diff --git a/DisCatSharp/Clients/Rest/BaseMethods/Channels/DiscordApiClient.BaseMethods.Channels.cs b/DisCatSharp/Clients/Rest/BaseMethods/Channels/DiscordApiClient.BaseMethods.Channels.cs
index 1150f5f05..3da8e46fb 100644
--- a/DisCatSharp/Clients/Rest/BaseMethods/Channels/DiscordApiClient.BaseMethods.Channels.cs
+++ b/DisCatSharp/Clients/Rest/BaseMethods/Channels/DiscordApiClient.BaseMethods.Channels.cs
@@ -1,166 +1,171 @@
// This file is part of the DisCatSharp project, based off DSharpPlus.
//
// Copyright (c) 2021-2022 AITSYS
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using System.Collections.Generic;
+using System.Linq;
using System.Threading.Tasks;
using DisCatSharp.Entities;
using DisCatSharp.Net.Abstractions;
using DisCatSharp.Net.Serialization;
using Newtonsoft.Json;
namespace DisCatSharp.Net;
public sealed partial class DiscordApiClient
{
///
/// Gets the channel async.
///
/// The channel_id.
internal async Task GetChannelAsync(ulong channelId)
{
var route = $"{Endpoints.CHANNELS}/:channel_id";
var bucket = this.Rest.GetBucket(RestRequestMethod.GET, route, new {channel_id = channelId }, out var path);
var url = Utilities.GetApiUriFor(path, this.Discord.Configuration);
var res = await this.ExecuteRestRequest(this.Discord, bucket, url, RestRequestMethod.GET, route).ConfigureAwait(false);
var ret = JsonConvert.DeserializeObject(res.Response);
ret.Discord = this.Discord;
foreach (var xo in ret.PermissionOverwritesInternal)
{
xo.Discord = this.Discord;
xo.ChannelId = ret.Id;
}
+ if (ret.GuildId != null)
+ if (this.Discord.Guilds.Any(x => x.Key == ret.GuildId.Value))
+ this.Discord.Guilds.First(x => x.Key == ret.GuildId.Value).Value.ChannelsInternal.AddOrUpdate(ret.Id, ret, (oldChannel, newChannel) => newChannel);
+
return ret;
}
///
/// Deletes the channel async.
///
/// The channel_id.
/// The reason.
internal Task DeleteChannelAsync(ulong channelId, string reason)
{
var headers = Utilities.GetBaseHeaders();
if (!string.IsNullOrWhiteSpace(reason))
headers.Add(REASON_HEADER_NAME, reason);
var route = $"{Endpoints.CHANNELS}/:channel_id";
var bucket = this.Rest.GetBucket(RestRequestMethod.DELETE, route, new {channel_id = channelId }, out var path);
var url = Utilities.GetApiUriFor(path, this.Discord.Configuration);
return this.ExecuteRestRequest(this.Discord, bucket, url, RestRequestMethod.DELETE, route, headers);
}
///
/// Adds the group dm recipient async.
///
/// The channel_id.
/// The user_id.
/// The access_token.
/// The nickname.
internal Task AddGroupDmRecipientAsync(ulong channelId, ulong userId, string accessToken, string nickname)
{
var pld = new RestChannelGroupDmRecipientAddPayload
{
AccessToken = accessToken,
Nickname = nickname
};
var route = $"{Endpoints.USERS}{Endpoints.ME}{Endpoints.CHANNELS}/:channel_id{Endpoints.RECIPIENTS}/:user_id";
var bucket = this.Rest.GetBucket(RestRequestMethod.PUT, route, new {channel_id = channelId, user_id = userId }, out var path);
var url = Utilities.GetApiUriFor(path, this.Discord.Configuration);
return this.ExecuteRestRequest(this.Discord, bucket, url, RestRequestMethod.PUT, route, payload: DiscordJson.SerializeObject(pld));
}
///
/// Removes the group dm recipient async.
///
/// The channel_id.
/// The user_id.
internal Task RemoveGroupDmRecipientAsync(ulong channelId, ulong userId)
{
var route = $"{Endpoints.USERS}{Endpoints.ME}{Endpoints.CHANNELS}/:channel_id{Endpoints.RECIPIENTS}/:user_id";
var bucket = this.Rest.GetBucket(RestRequestMethod.DELETE, route, new {channel_id = channelId, user_id = userId }, out var path);
var url = Utilities.GetApiUriFor(path, this.Discord.Configuration);
return this.ExecuteRestRequest(this.Discord, bucket, url, RestRequestMethod.DELETE, route);
}
///
/// Creates the group dm async.
///
/// The access_tokens.
/// The nicks.
internal async Task CreateGroupDmAsync(IEnumerable accessTokens, IDictionary nicks)
{
var pld = new RestUserGroupDmCreatePayload
{
AccessTokens = accessTokens,
Nicknames = nicks
};
var route = $"{Endpoints.USERS}{Endpoints.ME}{Endpoints.CHANNELS}";
var bucket = this.Rest.GetBucket(RestRequestMethod.POST, route, new { }, out var path);
var url = Utilities.GetApiUriFor(path, this.Discord.Configuration);
var res = await this.ExecuteRestRequest(this.Discord, bucket, url, RestRequestMethod.POST, route, payload: DiscordJson.SerializeObject(pld)).ConfigureAwait(false);
var ret = JsonConvert.DeserializeObject(res.Response);
ret.Discord = this.Discord;
return ret;
}
///
/// Creates the dm async.
///
/// The recipient_id.
internal async Task CreateDmAsync(ulong recipientId)
{
var pld = new RestUserDmCreatePayload
{
Recipient = recipientId
};
var route = $"{Endpoints.USERS}{Endpoints.ME}{Endpoints.CHANNELS}";
var bucket = this.Rest.GetBucket(RestRequestMethod.POST, route, new { }, out var path);
var url = Utilities.GetApiUriFor(path, this.Discord.Configuration);
var res = await this.ExecuteRestRequest(this.Discord, bucket, url, RestRequestMethod.POST, route, payload: DiscordJson.SerializeObject(pld)).ConfigureAwait(false);
var ret = JsonConvert.DeserializeObject(res.Response);
ret.Discord = this.Discord;
return ret;
}
}
diff --git a/DisCatSharp/Clients/Standalone/DiscordClient.cs b/DisCatSharp/Clients/Standalone/DiscordClient.cs
index 2d278e524..2e6e52a70 100644
--- a/DisCatSharp/Clients/Standalone/DiscordClient.cs
+++ b/DisCatSharp/Clients/Standalone/DiscordClient.cs
@@ -1,1303 +1,1309 @@
// This file is part of the DisCatSharp project, based off DSharpPlus.
//
// Copyright (c) 2021-2022 AITSYS
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using DisCatSharp.Common.Utilities;
using DisCatSharp.Entities;
using DisCatSharp.Enums;
using DisCatSharp.EventArgs;
using DisCatSharp.Exceptions;
using DisCatSharp.Net;
using DisCatSharp.Net.Abstractions;
using DisCatSharp.Net.Models;
using DisCatSharp.Net.Serialization;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json.Linq;
namespace DisCatSharp;
///
/// A Discord API wrapper.
///
public sealed partial class DiscordClient : BaseDiscordClient
{
#region Internal Fields/Properties
internal bool IsShard = false;
///
/// Gets the message cache.
///
internal RingBuffer MessageCache { get; }
private List _extensions = new();
private StatusUpdate _status;
///
/// Gets the connection lock.
///
private readonly ManualResetEventSlim _connectionLock = new(true);
#endregion
#region Public Fields/Properties
///
/// Gets the gateway protocol version.
///
public int GatewayVersion { get; internal set; }
///
/// Gets the gateway session information for this client.
///
public GatewayInfo GatewayInfo { get; internal set; }
///
/// Gets the gateway URL.
///
public Uri GatewayUri { get; internal set; }
///
/// Gets the total number of shards the bot is connected to.
///
public int ShardCount => this.GatewayInfo != null
? this.GatewayInfo.ShardCount
: this.Configuration.ShardCount;
///
/// Gets the currently connected shard ID.
///
public int ShardId
=> this.Configuration.ShardId;
///
/// Gets the intents configured for this client.
///
public DiscordIntents Intents
=> this.Configuration.Intents;
///
/// Gets a dictionary of guilds that this client is in. The dictionary's key is the guild ID. Note that the
/// guild objects in this dictionary will not be filled in if the specific guilds aren't available (the
/// or events haven't been fired yet)
///
public override IReadOnlyDictionary Guilds { get; }
internal ConcurrentDictionary GuildsInternal = new();
///
/// Gets the websocket latency for this client.
///
public int Ping
=> Volatile.Read(ref this._ping);
private int _ping;
///
/// Gets the collection of presences held by this client.
///
public IReadOnlyDictionary Presences
=> this._presencesLazy.Value;
internal Dictionary PresencesInternal = new();
private Lazy> _presencesLazy;
///
/// Gets the collection of presences held by this client.
///
public IReadOnlyDictionary EmbeddedActivities
=> this._embeddedActivitiesLazy.Value;
internal Dictionary EmbeddedActivitiesInternal = new();
private Lazy> _embeddedActivitiesLazy;
#endregion
#region Constructor/Internal Setup
///
/// Initializes a new instance of .
///
/// Specifies configuration parameters.
public DiscordClient(DiscordConfiguration config)
: base(config)
{
if (this.Configuration.MessageCacheSize > 0)
{
var intents = this.Configuration.Intents;
this.MessageCache = intents.HasIntent(DiscordIntents.GuildMessages) || intents.HasIntent(DiscordIntents.DirectMessages)
? new RingBuffer(this.Configuration.MessageCacheSize)
: null;
}
this.InternalSetup();
this.Guilds = new ReadOnlyConcurrentDictionary(this.GuildsInternal);
}
///
/// Internal setup of the Client.
