diff --git a/DisCatSharp/Entities/Interaction/Components/Button/DiscordButtonComponent.cs b/DisCatSharp/Entities/Interaction/Components/Button/DiscordButtonComponent.cs
index 3be8fb42d..fcee64ae5 100644
--- a/DisCatSharp/Entities/Interaction/Components/Button/DiscordButtonComponent.cs
+++ b/DisCatSharp/Entities/Interaction/Components/Button/DiscordButtonComponent.cs
@@ -1,127 +1,154 @@
// This file is part of the DisCatSharp project, based off DSharpPlus.
//
// Copyright (c) 2021-2022 AITSYS
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using System;
using DisCatSharp.Enums;
using Newtonsoft.Json;
namespace DisCatSharp.Entities;
///
/// Represents a button that can be pressed. Fires event when pressed.
///
public sealed class DiscordButtonComponent : DiscordComponent
{
///
/// The style of the button.
///
[JsonProperty("style", NullValueHandling = NullValueHandling.Ignore)]
public ButtonStyle Style { get; internal set; }
///
/// The text to apply to the button. If this is not specified becomes required.
///
[JsonProperty("label", NullValueHandling = NullValueHandling.Ignore)]
public string Label { get; internal set; }
///
/// Whether this button can be pressed.
///
[JsonProperty("disabled", NullValueHandling = NullValueHandling.Ignore)]
public bool Disabled { get; internal set; }
///
/// The emoji to add to the button. Can be used in conjunction with a label, or as standalone. Must be added if label is not specified.
///
[JsonProperty("emoji", NullValueHandling = NullValueHandling.Ignore)]
public DiscordComponentEmoji Emoji { get; internal set; }
///
/// Enables this component if it was disabled before.
///
/// The current component.
public DiscordButtonComponent Enable()
{
this.Disabled = false;
return this;
}
///
/// Disables this component.
///
/// The current component.
public DiscordButtonComponent Disable()
{
this.Disabled = true;
return this;
}
///
/// Constructs a new .
///
public DiscordButtonComponent()
{
this.Type = ComponentType.Button;
}
///
/// Constructs a new button based on another button.
///
/// The button to copy.
public DiscordButtonComponent(DiscordButtonComponent other) : this()
{
this.CustomId = other.CustomId;
this.Style = other.Style;
this.Label = other.Label;
this.Disabled = other.Disabled;
this.Emoji = other.Emoji;
}
///
/// Constructs a new button with the specified options.
///
/// The style/color of the button.
/// The Id to assign to the button. This is sent back when a user presses it.
/// The text to display on the button, up to 80 characters. Can be left blank if is set.
/// Whether this button should be initialized as being disabled. User sees a greyed out button that cannot be interacted with.
/// The emoji to add to the button. This is required if is empty or null.
/// Is thrown when neither the nor the is set.
public DiscordButtonComponent(ButtonStyle style, string customId = null, string label = null, bool disabled = false, DiscordComponentEmoji emoji = null)
{
this.Style = style;
this.CustomId = customId ?? Guid.NewGuid().ToString();
this.Disabled = disabled;
if (emoji != null)
{
this.Label = label;
this.Emoji = emoji;
}
else
{
this.Label = label ?? throw new ArgumentException("Label can only be null if emoji is set.");
this.Emoji = null;
}
this.Type = ComponentType.Button;
}
+
+ ///
+ /// Constructs a new button with the specified options.
+ ///
+ /// The style/color of the button.
+ /// The Id to assign to the button. This is sent back when a user presses it.
+ /// The text to display on the button, up to 80 characters. Can be left blank if is set.
+ /// Whether this button should be initialized as being disabled. User sees a greyed out button that cannot be interacted with.
+ /// The emoji to add to the button. This is required if is empty or null.
+ /// Is thrown when neither the nor the is set.
+ public DiscordButtonComponent(ButtonStyle style, string customId = null, string label = null, bool disabled = false, DiscordEmoji emoji = null)
+ {
+ this.Style = style;
+ this.CustomId = customId ?? Guid.NewGuid().ToString();
+ this.Disabled = disabled;
+ if (emoji != null)
+ {
+ this.Label = label;
+ this.Emoji = new DiscordComponentEmoji(emoji);
+ }
+ else
+ {
+ this.Label = label ?? throw new ArgumentException("Label can only be null if emoji is set.");
+ this.Emoji = null;
+ }
+ this.Type = ComponentType.Button;
+ }
}