._messageDeleted = new AsyncEvent("MESSAGE_DELETED", EventExecutionLimit, this.EventErrorHandler);
this._messagesBulkDeleted = new AsyncEvent("MESSAGE_BULK_DELETED", EventExecutionLimit, this.EventErrorHandler);
this._interactionCreated = new AsyncEvent("INTERACTION_CREATED", EventExecutionLimit, this.EventErrorHandler);
this._componentInteractionCreated = new AsyncEvent("COMPONENT_INTERACTED", EventExecutionLimit, this.EventErrorHandler);
this._contextMenuInteractionCreated = new AsyncEvent("CONTEXT_MENU_INTERACTED", EventExecutionLimit, this.EventErrorHandler);
this._typingStarted = new AsyncEvent("TYPING_STARTED", EventExecutionLimit, this.EventErrorHandler);
this._userSettingsUpdated = new AsyncEvent("USER_SETTINGS_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._userUpdated = new AsyncEvent("USER_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._voiceStateUpdated = new AsyncEvent("VOICE_STATE_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._voiceServerUpdated = new AsyncEvent("VOICE_SERVER_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._guildMembersChunked = new AsyncEvent("GUILD_MEMBERS_CHUNKED", EventExecutionLimit, this.EventErrorHandler);
this._unknownEvent = new AsyncEvent("UNKNOWN_EVENT", EventExecutionLimit, this.EventErrorHandler);
this._messageReactionAdded = new AsyncEvent("MESSAGE_REACTION_ADDED", EventExecutionLimit, this.EventErrorHandler);
this._messageReactionRemoved = new AsyncEvent("MESSAGE_REACTION_REMOVED", EventExecutionLimit, this.EventErrorHandler);
this._messageReactionsCleared = new AsyncEvent("MESSAGE_REACTIONS_CLEARED", EventExecutionLimit, this.EventErrorHandler);
this._messageReactionRemovedEmoji = new AsyncEvent("MESSAGE_REACTION_REMOVED_EMOJI", EventExecutionLimit, this.EventErrorHandler);
this._webhooksUpdated = new AsyncEvent("WEBHOOKS_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._heartbeated = new AsyncEvent("HEARTBEATED", EventExecutionLimit, this.EventErrorHandler);
this._applicationCommandCreated = new AsyncEvent("APPLICATION_COMMAND_CREATED", EventExecutionLimit, this.EventErrorHandler);
this._applicationCommandUpdated = new AsyncEvent("APPLICATION_COMMAND_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._applicationCommandDeleted = new AsyncEvent("APPLICATION_COMMAND_DELETED", EventExecutionLimit, this.EventErrorHandler);
this._guildApplicationCommandCountUpdated = new AsyncEvent("GUILD_APPLICATION_COMMAND_COUNTS_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._applicationCommandPermissionsUpdated = new AsyncEvent("APPLICATION_COMMAND_PERMISSIONS_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._guildIntegrationCreated = new AsyncEvent("INTEGRATION_CREATED", EventExecutionLimit, this.EventErrorHandler);
this._guildIntegrationUpdated = new AsyncEvent("INTEGRATION_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._guildIntegrationDeleted = new AsyncEvent("INTEGRATION_DELETED", EventExecutionLimit, this.EventErrorHandler);
this._stageInstanceCreated = new AsyncEvent("STAGE_INSTANCE_CREATED", EventExecutionLimit, this.EventErrorHandler);
this._stageInstanceUpdated = new AsyncEvent("STAGE_INSTANCE_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._stageInstanceDeleted = new AsyncEvent("STAGE_INSTANCE_DELETED", EventExecutionLimit, this.EventErrorHandler);
this._threadCreated = new AsyncEvent("THREAD_CREATED", EventExecutionLimit, this.EventErrorHandler);
this._threadUpdated = new AsyncEvent("THREAD_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._threadDeleted = new AsyncEvent("THREAD_DELETED", EventExecutionLimit, this.EventErrorHandler);
this._threadListSynced = new AsyncEvent("THREAD_LIST_SYNCED", EventExecutionLimit, this.EventErrorHandler);
this._threadMemberUpdated = new AsyncEvent("THREAD_MEMBER_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._threadMembersUpdated = new AsyncEvent("THREAD_MEMBERS_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._zombied = new AsyncEvent("ZOMBIED", EventExecutionLimit, this.EventErrorHandler);
this._payloadReceived = new AsyncEvent("PAYLOAD_RECEIVED", EventExecutionLimit, this.EventErrorHandler);
this._guildScheduledEventCreated = new AsyncEvent("GUILD_SCHEDULED_EVENT_CREATED", EventExecutionLimit, this.EventErrorHandler);
this._guildScheduledEventUpdated = new AsyncEvent("GUILD_SCHEDULED_EVENT_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._guildScheduledEventDeleted = new AsyncEvent("GUILD_SCHEDULED_EVENT_DELETED", EventExecutionLimit, this.EventErrorHandler);
this._guilds.Clear();
this._presencesLazy = new Lazy>(() => new ReadOnlyDictionary(this._presences));
}
#endregion
#region Client Extension Methods
///
/// Registers an extension with this client.