///
internal void InternalSetup()
{
this._clientErrored = new AsyncEvent("CLIENT_ERRORED", EventExecutionLimit, this.Goof);
this._socketErrored = new AsyncEvent("SOCKET_ERRORED", EventExecutionLimit, this.Goof);
this._socketOpened = new AsyncEvent("SOCKET_OPENED", EventExecutionLimit, this.EventErrorHandler);
this._socketClosed = new AsyncEvent("SOCKET_CLOSED", EventExecutionLimit, this.EventErrorHandler);
this._ready = new AsyncEvent("READY", EventExecutionLimit, this.EventErrorHandler);
this._resumed = new AsyncEvent("RESUMED", EventExecutionLimit, this.EventErrorHandler);
this._channelCreated = new AsyncEvent("CHANNEL_CREATED", EventExecutionLimit, this.EventErrorHandler);
this._channelUpdated = new AsyncEvent("CHANNEL_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._channelDeleted = new AsyncEvent("CHANNEL_DELETED", EventExecutionLimit, this.EventErrorHandler);
this._dmChannelDeleted = new AsyncEvent("DM_CHANNEL_DELETED", EventExecutionLimit, this.EventErrorHandler);
this._channelPinsUpdated = new AsyncEvent("CHANNEL_PINS_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._guildCreated = new AsyncEvent("GUILD_CREATED", EventExecutionLimit, this.EventErrorHandler);
this._guildAvailable = new AsyncEvent("GUILD_AVAILABLE", EventExecutionLimit, this.EventErrorHandler);
this._guildUpdated = new AsyncEvent("GUILD_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._guildDeleted = new AsyncEvent("GUILD_DELETED", EventExecutionLimit, this.EventErrorHandler);
this._guildUnavailable = new AsyncEvent("GUILD_UNAVAILABLE", EventExecutionLimit, this.EventErrorHandler);
this._guildDownloadCompletedEv = new AsyncEvent("GUILD_DOWNLOAD_COMPLETED", EventExecutionLimit, this.EventErrorHandler);
this._inviteCreated = new AsyncEvent("INVITE_CREATED", EventExecutionLimit, this.EventErrorHandler);
this._inviteDeleted = new AsyncEvent("INVITE_DELETED", EventExecutionLimit, this.EventErrorHandler);
this._messageCreated = new AsyncEvent("MESSAGE_CREATED", EventExecutionLimit, this.EventErrorHandler);
this._presenceUpdated = new AsyncEvent("PRESENCE_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._guildBanAdded = new AsyncEvent("GUILD_BAN_ADD", EventExecutionLimit, this.EventErrorHandler);
this._guildBanRemoved = new AsyncEvent("GUILD_BAN_REMOVED", EventExecutionLimit, this.EventErrorHandler);
this._guildEmojisUpdated = new AsyncEvent("GUILD_EMOJI_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._guildStickersUpdated = new AsyncEvent("GUILD_STICKER_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._guildIntegrationsUpdated = new AsyncEvent("GUILD_INTEGRATIONS_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._guildMemberAdded = new AsyncEvent("GUILD_MEMBER_ADD", EventExecutionLimit, this.EventErrorHandler);
this._guildMemberRemoved = new AsyncEvent("GUILD_MEMBER_REMOVED", EventExecutionLimit, this.EventErrorHandler);
this._guildMemberUpdated = new AsyncEvent("GUILD_MEMBER_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._guildRoleCreated = new AsyncEvent("GUILD_ROLE_CREATED", EventExecutionLimit, this.EventErrorHandler);
this._guildRoleUpdated = new AsyncEvent("GUILD_ROLE_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._guildRoleDeleted = new AsyncEvent("GUILD_ROLE_DELETED", EventExecutionLimit, this.EventErrorHandler);
this._messageAcknowledged = new AsyncEvent("MESSAGE_ACKNOWLEDGED", EventExecutionLimit, this.EventErrorHandler);
this._messageUpdated = new AsyncEvent("MESSAGE_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._messageDeleted = new AsyncEvent("MESSAGE_DELETED", EventExecutionLimit, this.EventErrorHandler);
this._messagesBulkDeleted = new AsyncEvent("MESSAGE_BULK_DELETED", EventExecutionLimit, this.EventErrorHandler);
this._interactionCreated = new AsyncEvent("INTERACTION_CREATED", EventExecutionLimit, this.EventErrorHandler);
this._componentInteractionCreated = new AsyncEvent("COMPONENT_INTERACTED", EventExecutionLimit, this.EventErrorHandler);
this._contextMenuInteractionCreated = new AsyncEvent("CONTEXT_MENU_INTERACTED", EventExecutionLimit, this.EventErrorHandler);
this._typingStarted = new AsyncEvent("TYPING_STARTED", EventExecutionLimit, this.EventErrorHandler);
this._userSettingsUpdated = new AsyncEvent("USER_SETTINGS_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._userUpdated = new AsyncEvent("USER_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._voiceStateUpdated = new AsyncEvent("VOICE_STATE_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._voiceServerUpdated = new AsyncEvent("VOICE_SERVER_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._guildMembersChunked = new AsyncEvent("GUILD_MEMBERS_CHUNKED", EventExecutionLimit, this.EventErrorHandler);
this._unknownEvent = new AsyncEvent("UNKNOWN_EVENT", EventExecutionLimit, this.EventErrorHandler);
this._messageReactionAdded = new AsyncEvent("MESSAGE_REACTION_ADDED", EventExecutionLimit, this.EventErrorHandler);
this._messageReactionRemoved = new AsyncEvent("MESSAGE_REACTION_REMOVED", EventExecutionLimit, this.EventErrorHandler);
this._messageReactionsCleared = new AsyncEvent("MESSAGE_REACTIONS_CLEARED", EventExecutionLimit, this.EventErrorHandler);
this._messageReactionRemovedEmoji = new AsyncEvent("MESSAGE_REACTION_REMOVED_EMOJI", EventExecutionLimit, this.EventErrorHandler);
this._webhooksUpdated = new AsyncEvent("WEBHOOKS_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._heartbeated = new AsyncEvent("HEARTBEATED", EventExecutionLimit, this.EventErrorHandler);
this._applicationCommandCreated = new AsyncEvent("APPLICATION_COMMAND_CREATED", EventExecutionLimit, this.EventErrorHandler);
this._applicationCommandUpdated = new AsyncEvent("APPLICATION_COMMAND_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._applicationCommandDeleted = new AsyncEvent("APPLICATION_COMMAND_DELETED", EventExecutionLimit, this.EventErrorHandler);
this._guildApplicationCommandCountUpdated = new AsyncEvent("GUILD_APPLICATION_COMMAND_COUNTS_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._applicationCommandPermissionsUpdated = new AsyncEvent("APPLICATION_COMMAND_PERMISSIONS_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._guildIntegrationCreated = new AsyncEvent("INTEGRATION_CREATED", EventExecutionLimit, this.EventErrorHandler);
this._guildIntegrationUpdated = new AsyncEvent("INTEGRATION_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._guildIntegrationDeleted = new AsyncEvent("INTEGRATION_DELETED", EventExecutionLimit, this.EventErrorHandler);
this._stageInstanceCreated = new AsyncEvent("STAGE_INSTANCE_CREATED", EventExecutionLimit, this.EventErrorHandler);
this._stageInstanceUpdated = new AsyncEvent("STAGE_INSTANCE_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._stageInstanceDeleted = new AsyncEvent("STAGE_INSTANCE_DELETED", EventExecutionLimit, this.EventErrorHandler);
this._threadCreated = new AsyncEvent("THREAD_CREATED", EventExecutionLimit, this.EventErrorHandler);
this._threadUpdated = new AsyncEvent("THREAD_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._threadDeleted = new AsyncEvent("THREAD_DELETED", EventExecutionLimit, this.EventErrorHandler);
this._threadListSynced = new AsyncEvent("THREAD_LIST_SYNCED", EventExecutionLimit, this.EventErrorHandler);
this._threadMemberUpdated = new AsyncEvent("THREAD_MEMBER_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._threadMembersUpdated = new AsyncEvent("THREAD_MEMBERS_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._zombied = new AsyncEvent("ZOMBIED", EventExecutionLimit, this.EventErrorHandler);
this._payloadReceived = new AsyncEvent("PAYLOAD_RECEIVED", EventExecutionLimit, this.EventErrorHandler);
this._guildScheduledEventCreated = new AsyncEvent("GUILD_SCHEDULED_EVENT_CREATED", EventExecutionLimit, this.EventErrorHandler);
this._guildScheduledEventUpdated = new AsyncEvent("GUILD_SCHEDULED_EVENT_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._guildScheduledEventDeleted = new AsyncEvent("GUILD_SCHEDULED_EVENT_DELETED", EventExecutionLimit, this.EventErrorHandler);
this._guildScheduledEventUserAdded = new AsyncEvent("GUILD_SCHEDULED_EVENT_USER_ADDED", EventExecutionLimit, this.EventErrorHandler);
this._guildScheduledEventUserRemoved = new AsyncEvent("GUILD_SCHEDULED_EVENT_USER_REMOVED", EventExecutionLimit, this.EventErrorHandler);
this._embeddedActivityUpdated = new AsyncEvent("EMBEDDED_ACTIVITY_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._guildMemberTimeoutAdded = new AsyncEvent("GUILD_MEMBER_TIMEOUT_ADDED", EventExecutionLimit, this.EventErrorHandler);
this._guildMemberTimeoutChanged = new AsyncEvent("GUILD_MEMBER_TIMEOUT_UPDATED", EventExecutionLimit, this.EventErrorHandler);
this._guildMemberTimeoutRemoved = new AsyncEvent("GUILD_MEMBER_TIMEOUT_REMOVED", EventExecutionLimit, this.EventErrorHandler);
this._rateLimitHit = new AsyncEvent("RATELIMIT_HIT", EventExecutionLimit, this.EventErrorHandler);
this.GuildsInternal.Clear();
this._presencesLazy = new Lazy>(() => new ReadOnlyDictionary(this.PresencesInternal));
this._embeddedActivitiesLazy = new Lazy>(() => new ReadOnlyDictionary(this.EmbeddedActivitiesInternal));
}
#endregion
#region Client Extension Methods
///
/// Registers an extension with this client.
///
/// Extension to register.
public void AddExtension(BaseExtension ext)
{
ext.Setup(this);
this._extensions.Add(ext);
}
///
/// Retrieves a previously registered extension from this client.
///
/// The type of extension to retrieve.
/// The requested extension.
public T GetExtension() where T : BaseExtension
=> this._extensions.FirstOrDefault(x => x.GetType() == typeof(T)) as T;
#endregion
#region Public Connection Methods
///
/// Connects to the gateway.
///
/// The activity to set. Defaults to null.
/// The optional status to set. Defaults to null.
/// Since when is the client performing the specified activity. Defaults to null.
/// Thrown when an invalid token was provided.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public async Task ConnectAsync(DiscordActivity activity = null, UserStatus? status = null, DateTimeOffset? idlesince = null)
{
// Check if connection lock is already set, and set it if it isn't
if (!this._connectionLock.Wait(0))
throw new InvalidOperationException("This client is already connected.");
this._connectionLock.Set();
var w = 7500;
var i = 5;
var s = false;
Exception cex = null;
if (activity == null && status == null && idlesince == null)
this._status = null;
else
{
var sinceUnix = idlesince != null ? (long?)Utilities.GetUnixTime(idlesince.Value) : null;
this._status = new StatusUpdate()
{
Activity = new TransportActivity(activity),
Status = status ?? UserStatus.Online,
IdleSince = sinceUnix,
IsAfk = idlesince != null,
ActivityInternal = activity
};
}
if (!this.IsShard)
{
if (this.Configuration.TokenType != TokenType.Bot)
this.Logger.LogWarning(LoggerEvents.Misc, "You are logging in with a token that is not a bot token. This is not officially supported by Discord, and can result in your account being terminated if you aren't careful.");
this.Logger.LogInformation(LoggerEvents.Startup, "Lib {0}, version {1}", this.BotLibrary, this.VersionString);
}
while (i-- > 0 || this.Configuration.ReconnectIndefinitely)
{
try
{
await this.InternalConnectAsync().ConfigureAwait(false);
s = true;
break;
}
catch (UnauthorizedException e)
{
FailConnection(this._connectionLock);
throw new Exception("Authentication failed. Check your token and try again.", e);
}
catch (PlatformNotSupportedException)
{
FailConnection(this._connectionLock);
throw;
}
catch (NotImplementedException)
{
FailConnection(this._connectionLock);
throw;
}
catch (Exception ex)
{
FailConnection(null);
cex = ex;
if (i <= 0 && !this.Configuration.ReconnectIndefinitely) break;
this.Logger.LogError(LoggerEvents.ConnectionFailure, ex, "Connection attempt failed, retrying in {0}s", w / 1000);
await Task.Delay(w).ConfigureAwait(false);
if (i > 0)
w *= 2;
}
}
if (!s && cex != null)
{
this._connectionLock.Set();
throw new Exception("Could not connect to Discord.", cex);
}
// non-closure, hence args
static void FailConnection(ManualResetEventSlim cl) =>
// unlock this (if applicable) so we can let others attempt to connect
cl?.Set();
}
///
/// Reconnects to the gateway.
///
/// Whether to start a new session.
public Task ReconnectAsync(bool startNewSession = false)
=> this.InternalReconnectAsync(startNewSession, code: startNewSession ? 1000 : 4002);
///
/// Disconnects from the gateway.
///
public async Task DisconnectAsync()
{
this.Configuration.AutoReconnect = false;
if (this.WebSocketClient != null)
await this.WebSocketClient.DisconnectAsync().ConfigureAwait(false);
}
#endregion
#region Public REST Methods
///
/// Gets a user.
///
/// Id of the user
/// Whether to fetch the user again. Defaults to true.
/// The requested user.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public async Task GetUserAsync(ulong userId, bool fetch = true)
{
if (!fetch)
{
return this.TryGetCachedUserInternal(userId, out var usr) ? usr : new DiscordUser { Id = userId, Discord = this };
}
else
{
var usr = await this.ApiClient.GetUserAsync(userId).ConfigureAwait(false);
usr = this.UserCache.AddOrUpdate(userId, usr, (id, old) =>
{
old.Username = usr.Username;
old.Discriminator = usr.Discriminator;
old.AvatarHash = usr.AvatarHash;
old.BannerHash = usr.BannerHash;
old.BannerColorInternal = usr.BannerColorInternal;
old.Pronouns = usr.Pronouns;
return old;
});
return usr;
}
}
///
/// Gets a channel.
///
/// The id of the channel to get.
/// The requested channel.
/// Thrown when the channel does not exist.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public async Task GetChannelAsync(ulong id)
=> this.InternalGetCachedChannel(id) ?? await this.ApiClient.GetChannelAsync(id).ConfigureAwait(false);
///
/// Gets a thread.
///
/// The id of the thread to get.
/// The requested thread.
/// Thrown when the thread does not exist.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public async Task GetThreadAsync(ulong id)
=> this.InternalGetCachedThread(id) ?? await this.ApiClient.GetThreadAsync(id).ConfigureAwait(false);
///
/// Sends a normal message.
///
/// The channel to send to.
/// The message content to send.
/// The message that was sent.
/// Thrown when the client does not have the permission.
/// Thrown when the channel does not exist.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public Task SendMessageAsync(DiscordChannel channel, string content)
=> this.ApiClient.CreateMessageAsync(channel.Id, content, embeds: null, sticker: null, replyMessageId: null, mentionReply: false, failOnInvalidReply: false);
///
/// Sends a message with an embed.
///
/// The channel to send to.
/// The embed to attach to the message.
/// The message that was sent.
/// Thrown when the client does not have the permission.
/// Thrown when the channel does not exist.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public Task SendMessageAsync(DiscordChannel channel, DiscordEmbed embed)
=> this.ApiClient.CreateMessageAsync(channel.Id, null, embed != null ? new[] { embed } : null, sticker: null, replyMessageId: null, mentionReply: false, failOnInvalidReply: false);
///
/// Sends a message with content and an embed.
///
/// Channel to send to.
/// The message content to send.
/// The embed to attach to the message.
/// The message that was sent.
/// Thrown when the client does not have the permission.
/// Thrown when the channel does not exist.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public Task SendMessageAsync(DiscordChannel channel, string content, DiscordEmbed embed)
=> this.ApiClient.CreateMessageAsync(channel.Id, content, embed != null ? new[] { embed } : null, sticker: null, replyMessageId: null, mentionReply: false, failOnInvalidReply: false);
///
/// Sends a message with the .
///
/// The channel to send the message to.
/// The message builder.
/// The message that was sent.
/// Thrown when the client does not have the permission if TTS is false and if TTS is true.
/// Thrown when the channel does not exist.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public Task SendMessageAsync(DiscordChannel channel, DiscordMessageBuilder builder)
=> this.ApiClient.CreateMessageAsync(channel.Id, builder);
///
/// Sends a message with an .
///
/// The channel to send the message to.
/// The message builder.
/// The message that was sent.
/// Thrown when the client does not have the permission if TTS is false and if TTS is true.
/// Thrown when the channel does not exist.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public Task SendMessageAsync(DiscordChannel channel, Action action)
{
var builder = new DiscordMessageBuilder();
action(builder);
return this.ApiClient.CreateMessageAsync(channel.Id, builder);
}
///
/// Creates a guild. This requires the bot to be in less than 10 guilds total.
///
/// Name of the guild.
/// Voice region of the guild.
/// Stream containing the icon for the guild.
/// Verification level for the guild.
/// Default message notification settings for the guild.
/// System channel flags for the guild.
/// The created guild.
/// Thrown when the channel does not exist.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public Task CreateGuildAsync(string name, string region = null, Optional icon = default, VerificationLevel? verificationLevel = null,
DefaultMessageNotifications? defaultMessageNotifications = null, SystemChannelFlags? systemChannelFlags = null)
{
var iconb64 = ImageTool.Base64FromStream(icon);
return this.ApiClient.CreateGuildAsync(name, region, iconb64, verificationLevel, defaultMessageNotifications, systemChannelFlags);
}
///
/// Creates a guild from a template. This requires the bot to be in less than 10 guilds total.
///
/// The template code.
/// Name of the guild.
/// Stream containing the icon for the guild.
/// The created guild.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public Task CreateGuildFromTemplateAsync(string code, string name, Optional icon = default)
{
var iconb64 = ImageTool.Base64FromStream(icon);
return this.ApiClient.CreateGuildFromTemplateAsync(code, name, iconb64);
}
///
/// Executes a raw request.
///
///
///
/// var request = await Client.ExecuteRawRequestAsync(RestRequestMethod.GET, $"{Endpoints.CHANNELS}/243184972190742178964/{Endpoints.INVITES}");
/// List<DiscordInvite> invites = DiscordJson.ToDiscordObject<List<DiscordInvite>>(request.Response);
///
///
/// The method.
/// The route.
/// The route parameters.
/// The json body.
/// The additional headers.
/// The ratelimit wait override.
/// Thrown when the resource does not exist.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
/// A awaitable RestResponse
[Obsolete("This is no longer needed. Use DiscordClient.RestClient instead.", false)]
public async Task ExecuteRawRequestAsync(RestRequestMethod method, string route, object routeParams, string jsonBody = null, Dictionary additionalHeaders = null, double? ratelimitWaitOverride = null)
{
var bucket = this.ApiClient.Rest.GetBucket(method, route, routeParams, out var path);
var url = Utilities.GetApiUriFor(path, this.Configuration);
var res = await this.ApiClient.ExecuteRestRequest(this, bucket, url, method, route, additionalHeaders, DiscordJson.SerializeObject(jsonBody), ratelimitWaitOverride);
return res;
}
///
/// Gets a guild.
/// Setting to true will make a REST request.
///
/// The guild ID to search for.
/// Whether to include approximate presence and member counts in the returned guild.
/// The requested Guild.
/// Thrown when the guild does not exist.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public async Task GetGuildAsync(ulong id, bool? withCounts = null)
{
if (this.GuildsInternal.TryGetValue(id, out var guild) && (!withCounts.HasValue || !withCounts.Value))
return guild;
guild = await this.ApiClient.GetGuildAsync(id, withCounts).ConfigureAwait(false);
var channels = await this.ApiClient.GetGuildChannelsAsync(guild.Id).ConfigureAwait(false);
foreach (var channel in channels) guild.ChannelsInternal[channel.Id] = channel;
return guild;
}
///
/// Gets a guild preview.
///
/// The guild ID.
///
/// Thrown when the guild does not exist.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public Task GetGuildPreviewAsync(ulong id)
=> this.ApiClient.GetGuildPreviewAsync(id);
///
/// Gets an invite.
///
/// The invite code.
/// Whether to include presence and total member counts in the returned invite.
/// Whether to include the expiration date in the returned invite.
/// The scheduled event id.
/// The requested Invite.
/// Thrown when the invite does not exists.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public Task GetInviteByCodeAsync(string code, bool? withCounts = null, bool? withExpiration = null, ulong? scheduledEventId = null)
=> this.ApiClient.GetInviteAsync(code, withCounts, withExpiration, scheduledEventId);
///
/// Gets a list of user connections.
///
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public Task> GetConnectionsAsync()
=> this.ApiClient.GetCurrentUserConnectionsAsync();
///
/// Gets a sticker.
///
/// The requested sticker.
/// The id of the sticker.
/// Thrown when the sticker does not exist.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public Task GetStickerAsync(ulong id)
=> this.ApiClient.GetStickerAsync(id);
///
/// Gets all nitro sticker packs.
///
/// List of sticker packs.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public Task> GetStickerPacksAsync()
=> this.ApiClient.GetStickerPacksAsync();
///
/// Gets the In-App OAuth Url.
///
/// Defaults to .
/// Redirect Uri.
/// Defaults to .
/// The OAuth Url
public Uri GetInAppOAuth(Permissions permissions = Permissions.None, OAuthScopes scopes = OAuthScopes.BOT_DEFAULT, string redir = null)
{
permissions &= PermissionMethods.FullPerms;
// hey look, it's not all annoying and blue :P
return new Uri(new QueryUriBuilder($"{DiscordDomain.GetDomain(CoreDomain.Discord).Url}{Endpoints.OAUTH2}{Endpoints.AUTHORIZE}")
.AddParameter("client_id", this.CurrentApplication.Id.ToString(CultureInfo.InvariantCulture))
.AddParameter("scope", OAuth.ResolveScopes(scopes))
.AddParameter("permissions", ((long)permissions).ToString(CultureInfo.InvariantCulture))
.AddParameter("state", "")
.AddParameter("redirect_uri", redir ?? "")
.ToString());
}
///
/// Gets a webhook.
///
/// The target webhook id.
/// The requested webhook.
/// Thrown when the webhook does not exist.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public Task GetWebhookAsync(ulong id)
=> this.ApiClient.GetWebhookAsync(id);
///
/// Gets a webhook.
///
/// The target webhook id.
/// The target webhook token.
/// The requested webhook.
/// Thrown when the webhook does not exist.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public Task GetWebhookWithTokenAsync(ulong id, string token)
=> this.ApiClient.GetWebhookWithTokenAsync(id, token);
///
/// Updates current user's activity and status.
///
/// Activity to set.
/// Status of the user.
/// Since when is the client performing the specified activity.
///
public Task UpdateStatusAsync(DiscordActivity activity = null, UserStatus? userStatus = null, DateTimeOffset? idleSince = null)
=> this.InternalUpdateStatusAsync(activity, userStatus, idleSince);
///
/// Edits current user.
///
/// New username.
/// New avatar.
/// The modified user.
/// Thrown when the user does not exist.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public async Task UpdateCurrentUserAsync(string username = null, Optional avatar = default)
{
var av64 = ImageTool.Base64FromStream(avatar);
var usr = await this.ApiClient.ModifyCurrentUserAsync(username, av64).ConfigureAwait(false);
this.CurrentUser.Username = usr.Username;
this.CurrentUser.Discriminator = usr.Discriminator;
this.CurrentUser.AvatarHash = usr.AvatarHash;
return this.CurrentUser;
}
///
/// Gets a guild template by the code.
///
/// The code of the template.
/// The guild template for the code.
/// Thrown when an invalid parameter was provided.
/// Thrown when Discord is unable to process the request.
public Task GetTemplateAsync(string code)
=> this.ApiClient.GetTemplateAsync(code);
///
/// Gets all the global application commands for this application.
///
/// Whether to get the full localization dict.
/// A list of global application commands.
public Task> GetGlobalApplicationCommandsAsync(bool withLocalizations = false) =>
this.ApiClient.GetGlobalApplicationCommandsAsync(this.CurrentApplication.Id, withLocalizations);
///
/// Overwrites the existing global application commands. New commands are automatically created and missing commands are automatically deleted.
///
/// The list of commands to overwrite with.
/// The list of global commands.
public Task> BulkOverwriteGlobalApplicationCommandsAsync(IEnumerable commands) =>
this.ApiClient.BulkOverwriteGlobalApplicationCommandsAsync(this.CurrentApplication.Id, commands);
///
/// Creates or overwrites a global application command.
///
/// The command to create.
/// The created command.
public Task CreateGlobalApplicationCommandAsync(DiscordApplicationCommand command) =>
this.ApiClient.CreateGlobalApplicationCommandAsync(this.CurrentApplication.Id, command);
///
/// Gets a global application command by its id.
///
/// The id of the command to get.
/// The command with the id.
public Task GetGlobalApplicationCommandAsync(ulong commandId) =>
this.ApiClient.GetGlobalApplicationCommandAsync(this.CurrentApplication.Id, commandId);
///
/// Edits a global application command.
///
/// The id of the command to edit.
/// Action to perform.
/// The edited command.
public async Task EditGlobalApplicationCommandAsync(ulong commandId, Action action)
{
var mdl = new ApplicationCommandEditModel();
action(mdl);
var applicationId = this.CurrentApplication?.Id ?? (await this.GetCurrentApplicationAsync().ConfigureAwait(false)).Id;
return await this.ApiClient.EditGlobalApplicationCommandAsync(applicationId, commandId, mdl.Name, mdl.Description, mdl.Options, mdl.NameLocalizations, mdl.DescriptionLocalizations, mdl.DefaultMemberPermissions, mdl.DmPermission, mdl.IsNsfw).ConfigureAwait(false);
}
///
/// Deletes a global application command.
///
/// The id of the command to delete.
public Task DeleteGlobalApplicationCommandAsync(ulong commandId) =>
this.ApiClient.DeleteGlobalApplicationCommandAsync(this.CurrentApplication.Id, commandId);
///
/// Gets all the application commands for a guild.