///
/// Extension to register.
public void AddExtension(BaseExtension ext)
{
ext.Setup(this);
this._extensions.Add(ext);
}
///
/// Retrieves a previously-registered extension from this client.
///
/// Type of extension to retrieve.
/// The requested extension.
public T GetExtension() where T : BaseExtension
=> this._extensions.FirstOrDefault(x => x.GetType() == typeof(T)) as T;
#endregion
#region Public Connection Methods
///
/// Connects to the gateway.
///
/// Thrown when an invalid token was provided.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public async Task ConnectAsync(DiscordActivity activity = null, UserStatus? status = null, DateTimeOffset? idlesince = null)
{
// Check if connection lock is already set, and set it if it isn't
if (!this.ConnectionLock.Wait(0))
throw new InvalidOperationException("This client is already connected.");
this.ConnectionLock.Set();
var w = 7500;
var i = 5;
var s = false;
Exception cex = null;
if (activity == null && status == null && idlesince == null)
this._status = null;
else
{
var since_unix = idlesince != null ? (long?)Utilities.GetUnixTime(idlesince.Value) : null;
this._status = new StatusUpdate()
{
Activity = new TransportActivity(activity),
Status = status ?? UserStatus.Online,
IdleSince = since_unix,
IsAFK = idlesince != null,
_activity = activity
};
}
if (!this._isShard)
{
if (this.Configuration.TokenType != TokenType.Bot)
this.Logger.LogWarning(LoggerEvents.Misc, "You are logging in with a token that is not a bot token. This is not officially supported by Discord, and can result in your account being terminated if you aren't careful.");
this.Logger.LogInformation(LoggerEvents.Startup, "Lib {0}, version {1}", this.BotLibrary, this.VersionString);
}
while (i-- > 0 || this.Configuration.ReconnectIndefinitely)
{
try
{
await this.InternalConnectAsync().ConfigureAwait(false);
s = true;
break;
}
catch (UnauthorizedException e)
{
FailConnection(this.ConnectionLock);
throw new Exception("Authentication failed. Check your token and try again.", e);
}
catch (PlatformNotSupportedException)
{
FailConnection(this.ConnectionLock);
throw;
}
catch (NotImplementedException)
{
FailConnection(this.ConnectionLock);
throw;
}
catch (Exception ex)
{
FailConnection(null);
cex = ex;
if (i <= 0 && !this.Configuration.ReconnectIndefinitely) break;
this.Logger.LogError(LoggerEvents.ConnectionFailure, ex, "Connection attempt failed, retrying in {0}s", w / 1000);
await Task.Delay(w).ConfigureAwait(false);
if (i > 0)
w *= 2;
}
}
if (!s && cex != null)
{
this.ConnectionLock.Set();
throw new Exception("Could not connect to Discord.", cex);
}
// non-closure, hence args
static void FailConnection(ManualResetEventSlim cl) =>
// unlock this (if applicable) so we can let others attempt to connect
cl?.Set();
}
///
/// Reconnects to the gateway.
///
/// If true, start new session.
public Task ReconnectAsync(bool startNewSession = false)
=> this.InternalReconnectAsync(startNewSession, code: startNewSession ? 1000 : 4002);
///
/// Disconnects from the gateway.
///
///
public async Task DisconnectAsync()
{
this.Configuration.AutoReconnect = false;
if (this._webSocketClient != null)
await this._webSocketClient.DisconnectAsync().ConfigureAwait(false);
}
#endregion
#region Public REST Methods
///
/// Gets a user.
///
/// Id of the user
/// Whether to fetch the user again (Defaults to false).
/// The requested user.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public async Task GetUserAsync(ulong userId, bool fetch = false)
{
if (!fetch && this.TryGetCachedUserInternal(userId, out var usr))
return usr;
usr = await this.ApiClient.GetUserAsync(userId).ConfigureAwait(false);
usr = this.UserCache.AddOrUpdate(userId, usr, (id, old) =>
{
old.Username = usr.Username;
old.Discriminator = usr.Discriminator;
old.AvatarHash = usr.AvatarHash;
old.BannerHash = usr.BannerHash;
old._bannerColor = usr._bannerColor;
return old;
});
return usr;
}
///
/// Gets a channel.
///
/// The id of the channel to get.
/// The requested channel.