///
/// The id of the guild to get application commands for.
/// Whether to get the full localization dict.
/// A list of application commands in the guild.
public Task> GetGuildApplicationCommandsAsync(ulong guildId, bool withLocalizations = false) =>
this.ApiClient.GetGuildApplicationCommandsAsync(this.CurrentApplication.Id, guildId, withLocalizations);
///
/// Overwrites the existing application commands in a guild. New commands are automatically created and missing commands are automatically deleted.
///
/// The id of the guild.
/// The list of commands to overwrite with.
/// The list of guild commands.
public Task> BulkOverwriteGuildApplicationCommandsAsync(ulong guildId, IEnumerable commands) =>
this.ApiClient.BulkOverwriteGuildApplicationCommandsAsync(this.CurrentApplication.Id, guildId, commands);
///
/// Creates or overwrites a guild application command.
///
/// The id of the guild to create the application command in.
/// The command to create.
/// The created command.
public Task CreateGuildApplicationCommandAsync(ulong guildId, DiscordApplicationCommand command) =>
this.ApiClient.CreateGuildApplicationCommandAsync(this.CurrentApplication.Id, guildId, command);
///
/// Gets a application command in a guild by its id.
///
/// The id of the guild the application command is in.
/// The id of the command to get.
/// The command with the id.
public Task GetGuildApplicationCommandAsync(ulong guildId, ulong commandId) =>
this.ApiClient.GetGuildApplicationCommandAsync(this.CurrentApplication.Id, guildId, commandId);
///
/// Edits a application command in a guild.
///
/// The id of the guild the application command is in.
/// The id of the command to edit.
/// Action to perform.
/// The edited command.
public async Task EditGuildApplicationCommandAsync(ulong guildId, ulong commandId, Action action)
{
var mdl = new ApplicationCommandEditModel();
action(mdl);
var applicationId = this.CurrentApplication?.Id ?? (await this.GetCurrentApplicationAsync().ConfigureAwait(false)).Id;
return await this.ApiClient.EditGuildApplicationCommandAsync(applicationId, guildId, commandId, mdl.Name, mdl.Description, mdl.Options, mdl.NameLocalizations, mdl.DescriptionLocalizations, mdl.DefaultMemberPermissions, mdl.DmPermission, mdl.IsNsfw).ConfigureAwait(false);
}
///
/// Deletes a application command in a guild.
///
/// The id of the guild to delete the application command in.
/// The id of the command.
public Task DeleteGuildApplicationCommandAsync(ulong guildId, ulong commandId) =>
this.ApiClient.DeleteGuildApplicationCommandAsync(this.CurrentApplication.Id, guildId, commandId);
///
/// Gets all command permissions for a guild.
///
/// The target guild.
public Task> GetGuildApplicationCommandPermissionsAsync(ulong guildId) =>
this.ApiClient.GetGuildApplicationCommandPermissionsAsync(this.CurrentApplication.Id, guildId);
///
/// Gets the permissions for a guild command.
///
/// The target guild.
/// The target command id.
public Task GetApplicationCommandPermissionAsync(ulong guildId, ulong commandId) =>
this.ApiClient.GetGuildApplicationCommandPermissionAsync(this.CurrentApplication.Id, guildId, commandId);
#endregion
#region Internal Caching Methods
///
/// Gets the internal cached threads.
///
/// The target thread id.
/// The requested thread.
internal DiscordThreadChannel InternalGetCachedThread(ulong threadId)
{
foreach (var guild in this.Guilds.Values)
if (guild.Threads.TryGetValue(threadId, out var foundThread))
return foundThread;
return null;
}
///
/// Gets the internal cached scheduled event.
///
/// The target scheduled event id.
/// The requested scheduled event.
internal DiscordScheduledEvent InternalGetCachedScheduledEvent(ulong scheduledEventId)
{
foreach (var guild in this.Guilds.Values)
if (guild.ScheduledEvents.TryGetValue(scheduledEventId, out var foundScheduledEvent))
return foundScheduledEvent;
return null;
}
///
/// Gets the internal cached channel.
///
/// The target channel id.
+ /// The target guild id to search for channel in.
/// The requested channel.
- internal DiscordChannel InternalGetCachedChannel(ulong channelId)
+ internal DiscordChannel InternalGetCachedChannel(ulong channelId, ulong? guildId = null)
{
- foreach (var guild in this.Guilds.Values)
- if (guild.Channels.TryGetValue(channelId, out var foundChannel))
- return foundChannel;
+ if (guildId != null && guildId.HasValue)
+ if (this.Guilds.Any(x => x.Key == guildId.Value))
+ if (this.Guilds.First(x => x.Key == guildId.Value).Value.Channels.TryGetValue(channelId, out var foundChannel))
+ return foundChannel;
+ else
+ foreach (var guild in this.Guilds.Values)
+ if (guild.Channels.TryGetValue(channelId, out var foundGuildChannel))
+ return foundGuildChannel;
return null;
}
///
/// Gets the internal cached guild.
///
/// The target guild id.
/// The requested guild.
internal DiscordGuild InternalGetCachedGuild(ulong? guildId)
{
if (this.GuildsInternal != null && guildId.HasValue)
{
if (this.GuildsInternal.TryGetValue(guildId.Value, out var guild))
return guild;
}
return null;
}
///
/// Updates a message.
///
/// The message to update.
/// The author to update.
/// The guild to update.
/// The member to update.
private void UpdateMessage(DiscordMessage message, TransportUser author, DiscordGuild guild, TransportMember member)
{
if (author != null)
{
var usr = new DiscordUser(author) { Discord = this };
if (member != null)
member.User = author;
message.Author = this.UpdateUser(usr, guild?.Id, guild, member);
}
var channel = this.InternalGetCachedChannel(message.ChannelId);
if (channel != null) return;
channel = !message.GuildId.HasValue
? new DiscordDmChannel
{
Id = message.ChannelId,
Discord = this,
Type = ChannelType.Private
}
: new DiscordChannel
{
Id = message.ChannelId,
Discord = this
};
message.Channel = channel;
}
///
/// Updates a scheduled event.
///
/// The scheduled event to update.
/// The guild to update.
/// The updated scheduled event.
private DiscordScheduledEvent UpdateScheduledEvent(DiscordScheduledEvent scheduledEvent, DiscordGuild guild)
{
if (scheduledEvent != null)
{
_ = guild.ScheduledEventsInternal.AddOrUpdate(scheduledEvent.Id, scheduledEvent, (id, old) =>
{
old.Discord = this;
old.Description = scheduledEvent.Description;
old.ChannelId = scheduledEvent.ChannelId;
old.EntityId = scheduledEvent.EntityId;
old.EntityType = scheduledEvent.EntityType;
old.EntityMetadata = scheduledEvent.EntityMetadata;
old.PrivacyLevel = scheduledEvent.PrivacyLevel;
old.Name = scheduledEvent.Name;
old.Status = scheduledEvent.Status;
old.UserCount = scheduledEvent.UserCount;
old.ScheduledStartTimeRaw = scheduledEvent.ScheduledStartTimeRaw;
old.ScheduledEndTimeRaw = scheduledEvent.ScheduledEndTimeRaw;
return old;
});
}
return scheduledEvent;
}
///
/// Updates a user.
///
/// The user to update.
/// The guild id to update.
/// The guild to update.
/// The member to update.
/// The updated user.
private DiscordUser UpdateUser(DiscordUser usr, ulong? guildId, DiscordGuild guild, TransportMember mbr)
{
if (mbr != null)
{
if (mbr.User != null)
{
usr = new DiscordUser(mbr.User) { Discord = this };
_ = this.UserCache.AddOrUpdate(usr.Id, usr, (id, old) =>
{
old.Username = usr.Username;
old.Discriminator = usr.Discriminator;
old.AvatarHash = usr.AvatarHash;
old.BannerHash = usr.BannerHash;
old.BannerColorInternal = usr.BannerColorInternal;
old.Pronouns = usr.Pronouns;
return old;
});
usr = new DiscordMember(mbr) { Discord = this, GuildId = guildId.Value };
}
var intents = this.Configuration.Intents;
DiscordMember member = default;
if (!intents.HasAllPrivilegedIntents() || guild.IsLarge) // we have the necessary privileged intents, no need to worry about caching here unless guild is large.
{
if (guild?.MembersInternal.TryGetValue(usr.Id, out member) == false)
{
if (intents.HasIntent(DiscordIntents.GuildMembers) || this.Configuration.AlwaysCacheMembers) // member can be updated by events, so cache it
{
guild.MembersInternal.TryAdd(usr.Id, (DiscordMember)usr);
}
}
else if (intents.HasIntent(DiscordIntents.GuildPresences) || this.Configuration.AlwaysCacheMembers) // we can attempt to update it if it's already in cache.
{
if (!intents.HasIntent(DiscordIntents.GuildMembers)) // no need to update if we already have the member events
{
_ = guild.MembersInternal.TryUpdate(usr.Id, (DiscordMember)usr, member);
}
}
}
}
else if (usr.Username != null) // check if not a skeleton user
{
_ = this.UserCache.AddOrUpdate(usr.Id, usr, (id, old) =>
{
old.Username = usr.Username;
old.Discriminator = usr.Discriminator;
old.AvatarHash = usr.AvatarHash;
old.BannerHash = usr.BannerHash;
old.BannerColorInternal = usr.BannerColorInternal;
old.Pronouns = usr.Pronouns;
return old;
});
}
return usr;
}
///
/// Updates the cached scheduled events in a guild.
///
/// The guild.
/// The raw events.
private void UpdateCachedScheduledEvent(DiscordGuild guild, JArray rawEvents)
{
if (this._disposed)
return;
if (rawEvents != null)
{
guild.ScheduledEventsInternal.Clear();
foreach (var xj in rawEvents)
{
var xtm = xj.ToDiscordObject();
xtm.Discord = this;
guild.ScheduledEventsInternal[xtm.Id] = xtm;
}
}
}
///
/// Updates the cached guild.
///
/// The new guild.
/// The raw members.