/// Thrown when the channel does not exist.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public async Task GetChannelAsync(ulong id)
=> this.InternalGetCachedChannel(id) ?? await this.ApiClient.GetChannelAsync(id).ConfigureAwait(false);
///
/// Gets a thread.
///
/// The id of the thread to get.
/// The requested thread.
/// Thrown when the thread does not exist.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public async Task GetThreadAsync(ulong id)
=> this.InternalGetCachedThread(id) ?? await this.ApiClient.GetThreadAsync(id).ConfigureAwait(false);
///
/// Sends a normal message.
///
/// Channel to send to.
/// Message content to send.
/// The message that was sent.
/// Thrown when the client does not have the permission.
/// Thrown when the channel does not exist.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public Task SendMessageAsync(DiscordChannel channel, string content)
=> this.ApiClient.CreateMessageAsync(channel.Id, content, embeds: null, sticker: null, replyMessageId: null, mentionReply: false, failOnInvalidReply: false);
///
/// Sends a message with an embed.
///
/// Channel to send to.
/// Embed to attach to the message.
/// The message that was sent.
/// Thrown when the client does not have the permission.
/// Thrown when the channel does not exist.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public Task SendMessageAsync(DiscordChannel channel, DiscordEmbed embed)
=> this.ApiClient.CreateMessageAsync(channel.Id, null, embed != null ? new[] { embed } : null, sticker: null, replyMessageId: null, mentionReply: false, failOnInvalidReply: false);
///
/// Sends a message with content and an embed.
///
/// Channel to send to.
/// Message content to send.
/// Embed to attach to the message.
/// The message that was sent.
/// Thrown when the client does not have the permission.
/// Thrown when the channel does not exist.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public Task SendMessageAsync(DiscordChannel channel, string content, DiscordEmbed embed)
=> this.ApiClient.CreateMessageAsync(channel.Id, content, embed != null ? new[] { embed } : null, sticker: null, replyMessageId: null, mentionReply: false, failOnInvalidReply: false);
///
/// Sends a message with the .
///
/// Channel to send the message to.
/// The message builder.
/// The message that was sent.
/// Thrown when the client does not have the permission if TTS is false and if TTS is true.
/// Thrown when the channel does not exist.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public Task SendMessageAsync(DiscordChannel channel, DiscordMessageBuilder builder)
=> this.ApiClient.CreateMessageAsync(channel.Id, builder);
///
/// Sends a message with an .
///
/// Channel to send the message to.
/// The message builder.
/// The message that was sent.
/// Thrown when the client does not have the permission if TTS is false and if TTS is true.
/// Thrown when the channel does not exist.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public Task SendMessageAsync(DiscordChannel channel, Action action)
{
var builder = new DiscordMessageBuilder();
action(builder);
return this.ApiClient.CreateMessageAsync(channel.Id, builder);
}
///
/// Creates a guild. This requires the bot to be in less than 10 guilds total.
///
/// Name of the guild.
/// Voice region of the guild.
/// Stream containing the icon for the guild.
/// Verification level for the guild.
/// Default message notification settings for the guild.
/// System channel flags fopr the guild.
/// The created guild.
/// Thrown when the channel does not exist.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public Task CreateGuildAsync(string name, string region = null, Optional icon = default, VerificationLevel? verificationLevel = null,
DefaultMessageNotifications? defaultMessageNotifications = null, SystemChannelFlags? systemChannelFlags = null)
{
var iconb64 = Optional.FromNoValue();
if (icon.HasValue && icon.Value != null)
using (var imgtool = new ImageTool(icon.Value))
iconb64 = imgtool.GetBase64();
else if (icon.HasValue)
iconb64 = null;
return this.ApiClient.CreateGuildAsync(name, region, iconb64, verificationLevel, defaultMessageNotifications, systemChannelFlags);
}
///
/// Creates a guild from a template. This requires the bot to be in less than 10 guilds total.
///
/// The template code.
/// Name of the guild.
/// Stream containing the icon for the guild.
/// The created guild.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public Task CreateGuildFromTemplateAsync(string code, string name, Optional icon = default)
{
var iconb64 = Optional.FromNoValue();
if (icon.HasValue && icon.Value != null)
using (var imgtool = new ImageTool(icon.Value))
iconb64 = imgtool.GetBase64();
else if (icon.HasValue)
iconb64 = null;
return this.ApiClient.CreateGuildFromTemplateAsync(code, name, iconb64);
}
///
/// Gets a guild.
/// Setting to true will make a REST request.
///
/// The guild ID to search for.
/// Whether to include approximate presence and member counts in the returned guild.
/// The requested Guild.