private void UpdateCachedGuild(DiscordGuild newGuild, JArray rawMembers)
{
if (this._disposed)
return;
if (!this.GuildsInternal.ContainsKey(newGuild.Id))
this.GuildsInternal[newGuild.Id] = newGuild;
var guild = this.GuildsInternal[newGuild.Id];
if (newGuild.ChannelsInternal != null && !newGuild.ChannelsInternal.IsEmpty)
{
foreach (var channel in newGuild.ChannelsInternal.Values)
{
if (guild.ChannelsInternal.TryGetValue(channel.Id, out _)) continue;
foreach (var overwrite in channel.PermissionOverwritesInternal)
{
overwrite.Discord = this;
overwrite.ChannelId = channel.Id;
}
guild.ChannelsInternal[channel.Id] = channel;
}
}
if (newGuild.ThreadsInternal != null && !newGuild.ThreadsInternal.IsEmpty)
{
foreach (var thread in newGuild.ThreadsInternal.Values)
{
if (guild.ThreadsInternal.TryGetValue(thread.Id, out _)) continue;
guild.ThreadsInternal[thread.Id] = thread;
}
}
if (newGuild.ScheduledEventsInternal != null && !newGuild.ScheduledEventsInternal.IsEmpty)
{
foreach (var @event in newGuild.ScheduledEventsInternal.Values)
{
if (guild.ScheduledEventsInternal.TryGetValue(@event.Id, out _)) continue;
guild.ScheduledEventsInternal[@event.Id] = @event;
}
}
foreach (var newEmoji in newGuild.EmojisInternal.Values)
_ = guild.EmojisInternal.GetOrAdd(newEmoji.Id, _ => newEmoji);
foreach (var newSticker in newGuild.StickersInternal.Values)
_ = guild.StickersInternal.GetOrAdd(newSticker.Id, _ => newSticker);
foreach (var newStageInstance in newGuild.StageInstancesInternal.Values)
_ = guild.StageInstancesInternal.GetOrAdd(newStageInstance.Id, _ => newStageInstance);
if (rawMembers != null)
{
guild.MembersInternal.Clear();
foreach (var xj in rawMembers)
{
var xtm = xj.ToDiscordObject();
var xu = new DiscordUser(xtm.User) { Discord = this };
_ = this.UserCache.AddOrUpdate(xtm.User.Id, xu, (id, old) =>
{
old.Username = xu.Username;
old.Discriminator = xu.Discriminator;
old.AvatarHash = xu.AvatarHash;
old.PremiumType = xu.PremiumType;
return old;
});
guild.MembersInternal[xtm.User.Id] = new DiscordMember(xtm) { Discord = this, GuildId = guild.Id };
}
}
foreach (var role in newGuild.RolesInternal.Values)
{
if (guild.RolesInternal.TryGetValue(role.Id, out _)) continue;
role.GuildId = guild.Id;
guild.RolesInternal[role.Id] = role;
}
guild.Name = newGuild.Name;
guild.AfkChannelId = newGuild.AfkChannelId;
guild.AfkTimeout = newGuild.AfkTimeout;
guild.DefaultMessageNotifications = newGuild.DefaultMessageNotifications;
guild.RawFeatures = newGuild.RawFeatures;
guild.IconHash = newGuild.IconHash;
guild.MfaLevel = newGuild.MfaLevel;
guild.OwnerId = newGuild.OwnerId;
guild.VoiceRegionId = newGuild.VoiceRegionId;
guild.SplashHash = newGuild.SplashHash;
guild.VerificationLevel = newGuild.VerificationLevel;
guild.WidgetEnabled = newGuild.WidgetEnabled;
guild.WidgetChannelId = newGuild.WidgetChannelId;
guild.ExplicitContentFilter = newGuild.ExplicitContentFilter;
guild.PremiumTier = newGuild.PremiumTier;
guild.PremiumSubscriptionCount = newGuild.PremiumSubscriptionCount;
guild.PremiumProgressBarEnabled = newGuild.PremiumProgressBarEnabled;
guild.BannerHash = newGuild.BannerHash;
guild.Description = newGuild.Description;
guild.VanityUrlCode = newGuild.VanityUrlCode;
guild.SystemChannelId = newGuild.SystemChannelId;
guild.SystemChannelFlags = newGuild.SystemChannelFlags;
guild.DiscoverySplashHash = newGuild.DiscoverySplashHash;
guild.MaxMembers = newGuild.MaxMembers;
guild.MaxPresences = newGuild.MaxPresences;
guild.ApproximateMemberCount = newGuild.ApproximateMemberCount;
guild.ApproximatePresenceCount = newGuild.ApproximatePresenceCount;
guild.MaxVideoChannelUsers = newGuild.MaxVideoChannelUsers;
guild.PreferredLocale = newGuild.PreferredLocale;
guild.RulesChannelId = newGuild.RulesChannelId;
guild.PublicUpdatesChannelId = newGuild.PublicUpdatesChannelId;
guild.ApplicationId = newGuild.ApplicationId;
// fields not sent for update:
// - guild.Channels
// - voice states
// - guild.JoinedAt = new_guild.JoinedAt;
// - guild.Large = new_guild.Large;
// - guild.MemberCount = Math.Max(new_guild.MemberCount, guild._members.Count);
// - guild.Unavailable = new_guild.Unavailable;
}
///
/// Populates the message reactions and cache.
///
/// The message.
/// The author.
/// The member.
private void PopulateMessageReactionsAndCache(DiscordMessage message, TransportUser author, TransportMember member)
{
var guild = message.Channel?.Guild ?? this.InternalGetCachedGuild(message.GuildId);
this.UpdateMessage(message, author, guild, member);
if (message.ReactionsInternal == null)
message.ReactionsInternal = new List();
foreach (var xr in message.ReactionsInternal)
xr.Emoji.Discord = this;
if (this.Configuration.MessageCacheSize > 0 && message.Channel != null)
this.MessageCache?.Add(message);
}
#endregion
#region Disposal
~DiscordClient()
{
this.Dispose();
}
///
/// Whether the client is disposed.
///
private bool _disposed;
///
/// Disposes the client.
///
public override void Dispose()
{
if (this._disposed)
return;
this._disposed = true;
GC.SuppressFinalize(this);
this.DisconnectAsync().ConfigureAwait(false).GetAwaiter().GetResult();
this.ApiClient.Rest.Dispose();
this.CurrentUser = null;
var extensions = this._extensions; // prevent _extensions being modified during dispose
this._extensions = null;
foreach (var extension in extensions)
if (extension is IDisposable disposable)
disposable.Dispose();
try
{
this._cancelTokenSource?.Cancel();
this._cancelTokenSource?.Dispose();
}
catch { }
this.GuildsInternal = null;
this._heartbeatTask = null;
}
#endregion
}
diff --git a/DisCatSharp/Clients/Standalone/Dispatch/DiscordClient.Dispatch.cs b/DisCatSharp/Clients/Standalone/Dispatch/DiscordClient.Dispatch.cs
index cfeb9fabd..89170e045 100644
--- a/DisCatSharp/Clients/Standalone/Dispatch/DiscordClient.Dispatch.cs
+++ b/DisCatSharp/Clients/Standalone/Dispatch/DiscordClient.Dispatch.cs
@@ -1,3422 +1,3578 @@
// This file is part of the DisCatSharp project, based off DSharpPlus.
//
// Copyright (c) 2021-2022 AITSYS
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
+using System.Diagnostics.Metrics;
using System.Globalization;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using DisCatSharp.Common;
using DisCatSharp.Entities;
using DisCatSharp.Enums;
using DisCatSharp.EventArgs;
using DisCatSharp.Exceptions;
using DisCatSharp.Net.Abstractions;
using DisCatSharp.Net.Serialization;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json.Linq;
namespace DisCatSharp;
///
/// Represents a discord client.
///
public sealed partial class DiscordClient
{
#region Private Fields
private string _sessionId;
private bool _guildDownloadCompleted;
private readonly Dictionary> _tempTimers = new();
///
/// Represents a timeout handler.
///
internal class TimeoutHandler
{
///
/// Gets the member.
///
internal readonly DiscordMember Member;
///
/// Gets the guild.
///
internal readonly DiscordGuild Guild;
///
/// Gets the old timeout value.
///
internal DateTime? TimeoutUntilOld;
///
/// Gets the new timeout value.
///
internal DateTime? TimeoutUntilNew;
///
/// Constructs a new .
///
/// The affected member.
/// The affected guild.
/// The old timeout value.
/// The new timeout value.
internal TimeoutHandler(DiscordMember mbr, DiscordGuild guild, DateTime? too, DateTime? ton)
{
this.Guild = guild;
this.Member = mbr;
this.TimeoutUntilOld = too;
this.TimeoutUntilNew = ton;
}
}
#endregion
#region Dispatch Handler
///
/// Handles the dispatch payloads.
///
/// The payload.
internal async Task HandleDispatchAsync(GatewayPayload payload)
{
if (payload.Data is not JObject dat)
{
this.Logger.LogWarning(LoggerEvents.WebSocketReceive, "Invalid payload body (this message is probably safe to ignore); opcode: {0} event: {1}; payload: {2}", payload.OpCode, payload.EventName, payload.Data);
return;
}
await this._payloadReceived.InvokeAsync(this, new PayloadReceivedEventArgs(this.ServiceProvider)
{
EventName = payload.EventName,
PayloadObject = dat
}).ConfigureAwait(false);
#region Default objects
DiscordChannel chn;
ulong gid;
ulong cid;
ulong uid;
DiscordStageInstance stg = default;
DiscordIntegration itg = default;
DiscordThreadChannel trd = default;
DiscordThreadChannelMember trdm = default;
DiscordScheduledEvent gse = default;
TransportUser usr = default;
TransportMember mbr = default;
TransportUser refUsr = default;
TransportMember refMbr = default;
JToken rawMbr = default;
var rawRefMsg = dat["referenced_message"];
#endregion
switch (payload.EventName.ToLowerInvariant())
{
#region Gateway Status
case "ready":
var glds = (JArray)dat["guilds"];
await this.OnReadyEventAsync(dat.ToObject(), glds).ConfigureAwait(false);
break;
case "resumed":
await this.OnResumedAsync().ConfigureAwait(false);
break;
#endregion
#region Channel
case "channel_create":
chn = dat.ToObject();
await this.OnChannelCreateEventAsync(chn).ConfigureAwait(false);
break;
case "channel_update":
await this.OnChannelUpdateEventAsync(dat.ToObject()).ConfigureAwait(false);
break;
case "channel_delete":
chn = dat.ToObject();
await this.OnChannelDeleteEventAsync(chn.IsPrivate ? dat.ToObject() : chn).ConfigureAwait(false);
break;
case "channel_pins_update":
cid = (ulong)dat["channel_id"];
var ts = (string)dat["last_pin_timestamp"];
await this.OnChannelPinsUpdateAsync((ulong?)dat["guild_id"], cid, ts != null ? DateTimeOffset.Parse(ts, CultureInfo.InvariantCulture) : default(DateTimeOffset?)).ConfigureAwait(false);
break;
#endregion
#region Guild
case "guild_create":
await this.OnGuildCreateEventAsync(dat.ToDiscordObject(), (JArray)dat["members"], dat["presences"].ToDiscordObject>()).ConfigureAwait(false);
break;
case "guild_update":
await this.OnGuildUpdateEventAsync(dat.ToDiscordObject(), (JArray)dat["members"]).ConfigureAwait(false);
break;
case "guild_delete":
await this.OnGuildDeleteEventAsync(dat.ToDiscordObject()).ConfigureAwait(false);
break;
case "guild_sync":
gid = (ulong)dat["id"];
await this.OnGuildSyncEventAsync(this.GuildsInternal[gid], (bool)dat["large"], (JArray)dat["members"], dat["presences"].ToDiscordObject>()).ConfigureAwait(false);
break;
case "guild_emojis_update":
gid = (ulong)dat["guild_id"];
var ems = dat["emojis"].ToObject>();
await this.OnGuildEmojisUpdateEventAsync(this.GuildsInternal[gid], ems).ConfigureAwait(false);
break;
case "guild_stickers_update":
gid = (ulong)dat["guild_id"];
var strs = dat["stickers"].ToDiscordObject>();
await this.OnStickersUpdatedAsync(strs, gid).ConfigureAwait(false);
break;
case "guild_integrations_update":
gid = (ulong)dat["guild_id"];
// discord fires this event inconsistently if the current user leaves a guild.
if (!this.GuildsInternal.ContainsKey(gid))
return;
await this.OnGuildIntegrationsUpdateEventAsync(this.GuildsInternal[gid]).ConfigureAwait(false);
break;
case "guild_join_request_create":
break;
case "guild_join_request_update":
break;
case "guild_join_request_delete":
break;
#endregion
#region Guild Ban
case "guild_ban_add":
usr = dat["user"].ToObject();
gid = (ulong)dat["guild_id"];
await this.OnGuildBanAddEventAsync(usr, this.GuildsInternal[gid]).ConfigureAwait(false);
break;
case "guild_ban_remove":
usr = dat["user"].ToObject();
gid = (ulong)dat["guild_id"];
await this.OnGuildBanRemoveEventAsync(usr, this.GuildsInternal[gid]).ConfigureAwait(false);
break;
#endregion
#region Guild Event
case "guild_scheduled_event_create":
gse = dat.ToObject();
gid = (ulong)dat["guild_id"];
await this.OnGuildScheduledEventCreateEventAsync(gse, this.GuildsInternal[gid]).ConfigureAwait(false);
break;
case "guild_scheduled_event_update":
gse = dat.ToObject();
gid = (ulong)dat["guild_id"];
await this.OnGuildScheduledEventUpdateEventAsync(gse, this.GuildsInternal[gid]).ConfigureAwait(false);
break;
case "guild_scheduled_event_delete":
gse = dat.ToObject();
gid = (ulong)dat["guild_id"];
await this.OnGuildScheduledEventDeleteEventAsync(gse, this.GuildsInternal[gid]).ConfigureAwait(false);
break;
case "guild_scheduled_event_user_add":
gid = (ulong)dat["guild_id"];
uid = (ulong)dat["user_id"];
await this.OnGuildScheduledEventUserAddedEventAsync((ulong)dat["guild_scheduled_event_id"], uid, this.GuildsInternal[gid]).ConfigureAwait(false);
break;
case "guild_scheduled_event_user_remove":
gid = (ulong)dat["guild_id"];
uid = (ulong)dat["user_id"];
await this.OnGuildScheduledEventUserRemovedEventAsync((ulong)dat["guild_scheduled_event_id"], uid, this.GuildsInternal[gid]).ConfigureAwait(false);
break;
#endregion
#region Guild Integration
case "integration_create":
gid = (ulong)dat["guild_id"];
itg = dat.ToObject();
// discord fires this event inconsistently if the current user leaves a guild.
if (!this.GuildsInternal.ContainsKey(gid))
return;
await this.OnGuildIntegrationCreateEventAsync(this.GuildsInternal[gid], itg).ConfigureAwait(false);
break;
case "integration_update":
gid = (ulong)dat["guild_id"];
itg = dat.ToObject();
// discord fires this event inconsistently if the current user leaves a guild.
if (!this.GuildsInternal.ContainsKey(gid))
return;
await this.OnGuildIntegrationUpdateEventAsync(this.GuildsInternal[gid], itg).ConfigureAwait(false);
break;
case "integration_delete":
gid = (ulong)dat["guild_id"];
// discord fires this event inconsistently if the current user leaves a guild.
if (!this.GuildsInternal.ContainsKey(gid))
return;
await this.OnGuildIntegrationDeleteEventAsync(this.GuildsInternal[gid], (ulong)dat["id"], (ulong?)dat["application_id"]).ConfigureAwait(false);
break;
#endregion
#region Guild Member
case "guild_member_add":
gid = (ulong)dat["guild_id"];
await this.OnGuildMemberAddEventAsync(dat.ToObject(), this.GuildsInternal[gid]).ConfigureAwait(false);
break;
case "guild_member_remove":
gid = (ulong)dat["guild_id"];
usr = dat["user"].ToObject();
if (!this.GuildsInternal.ContainsKey(gid))
{
// discord fires this event inconsistently if the current user leaves a guild.
if (usr.Id != this.CurrentUser.Id)
this.Logger.LogError(LoggerEvents.WebSocketReceive, "Could not find {0} in guild cache", gid);
return;
}
await this.OnGuildMemberRemoveEventAsync(usr, this.GuildsInternal[gid]).ConfigureAwait(false);
break;
case "guild_member_update":
gid = (ulong)dat["guild_id"];
await this.OnGuildMemberUpdateEventAsync(dat.ToDiscordObject(), this.GuildsInternal[gid], dat["roles"].ToObject>(), (string)dat["nick"], (bool?)dat["pending"]).ConfigureAwait(false);
break;
case "guild_members_chunk":
await this.OnGuildMembersChunkEventAsync(dat).ConfigureAwait(false);
break;
#endregion
#region Guild Role
case "guild_role_create":
gid = (ulong)dat["guild_id"];
await this.OnGuildRoleCreateEventAsync(dat["role"].ToObject(), this.GuildsInternal[gid]).ConfigureAwait(false);
break;
case "guild_role_update":
gid = (ulong)dat["guild_id"];
await this.OnGuildRoleUpdateEventAsync(dat["role"].ToObject(), this.GuildsInternal[gid]).ConfigureAwait(false);
break;
case "guild_role_delete":
gid = (ulong)dat["guild_id"];
await this.OnGuildRoleDeleteEventAsync((ulong)dat["role_id"], this.GuildsInternal[gid]).ConfigureAwait(false);
break;
#endregion
#region Invite
case "invite_create":
gid = (ulong)dat["guild_id"];
cid = (ulong)dat["channel_id"];
await this.OnInviteCreateEventAsync(cid, gid, dat.ToObject()).ConfigureAwait(false);
break;
case "invite_delete":
gid = (ulong)dat["guild_id"];
cid = (ulong)dat["channel_id"];
await this.OnInviteDeleteEventAsync(cid, gid, dat).ConfigureAwait(false);
break;
#endregion
#region Message
case "message_ack":
cid = (ulong)dat["channel_id"];
var mid = (ulong)dat["message_id"];
await this.OnMessageAckEventAsync(this.InternalGetCachedChannel(cid), mid).ConfigureAwait(false);
break;
case "message_create":
rawMbr = dat["member"];
if (rawMbr != null)
mbr = rawMbr.ToObject();
if (rawRefMsg != null && rawRefMsg.HasValues)
{
if (rawRefMsg.SelectToken("author") != null)
{
refUsr = rawRefMsg.SelectToken("author").ToObject();
}
if (rawRefMsg.SelectToken("member") != null)
{
refMbr = rawRefMsg.SelectToken("member").ToObject();
}
}
await this.OnMessageCreateEventAsync(dat.ToDiscordObject(), dat["author"].ToObject(), mbr, refUsr, refMbr).ConfigureAwait(false);
break;
case "message_update":
- rawMbr = dat["member"];
-
- if (rawMbr != null)
- mbr = rawMbr.ToObject();
-
- if (rawRefMsg != null && rawRefMsg.HasValues)
- {
- if (rawRefMsg.SelectToken("author") != null)
- {
- refUsr = rawRefMsg.SelectToken("author").ToObject();
- }
-
- if (rawRefMsg.SelectToken("member") != null)
- {
- refMbr = rawRefMsg.SelectToken("member").ToObject();
- }
- }
-
- await this.OnMessageUpdateEventAsync(dat.ToDiscordObject(), dat["author"]?.ToObject(), mbr, refUsr, refMbr).ConfigureAwait(false);
+ await this.OnMessageUpdateRaw(dat).ConfigureAwait(false);
break;
// delete event does *not* include message object
case "message_delete":
await this.OnMessageDeleteEventAsync((ulong)dat["id"], (ulong)dat["channel_id"], (ulong?)dat["guild_id"]).ConfigureAwait(false);
break;
case "message_delete_bulk":
await this.OnMessageBulkDeleteEventAsync(dat["ids"].ToObject(), (ulong)dat["channel_id"], (ulong?)dat["guild_id"]).ConfigureAwait(false);
break;
#endregion
#region Message Reaction
case "message_reaction_add":
rawMbr = dat["member"];
if (rawMbr != null)
mbr = rawMbr.ToObject();
await this.OnMessageReactionAddAsync((ulong)dat["user_id"], (ulong)dat["message_id"], (ulong)dat["channel_id"], (ulong?)dat["guild_id"], mbr, dat["emoji"].ToObject()).ConfigureAwait(false);
break;
case "message_reaction_remove":
await this.OnMessageReactionRemoveAsync((ulong)dat["user_id"], (ulong)dat["message_id"], (ulong)dat["channel_id"], (ulong?)dat["guild_id"], dat["emoji"].ToObject()).ConfigureAwait(false);
break;
case "message_reaction_remove_all":
await this.OnMessageReactionRemoveAllAsync((ulong)dat["message_id"], (ulong)dat["channel_id"], (ulong?)dat["guild_id"]).ConfigureAwait(false);
break;
case "message_reaction_remove_emoji":
await this.OnMessageReactionRemoveEmojiAsync((ulong)dat["message_id"], (ulong)dat["channel_id"], (ulong)dat["guild_id"], dat["emoji"]).ConfigureAwait(false);
break;
#endregion
#region Stage Instance
case "stage_instance_create":
stg = dat.ToObject();
await this.OnStageInstanceCreateEventAsync(stg).ConfigureAwait(false);
break;
case "stage_instance_update":
stg = dat.ToObject();
await this.OnStageInstanceUpdateEventAsync(stg).ConfigureAwait(false);
break;
case "stage_instance_delete":
stg = dat.ToObject();
await this.OnStageInstanceDeleteEventAsync(stg).ConfigureAwait(false);
break;
#endregion
#region Thread
case "thread_create":
trd = dat.ToObject();
await this.OnThreadCreateEventAsync(trd).ConfigureAwait(false);
break;
case "thread_update":
trd = dat.ToObject();
await this.OnThreadUpdateEventAsync(trd).ConfigureAwait(false);
break;
case "thread_delete":
trd = dat.ToObject();
await this.OnThreadDeleteEventAsync(trd).ConfigureAwait(false);
break;
case "thread_list_sync":
gid = (ulong)dat["guild_id"]; //get guild
await this.OnThreadListSyncEventAsync(this.GuildsInternal[gid], dat["channel_ids"].ToObject>(), dat["threads"].ToObject>(), dat["members"].ToObject>()).ConfigureAwait(false);
break;
case "thread_member_update":
trdm = dat.ToObject();
await this.OnThreadMemberUpdateEventAsync(trdm).ConfigureAwait(false);
break;
case "thread_members_update":
gid = (ulong)dat["guild_id"];
await this.OnThreadMembersUpdateEventAsync(this.GuildsInternal[gid], (ulong)dat["id"], (JArray)dat["added_members"], (JArray)dat["removed_member_ids"], (int)dat["member_count"]).ConfigureAwait(false);
break;
#endregion
#region Activities
case "embedded_activity_update":
gid = (ulong)dat["guild_id"];
cid = (ulong)dat["channel_id"];
await this.OnEmbeddedActivityUpdateAsync((JObject)dat["embedded_activity"], this.GuildsInternal[gid], cid, (JArray)dat["users"], (ulong)dat["embedded_activity"]["application_id"]).ConfigureAwait(false);
break;
#endregion
#region User/Presence Update
case "presence_update":
await this.OnPresenceUpdateEventAsync(dat, (JObject)dat["user"]).ConfigureAwait(false);
break;
case "user_settings_update":
await this.OnUserSettingsUpdateEventAsync(dat.ToObject()).ConfigureAwait(false);
break;
case "user_update":
await this.OnUserUpdateEventAsync(dat.ToObject()).ConfigureAwait(false);
break;
#endregion
#region Voice
case "voice_state_update":
await this.OnVoiceStateUpdateEventAsync(dat).ConfigureAwait(false);
break;
case "voice_server_update":
gid = (ulong)dat["guild_id"];
await this.OnVoiceServerUpdateEventAsync((string)dat["endpoint"], (string)dat["token"], this.GuildsInternal[gid]).ConfigureAwait(false);
break;
#endregion
#region Interaction/Integration/Application
case "interaction_create":
rawMbr = dat["member"];
if (rawMbr != null)
{
mbr = dat["member"].ToObject();
usr = mbr.User;
}
else
{
usr = dat["user"].ToObject();
}
cid = (ulong)dat["channel_id"];
// Console.WriteLine(dat.ToString()); // Get raw interaction payload.
await this.OnInteractionCreateAsync((ulong?)dat["guild_id"], cid, usr, mbr, dat.ToDiscordObject()).ConfigureAwait(false);
break;
case "application_command_create":
await this.OnApplicationCommandCreateAsync(dat.ToObject(), (ulong?)dat["guild_id"]).ConfigureAwait(false);
break;
case "application_command_update":
await this.OnApplicationCommandUpdateAsync(dat.ToObject(), (ulong?)dat["guild_id"]).ConfigureAwait(false);
break;
case "application_command_delete":
await this.OnApplicationCommandDeleteAsync(dat.ToObject(), (ulong?)dat["guild_id"]).ConfigureAwait(false);
break;
case "guild_application_command_counts_update":
var counts = dat["application_command_counts"];
await this.OnGuildApplicationCommandCountsUpdateAsync((int)counts["1"], (int)counts["2"], (int)counts["3"], (ulong)dat["guild_id"]).ConfigureAwait(false);
break;
case "guild_application_command_index_update":
// TODO: Implement.
break;
case "application_command_permissions_update":
var aid = (ulong)dat["application_id"];
if (aid != this.CurrentApplication.Id)
return;
var pms = dat["permissions"].ToObject>();
gid = (ulong)dat["guild_id"];
await this.OnApplicationCommandPermissionsUpdateAsync(pms, (ulong)dat["id"], gid, aid).ConfigureAwait(false);
break;
#endregion
#region Misc
case "gift_code_update": //Not supposed to be dispatched to bots
break;
case "typing_start":
cid = (ulong)dat["channel_id"];
rawMbr = dat["member"];
if (rawMbr != null)
mbr = rawMbr.ToObject();
await this.OnTypingStartEventAsync((ulong)dat["user_id"], cid, this.InternalGetCachedChannel(cid), (ulong?)dat["guild_id"], Utilities.GetDateTimeOffset((long)dat["timestamp"]), mbr).ConfigureAwait(false);
break;
case "webhooks_update":
gid = (ulong)dat["guild_id"];
cid = (ulong)dat["channel_id"];
await this.OnWebhooksUpdateAsync(this.GuildsInternal[gid].GetChannel(cid), this.GuildsInternal[gid]).ConfigureAwait(false);
break;
default:
await this.OnUnknownEventAsync(payload).ConfigureAwait(false);
this.Logger.LogWarning(LoggerEvents.WebSocketReceive, "Unknown event: {0}\npayload: {1}", payload.EventName, payload.Data);
break;
#endregion
}
}
#endregion
#region Events
#region Gateway
///
/// Handles the ready event.