/// Thrown when the guild does not exist.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public async Task GetGuildAsync(ulong id, bool? withCounts = null)
{
if (this._guilds.TryGetValue(id, out var guild) && (!withCounts.HasValue || !withCounts.Value))
return guild;
guild = await this.ApiClient.GetGuildAsync(id, withCounts).ConfigureAwait(false);
var channels = await this.ApiClient.GetGuildChannelsAsync(guild.Id).ConfigureAwait(false);
foreach (var channel in channels) guild._channels[channel.Id] = channel;
return guild;
}
///
/// Gets a guild preview.
///
/// The guild ID.
///
/// Thrown when the guild does not exist.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public Task GetGuildPreviewAsync(ulong id)
=> this.ApiClient.GetGuildPreviewAsync(id);
///
/// Gets an invite.
///
/// The invite code.
/// Whether to include presence and total member counts in the returned invite.
/// Whether to include the expiration date in the returned invite.
/// The scheduled event id.
/// The requested Invite.
/// Thrown when the invite does not exists.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public Task GetInviteByCodeAsync(string code, bool? withCounts = null, bool? withExpiration = null, ulong? scheduledEventId = null)
=> this.ApiClient.GetInviteAsync(code, withCounts, withExpiration, scheduledEventId);
///
/// Gets a list of connections.
///
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public Task> GetConnectionsAsync()
=> this.ApiClient.GetUsersConnectionsAsync();
///
/// Gets a sticker.
///
/// The requested sticker.
/// The id of the sticker.
/// Thrown when the sticker does not exist.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public Task GetStickerAsync(ulong id)
=> this.ApiClient.GetStickerAsync(id);
///
/// Gets all nitro sticker packs.
///
/// List of sticker packs.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public Task> GetStickerPacksAsync()
=> this.ApiClient.GetStickerPacksAsync();
///
/// Gets the In-App OAuth Url.
///
/// Defaults to .
/// Redirect Uri.
/// Defaults to .
/// The OAuth Url
public Uri GetInAppOAuth(Permissions permissions = Permissions.None, OAuthScopes scopes = OAuthScopes.BOT_DEFAULT, string redir = null)
{
permissions &= PermissionMethods.FULL_PERMS;
// hey look, it's not all annoying and blue :P
return new Uri(new QueryUriBuilder($"{DiscordDomain.GetDomain(CoreDomain.Discord).Url}{Endpoints.OAUTH2}{Endpoints.AUTHORIZE}")
.AddParameter("client_id", this.CurrentApplication.Id.ToString(CultureInfo.InvariantCulture))
.AddParameter("scope", OAuth.ResolveScopes(scopes))
.AddParameter("permissions", ((long)permissions).ToString(CultureInfo.InvariantCulture))
.AddParameter("state", "")
.AddParameter("redirect_uri", redir ?? "")
.ToString());
}
///
/// Gets a webhook.
///
/// The target webhook id.
/// The requested webhook.
/// Thrown when the webhook does not exist.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public Task GetWebhookAsync(ulong id)
=> this.ApiClient.GetWebhookAsync(id);
///
/// Gets a webhook.
///
/// The target webhook id.
/// The target webhook token.
/// The requested webhook.
/// Thrown when the webhook does not exist.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public Task GetWebhookWithTokenAsync(ulong id, string token)
=> this.ApiClient.GetWebhookWithTokenAsync(id, token);
///
/// Updates current user's activity and status.
///
/// Activity to set.
/// Status of the user.
/// Since when is the client performing the specified activity.
///
public Task UpdateStatusAsync(DiscordActivity activity = null, UserStatus? userStatus = null, DateTimeOffset? idleSince = null)
=> this.InternalUpdateStatusAsync(activity, userStatus, idleSince);
///
/// Edits current user.
///
/// New username.
/// New avatar.
/// The modified user.
/// Thrown when the user does not exist.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public async Task UpdateCurrentUserAsync(string username = null, Optional avatar = default)
{
var av64 = Optional.FromNoValue();
if (avatar.HasValue && avatar.Value != null)
using (var imgtool = new ImageTool(avatar.Value))
av64 = imgtool.GetBase64();
else if (avatar.HasValue)
av64 = null;
var usr = await this.ApiClient.ModifyCurrentUserAsync(username, av64).ConfigureAwait(false);
this.CurrentUser.Username = usr.Username;
this.CurrentUser.Discriminator = usr.Discriminator;
this.CurrentUser.AvatarHash = usr.AvatarHash;
return this.CurrentUser;
}
///
/// Gets a guild template by the code.
///
/// The code of the template.
/// The guild template for the code.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public Task GetTemplateAsync(string code)
=> this.ApiClient.GetTemplateAsync(code);
///
/// Gets all the global application commands for this application.
///
/// A list of global application commands.
public Task> GetGlobalApplicationCommandsAsync() =>
this.ApiClient.GetGlobalApplicationCommandsAsync(this.CurrentApplication.Id);
///