///
/// The ready payload.
/// The raw guilds.
internal async Task OnReadyEventAsync(ReadyPayload ready, JArray rawGuilds)
{
//ready.CurrentUser.Discord = this;
var rusr = ready.CurrentUser;
this.CurrentUser.Username = rusr.Username;
this.CurrentUser.Discriminator = rusr.Discriminator;
this.CurrentUser.AvatarHash = rusr.AvatarHash;
this.CurrentUser.MfaEnabled = rusr.MfaEnabled;
this.CurrentUser.Verified = rusr.Verified;
this.CurrentUser.IsBot = rusr.IsBot;
this.CurrentUser.Flags = rusr.Flags;
this.GatewayVersion = ready.GatewayVersion;
this._sessionId = ready.SessionId;
var rawGuildIndex = rawGuilds.ToDictionary(xt => (ulong)xt["id"], xt => (JObject)xt);
this.GuildsInternal.Clear();
foreach (var guild in ready.Guilds)
{
guild.Discord = this;
if (guild.ChannelsInternal == null)
guild.ChannelsInternal = new ConcurrentDictionary();
foreach (var xc in guild.Channels.Values)
{
xc.GuildId = guild.Id;
xc.Discord = this;
foreach (var xo in xc.PermissionOverwritesInternal)
{
xo.Discord = this;
xo.ChannelId = xc.Id;
}
}
if (guild.RolesInternal == null)
guild.RolesInternal = new ConcurrentDictionary();
foreach (var xr in guild.Roles.Values)
{
xr.Discord = this;
xr.GuildId = guild.Id;
}
var rawGuild = rawGuildIndex[guild.Id];
var rawMembers = (JArray)rawGuild["members"];
if (guild.MembersInternal != null)
guild.MembersInternal.Clear();
else
guild.MembersInternal = new ConcurrentDictionary();
if (rawMembers != null)
{
foreach (var xj in rawMembers)
{
var xtm = xj.ToObject();
var xu = new DiscordUser(xtm.User) { Discord = this };
xu = this.UserCache.AddOrUpdate(xtm.User.Id, xu, (id, old) =>
{
old.Username = xu.Username;
old.Discriminator = xu.Discriminator;
old.AvatarHash = xu.AvatarHash;
return old;
});
guild.MembersInternal[xtm.User.Id] = new DiscordMember(xtm) { Discord = this, GuildId = guild.Id };
}
}
if (guild.EmojisInternal == null)
guild.EmojisInternal = new ConcurrentDictionary();
foreach (var xe in guild.Emojis.Values)
xe.Discord = this;
if (guild.StickersInternal == null)
guild.StickersInternal = new ConcurrentDictionary();
foreach (var xs in guild.Stickers.Values)
xs.Discord = this;
if (guild.VoiceStatesInternal == null)
guild.VoiceStatesInternal = new ConcurrentDictionary();
foreach (var xvs in guild.VoiceStates.Values)
xvs.Discord = this;
if (guild.ThreadsInternal == null)
guild.ThreadsInternal = new ConcurrentDictionary();
foreach (var xt in guild.ThreadsInternal.Values)
xt.Discord = this;
if (guild.StageInstancesInternal == null)
guild.StageInstancesInternal = new ConcurrentDictionary();
foreach (var xsi in guild.StageInstancesInternal.Values)
xsi.Discord = this;
if (guild.ScheduledEventsInternal == null)
guild.ScheduledEventsInternal = new ConcurrentDictionary();
foreach (var xse in guild.ScheduledEventsInternal.Values)
xse.Discord = this;
this.GuildsInternal[guild.Id] = guild;
}
await this._ready.InvokeAsync(this, new ReadyEventArgs(this.ServiceProvider)).ConfigureAwait(false);
}
///
/// Handles the resumed event.
///
internal Task OnResumedAsync()
{
this.Logger.LogInformation(LoggerEvents.SessionUpdate, "Session resumed");
return this._resumed.InvokeAsync(this, new ReadyEventArgs(this.ServiceProvider));
}
#endregion
#region Channel
///
/// Handles the channel create event.
///
/// The channel.
internal async Task OnChannelCreateEventAsync(DiscordChannel channel)
{
channel.Discord = this;
foreach (var xo in channel.PermissionOverwritesInternal)
{
xo.Discord = this;
xo.ChannelId = channel.Id;
}
this.GuildsInternal[channel.GuildId.Value].ChannelsInternal[channel.Id] = channel;
/*if (this.Configuration.AutoRefreshChannelCache)
{
await this.RefreshChannelsAsync(channel.Guild.Id);
}*/
await this._channelCreated.InvokeAsync(this, new ChannelCreateEventArgs(this.ServiceProvider) { Channel = channel, Guild = channel.Guild }).ConfigureAwait(false);
}
///
/// Handles the channel update event.
///
/// The channel.
internal async Task OnChannelUpdateEventAsync(DiscordChannel channel)
{
if (channel == null)
return;
channel.Discord = this;
var gld = channel.Guild;
var channelNew = this.InternalGetCachedChannel(channel.Id);
DiscordChannel channelOld = null;
if (channelNew != null)
{
channelOld = new DiscordChannel
{
Bitrate = channelNew.Bitrate,
Discord = this,
GuildId = channelNew.GuildId,
Id = channelNew.Id,
LastMessageId = channelNew.LastMessageId,
Name = channelNew.Name,
PermissionOverwritesInternal = new List(channelNew.PermissionOverwritesInternal),
Position = channelNew.Position,
Topic = channelNew.Topic,
Type = channelNew.Type,
UserLimit = channelNew.UserLimit,
ParentId = channelNew.ParentId,
IsNsfw = channelNew.IsNsfw,
PerUserRateLimit = channelNew.PerUserRateLimit,
RtcRegionId = channelNew.RtcRegionId,
QualityMode = channelNew.QualityMode,
DefaultAutoArchiveDuration = channelNew.DefaultAutoArchiveDuration
};
channelNew.Bitrate = channel.Bitrate;
channelNew.Name = channel.Name;
channelNew.Position = channel.Position;
channelNew.Topic = channel.Topic;
channelNew.UserLimit = channel.UserLimit;
channelNew.ParentId = channel.ParentId;
channelNew.IsNsfw = channel.IsNsfw;
channelNew.PerUserRateLimit = channel.PerUserRateLimit;
channelNew.Type = channel.Type;
channelNew.RtcRegionId = channel.RtcRegionId;
channelNew.QualityMode = channel.QualityMode;
channelNew.DefaultAutoArchiveDuration = channel.DefaultAutoArchiveDuration;
channelNew.PermissionOverwritesInternal.Clear();
foreach (var po in channel.PermissionOverwritesInternal)
{
po.Discord = this;
po.ChannelId = channel.Id;
}
channelNew.PermissionOverwritesInternal.AddRange(channel.PermissionOverwritesInternal);
if (this.Configuration.AutoRefreshChannelCache && gld != null)
{
await this.RefreshChannelsAsync(channel.Guild.Id);
}
}
else if (gld != null)
{
gld.ChannelsInternal[channel.Id] = channel;
if (this.Configuration.AutoRefreshChannelCache)
{
await this.RefreshChannelsAsync(channel.Guild.Id);
}
}
await this._channelUpdated.InvokeAsync(this, new ChannelUpdateEventArgs(this.ServiceProvider) { ChannelAfter = channelNew, Guild = gld, ChannelBefore = channelOld }).ConfigureAwait(false);
}
///
/// Handles the channel delete event.
///
/// The channel.
internal async Task OnChannelDeleteEventAsync(DiscordChannel channel)
{
if (channel == null)
return;
channel.Discord = this;
//if (channel.IsPrivate)
if (channel.Type == ChannelType.Group || channel.Type == ChannelType.Private)
{
var dmChannel = channel as DiscordDmChannel;
await this._dmChannelDeleted.InvokeAsync(this, new DmChannelDeleteEventArgs(this.ServiceProvider) { Channel = dmChannel }).ConfigureAwait(false);
}
else
{
var gld = channel.Guild;
if (gld.ChannelsInternal.TryRemove(channel.Id, out var cachedChannel)) channel = cachedChannel;
if (this.Configuration.AutoRefreshChannelCache)
{
await this.RefreshChannelsAsync(channel.Guild.Id);
}
await this._channelDeleted.InvokeAsync(this, new ChannelDeleteEventArgs(this.ServiceProvider) { Channel = channel, Guild = gld }).ConfigureAwait(false);
}
}
///
/// Refreshes the channels.
///
/// The guild id.
internal async Task RefreshChannelsAsync(ulong guildId)
{
var guild = this.InternalGetCachedGuild(guildId);
var channels = await this.ApiClient.GetGuildChannelsAsync(guildId);
guild.ChannelsInternal.Clear();
foreach (var channel in channels.ToList())
{
channel.Discord = this;
foreach (var xo in channel.PermissionOverwritesInternal)
{
xo.Discord = this;
xo.ChannelId = channel.Id;
}
guild.ChannelsInternal[channel.Id] = channel;
}
}
///
/// Handles the channel pins update event.
///
/// The optional guild id.
/// The channel id.
/// The optional last pin timestamp.
internal async Task OnChannelPinsUpdateAsync(ulong? guildId, ulong channelId, DateTimeOffset? lastPinTimestamp)
{
var guild = this.InternalGetCachedGuild(guildId);
var channel = this.InternalGetCachedChannel(channelId) ?? this.InternalGetCachedThread(channelId);
var ea = new ChannelPinsUpdateEventArgs(this.ServiceProvider)
{
Guild = guild,
Channel = channel,
LastPinTimestamp = lastPinTimestamp
};
await this._channelPinsUpdated.InvokeAsync(this, ea).ConfigureAwait(false);
}
#endregion
#region Guild
///
/// Handles the guild create event.
///
/// The guild.
/// The raw members.
/// The presences.
internal async Task OnGuildCreateEventAsync(DiscordGuild guild, JArray rawMembers, IEnumerable presences)
{
if (presences != null)
{
foreach (var xp in presences)
{
xp.Discord = this;
xp.GuildId = guild.Id;
xp.Activity = new DiscordActivity(xp.RawActivity);
if (xp.RawActivities != null)
{
xp.InternalActivities = xp.RawActivities
.Select(x => new DiscordActivity(x)).ToArray();
}
this.PresencesInternal[xp.InternalUser.Id] = xp;
}
}
var exists = this.GuildsInternal.TryGetValue(guild.Id, out var foundGuild);
guild.Discord = this;
guild.IsUnavailable = false;
var eventGuild = guild;
if (exists)
guild = foundGuild;
if (guild.ChannelsInternal == null)
guild.ChannelsInternal = new ConcurrentDictionary();
if (guild.ThreadsInternal == null)
guild.ThreadsInternal = new ConcurrentDictionary();
if (guild.RolesInternal == null)
guild.RolesInternal = new ConcurrentDictionary();
if (guild.ThreadsInternal == null)
guild.ThreadsInternal = new ConcurrentDictionary();
if (guild.StickersInternal == null)
guild.StickersInternal = new ConcurrentDictionary();
if (guild.EmojisInternal == null)
guild.EmojisInternal = new ConcurrentDictionary();
if (guild.VoiceStatesInternal == null)
guild.VoiceStatesInternal = new ConcurrentDictionary();
if (guild.MembersInternal == null)
guild.MembersInternal = new ConcurrentDictionary();
if (guild.ScheduledEventsInternal == null)
guild.ScheduledEventsInternal = new ConcurrentDictionary();
this.UpdateCachedGuild(eventGuild, rawMembers);
guild.JoinedAt = eventGuild.JoinedAt;
guild.IsLarge = eventGuild.IsLarge;
guild.MemberCount = Math.Max(eventGuild.MemberCount, guild.MembersInternal.Count);
guild.IsUnavailable = eventGuild.IsUnavailable;
guild.PremiumSubscriptionCount = eventGuild.PremiumSubscriptionCount;
guild.PremiumTier = eventGuild.PremiumTier;
guild.BannerHash = eventGuild.BannerHash;
guild.VanityUrlCode = eventGuild.VanityUrlCode;
guild.Description = eventGuild.Description;
guild.IsNsfw = eventGuild.IsNsfw;
foreach (var kvp in eventGuild.VoiceStatesInternal) guild.VoiceStatesInternal[kvp.Key] = kvp.Value;
foreach (var kvp in eventGuild.ChannelsInternal) guild.ChannelsInternal[kvp.Key] = kvp.Value;
foreach (var kvp in eventGuild.RolesInternal) guild.RolesInternal[kvp.Key] = kvp.Value;
foreach (var kvp in eventGuild.EmojisInternal) guild.EmojisInternal[kvp.Key] = kvp.Value;
foreach (var kvp in eventGuild.ThreadsInternal) guild.ThreadsInternal[kvp.Key] = kvp.Value;
foreach (var kvp in eventGuild.StickersInternal) guild.StickersInternal[kvp.Key] = kvp.Value;
foreach (var kvp in eventGuild.StageInstancesInternal) guild.StageInstancesInternal[kvp.Key] = kvp.Value;
foreach (var kvp in eventGuild.ScheduledEventsInternal) guild.ScheduledEventsInternal[kvp.Key] = kvp.Value;
foreach (var xc in guild.ChannelsInternal.Values)
{
xc.GuildId = guild.Id;
xc.Discord = this;
foreach (var xo in xc.PermissionOverwritesInternal)
{
xo.Discord = this;
xo.ChannelId = xc.Id;
}
}
foreach (var xt in guild.ThreadsInternal.Values)
{
xt.GuildId = guild.Id;
xt.Discord = this;
}
foreach (var xe in guild.EmojisInternal.Values)
xe.Discord = this;
foreach (var xs in guild.StickersInternal.Values)
xs.Discord = this;
foreach (var xvs in guild.VoiceStatesInternal.Values)
xvs.Discord = this;
foreach (var xsi in guild.StageInstancesInternal.Values)
{
xsi.Discord = this;
xsi.GuildId = guild.Id;
}
foreach (var xr in guild.RolesInternal.Values)
{
xr.Discord = this;
xr.GuildId = guild.Id;
}
foreach (var xse in guild.ScheduledEventsInternal.Values)
{
xse.Discord = this;
xse.GuildId = guild.Id;
if (xse.Creator != null)
xse.Creator.Discord = this;
}
var old = Volatile.Read(ref this._guildDownloadCompleted);
var dcompl = this.GuildsInternal.Values.All(xg => !xg.IsUnavailable);
Volatile.Write(ref this._guildDownloadCompleted, dcompl);
if (exists)
await this._guildAvailable.InvokeAsync(this, new GuildCreateEventArgs(this.ServiceProvider) { Guild = guild }).ConfigureAwait(false);
else
await this._guildCreated.InvokeAsync(this, new GuildCreateEventArgs(this.ServiceProvider) { Guild = guild }).ConfigureAwait(false);
if (dcompl && !old)
await this._guildDownloadCompletedEv.InvokeAsync(this, new GuildDownloadCompletedEventArgs(this.Guilds, this.ServiceProvider)).ConfigureAwait(false);
}
///
/// Handles the guild update event.
///
/// The guild.
/// The raw members.
internal async Task OnGuildUpdateEventAsync(DiscordGuild guild, JArray rawMembers)
{
DiscordGuild oldGuild;
if (!this.GuildsInternal.ContainsKey(guild.Id))
{
this.GuildsInternal[guild.Id] = guild;
oldGuild = null;
}
else
{
var gld = this.GuildsInternal[guild.Id];
oldGuild = new DiscordGuild
{
Discord = gld.Discord,
Name = gld.Name,
AfkChannelId = gld.AfkChannelId,
AfkTimeout = gld.AfkTimeout,
ApplicationId = gld.ApplicationId,
DefaultMessageNotifications = gld.DefaultMessageNotifications,
ExplicitContentFilter = gld.ExplicitContentFilter,
RawFeatures = gld.RawFeatures,
IconHash = gld.IconHash,
Id = gld.Id,
IsLarge = gld.IsLarge,
IsSynced = gld.IsSynced,
IsUnavailable = gld.IsUnavailable,
JoinedAt = gld.JoinedAt,
MemberCount = gld.MemberCount,
MaxMembers = gld.MaxMembers,
MaxPresences = gld.MaxPresences,
ApproximateMemberCount = gld.ApproximateMemberCount,
ApproximatePresenceCount = gld.ApproximatePresenceCount,
MaxVideoChannelUsers = gld.MaxVideoChannelUsers,
DiscoverySplashHash = gld.DiscoverySplashHash,
PreferredLocale = gld.PreferredLocale,
MfaLevel = gld.MfaLevel,
OwnerId = gld.OwnerId,
SplashHash = gld.SplashHash,
SystemChannelId = gld.SystemChannelId,
SystemChannelFlags = gld.SystemChannelFlags,
Description = gld.Description,
WidgetEnabled = gld.WidgetEnabled,
WidgetChannelId = gld.WidgetChannelId,
VerificationLevel = gld.VerificationLevel,
RulesChannelId = gld.RulesChannelId,
PublicUpdatesChannelId = gld.PublicUpdatesChannelId,
VoiceRegionId = gld.VoiceRegionId,
IsNsfw = gld.IsNsfw,
PremiumProgressBarEnabled = gld.PremiumProgressBarEnabled,
PremiumSubscriptionCount = gld.PremiumSubscriptionCount,
PremiumTier = gld.PremiumTier,
ChannelsInternal = new ConcurrentDictionary(),
ThreadsInternal = new ConcurrentDictionary(),
EmojisInternal = new ConcurrentDictionary(),
StickersInternal = new ConcurrentDictionary(),
MembersInternal = new ConcurrentDictionary(),
RolesInternal = new ConcurrentDictionary(),
StageInstancesInternal = new ConcurrentDictionary(),
VoiceStatesInternal = new ConcurrentDictionary(),
ScheduledEventsInternal = new ConcurrentDictionary()
};
foreach (var kvp in gld.ChannelsInternal) oldGuild.ChannelsInternal[kvp.Key] = kvp.Value;
foreach (var kvp in gld.ThreadsInternal) oldGuild.ThreadsInternal[kvp.Key] = kvp.Value;
foreach (var kvp in gld.EmojisInternal) oldGuild.EmojisInternal[kvp.Key] = kvp.Value;
foreach (var kvp in gld.StickersInternal) oldGuild.StickersInternal[kvp.Key] = kvp.Value;
foreach (var kvp in gld.RolesInternal) oldGuild.RolesInternal[kvp.Key] = kvp.Value;
foreach (var kvp in gld.VoiceStatesInternal) oldGuild.VoiceStatesInternal[kvp.Key] = kvp.Value;
foreach (var kvp in gld.MembersInternal) oldGuild.MembersInternal[kvp.Key] = kvp.Value;
foreach (var kvp in gld.StageInstancesInternal) oldGuild.StageInstancesInternal[kvp.Key] = kvp.Value;
foreach (var kvp in gld.ScheduledEventsInternal) oldGuild.ScheduledEventsInternal[kvp.Key] = kvp.Value;
}
guild.Discord = this;
guild.IsUnavailable = false;
var eventGuild = guild;
guild = this.GuildsInternal[eventGuild.Id];
if (guild.ChannelsInternal == null)
guild.ChannelsInternal = new ConcurrentDictionary();
if (guild.ThreadsInternal == null)
guild.ThreadsInternal = new ConcurrentDictionary();
if (guild.RolesInternal == null)
guild.RolesInternal = new ConcurrentDictionary();
if (guild.EmojisInternal == null)
guild.EmojisInternal = new ConcurrentDictionary();
if (guild.StickersInternal == null)
guild.StickersInternal = new ConcurrentDictionary();
if (guild.VoiceStatesInternal == null)
guild.VoiceStatesInternal = new ConcurrentDictionary();
if (guild.StageInstancesInternal == null)
guild.StageInstancesInternal = new ConcurrentDictionary();
if (guild.MembersInternal == null)
guild.MembersInternal = new ConcurrentDictionary();
if (guild.ScheduledEventsInternal == null)
guild.ScheduledEventsInternal = new ConcurrentDictionary();
this.UpdateCachedGuild(eventGuild, rawMembers);
foreach (var xc in guild.ChannelsInternal.Values)
{
xc.GuildId = guild.Id;
xc.Discord = this;
foreach (var xo in xc.PermissionOverwritesInternal)
{
xo.Discord = this;
xo.ChannelId = xc.Id;
}
}
foreach (var xc in guild.ThreadsInternal.Values)
{
xc.GuildId = guild.Id;
xc.Discord = this;
}
foreach (var xe in guild.EmojisInternal.Values)
xe.Discord = this;
foreach (var xs in guild.StickersInternal.Values)
xs.Discord = this;
foreach (var xvs in guild.VoiceStatesInternal.Values)
xvs.Discord = this;
foreach (var xr in guild.RolesInternal.Values)
{
xr.Discord = this;
xr.GuildId = guild.Id;
}
foreach (var xsi in guild.StageInstancesInternal.Values)
{
xsi.Discord = this;
xsi.GuildId = guild.Id;
}
foreach (var xse in guild.ScheduledEventsInternal.Values)
{
xse.Discord = this;
xse.GuildId = guild.Id;
if (xse.Creator != null)
xse.Creator.Discord = this;
}
await this._guildUpdated.InvokeAsync(this, new GuildUpdateEventArgs(this.ServiceProvider) { GuildBefore = oldGuild, GuildAfter = guild }).ConfigureAwait(false);
}
///
/// Handles the guild delete event.
///
/// The guild.
internal async Task OnGuildDeleteEventAsync(DiscordGuild guild)
{
if (guild.IsUnavailable)
{
if (!this.GuildsInternal.TryGetValue(guild.Id, out var gld))
return;
gld.IsUnavailable = true;
await this._guildUnavailable.InvokeAsync(this, new GuildDeleteEventArgs(this.ServiceProvider) { Guild = guild, Unavailable = true }).ConfigureAwait(false);
}
else
{
if (!this.GuildsInternal.TryRemove(guild.Id, out var gld))
return;
await this._guildDeleted.InvokeAsync(this, new GuildDeleteEventArgs(this.ServiceProvider) { Guild = gld }).ConfigureAwait(false);
}
}
///
/// Handles the guild sync event.
///
/// The guild.
/// Whether the guild is a large guild..
/// The raw members.
/// The presences.
internal async Task OnGuildSyncEventAsync(DiscordGuild guild, bool isLarge, JArray rawMembers, IEnumerable presences)
{
presences = presences.Select(xp => { xp.Discord = this; xp.Activity = new DiscordActivity(xp.RawActivity); return xp; });
foreach (var xp in presences)
this.PresencesInternal[xp.InternalUser.Id] = xp;
guild.IsSynced = true;
guild.IsLarge = isLarge;
this.UpdateCachedGuild(guild, rawMembers);
await this._guildAvailable.InvokeAsync(this, new GuildCreateEventArgs(this.ServiceProvider) { Guild = guild }).ConfigureAwait(false);
}
///
/// Handles the guild emojis update event.
///
/// The guild.
/// The new emojis.
internal async Task OnGuildEmojisUpdateEventAsync(DiscordGuild guild, IEnumerable newEmojis)
{
var oldEmojis = new ConcurrentDictionary(guild.EmojisInternal);
guild.EmojisInternal.Clear();
foreach (var emoji in newEmojis)
{
emoji.Discord = this;
guild.EmojisInternal[emoji.Id] = emoji;
}
var ea = new GuildEmojisUpdateEventArgs(this.ServiceProvider)
{
Guild = guild,
EmojisAfter = guild.Emojis,
EmojisBefore = new ReadOnlyConcurrentDictionary